Shrike221

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  1. Star Conflict 1.4.4: Legacy of the ancestors Cryptogram BRIF12-122047 From: United Mercenary Centre To: all@star-conflict.com Subject:Lost Technologies Pilots! Leaks of so-called ‘lost technologies’ continue. This time, parts of the legendary Spiral and Endeavour ships, carefully re-created in accordance with blueprints and technology extracted from the special archaeological expedition to Erebus system, hit the black market. UMC internal security is extremely concerned about the leaks of such sensitive and important information. An investigation has been launched. UMC Administration Spring Marathon We congratulate all pilots with the beginning of spring and spring holidays. For the spring break season, UMC offers a huge number of bonuses and discounts! Star Conflict team congratulates pilots on Victory Day of the Great Patriotic War! In honour of the holiday, we have prepared a gift — special colouring scheme ‘Star Camouflage’ and a unique sticker ‘St. George's ribbon’, which will be available to all players during the Victory Day celebrations from May 8 to May 10. To do this will need to go to the ‘Bundles’ tab and select ‘Victory day’. Ships A special expedition from the Erebus system provided UMC with all the information received. We remind you that the expedition was engaged in excavations of the ancient object ‘Spot’, found in the asteroid belt of the star system SY3176-GIII-A4. The discovered ancient object turned out to be a repository of old tech from the times of humanity's stellar expansion: weapons, vehicles, modules and terabytes of project documentation. Deciphering all of the data will take some time, but the unique legendary ships Spiral and Endeavour are available to all pilots right now. Spiral Modular ship Main module class:Engineering frigate Additional module class:Interceptor Allegiance: Empire Rank: 10 The space combat system ‘Spiral’ is the only representative of the legendary modular system of combat starships developed during the early stellar expansion of mankind. Blueprints and technologies of the unique modular system were lost during the formation of the Empire. The combat system has perfectly proven itself during the battles with the Revenant Order in the days of Direktorium. The system consists of two combat modules that can function as a single unit, or separately. The detachable module can temporarily become a full-fledged interceptor, and then reconnect and use all the capabilities of the frigate. Blueprints and technologies of the ‘Spiral’ system were lost at the end of the XXXVI century. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus. Special module: MiG-105 Undocks the MiG-105 ship, ensures its invulnerability during the first seconds of the flight and transfers control to it. The carrier vehicle explodes after undocking. When the effect ends, it calls a backup carrier vehicle. Overheating laser Type: Thermal weapon Mounted on: Spiral This weapon's projectiles are capable of speeding up the heating of enemy weapons. Plasma Blaster Type: EM weapon Ship type: Frigate (Engineering) Powerful electromagnetic weapon. Shoots exploding plasma charges. Active module ‘Invulnerability Projector’ Type: Active module Group: Engineering modules Mounted on: Spiral Makes the carrier and the ship of the chosen ally temporarily invulnerable and restores its shield. Active module ‘Hyperwarp jump’ Active module installed on the detachable part of the Spiral space system. The ship becomes invisible and jumps forward. Invisibility can not be disabled for a certain time. ‘Shadow’ mine Mounted on the detachable part of the Spiral space system. Places a mine with invisibility module. Activates when trying to get away from it, or on a timer. Quickcharge system Type: CPU modifier Mounted on: Spiral Accelerates recharging of active modules, increasing their power consumption. Endeavor Class: Guard frigate Allegiance: Federation Rank: 10 Guard frigate ‘Endeavour’ looks like a legendary ship from the first steps of mankind in the exploration of outer space. The ship was widely used since the middle of the 27th century during the ‘religious wars’. It proved itself well in the battles with fanatics of the so-called Fringe — the same organization that became the foundation of the church of believers in the Signal. It was ‘Endeavour’ that became an experimental model to carry the famous ‘Jumper’ — the first model of an interstellar engine of ultra-compact size. Blueprints and technologies of ‘Endeavor’ were lost almost immediately after the adoption of the ‘Frontier Decree’. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus. Special module ‘Accelerating Shield’ Continuously deals damage to enemy shields, while the speed of recharging the module decreases for each opponent. When the module is activated, the ship receives additional resistance to all types of damage and a bonus to ship speed, which gradually decreases within a few seconds. Compression railgan Type: EM weapon Mounted on: Endeavor The damage dealt by the ship in the last few seconds increases rate of fire. Induction Laser Type: Beam Weapon Ship type: Frigate (Guard) If you hit the target and other opponents, recharging time of the modules increases. Phase demodulator Type: Active module Group: Guard modules Mounted on: Endeavor All opponents in the zone forcefully mark the ship as a target. At this time, the shield charge increases significantly. Reinforced Shield Type: Shield modifier Mounted on: Endeavor Increases shield resistance to all types of damage, while reducing the range of primary weapons. Tech race April 27 to May 14, inclusive, is the time to collect unique resources for construction of the legendary ‘Lost Technology’ ships. When the stage ends, the parts can be obtained only by trading with other pilots. Ship and weapon parts can be purchased in special bundles in the game store with special currency — Xenochips. Xenochips are added to the game for a limited time and after the end of the event will be withdrawn from the game and from the accounts of all pilots. We recommend that you spend xenochips before the end of the event. Xenochips will be awarded to everyone taking part in the ‘Tech race’ Xenochips can be obtained by completing Broker missions in PvP mode Xenochips can be obtained by completing special Selena Galo missions in PvE, Co-op, and Open Space. Xenochips will be removed from the game after May 15. Each bundle can only be purchased once, and you are guaranteed to receive. Old friends of Cortes Attention to all pilots! This is the UMC special liaison Selena Galo. Due to the fact that in recent years UMC has been working closely with Ellydium, we were contacted by the head of the Ellydium Theta Station Security Service Natasha Cortes. She requires mercenaries to destroy cartel fighters who allegedly know too much about the Cartel's common past with Ellydium. Cortesreally wanted to personally supervise this operation. Find and destroy the cartel fighter ships, marked by Natasha Cortes in open space. As a reward you will receive xenochips! Tai'Kin resources UMC reports that the Broker missions, previously connected with obtaining the cabin of Tai'Kin ship, were fully transferred to Conrad Dimeni. By completing special missions you can purchase containers with resources for Tai'Kin for 200 iridium. Conrad Dimeni still provides pilots with unique contracts, that can help them quickly upgrade the ship Tai'Kin. Containers are available to pilots for credits after completing the contracts. Also, valuable resources needed to build a Tai'Kin can still be purchased by trading with other pilots. Attention! All pilots can purchase special container bundles with a cabin and resources for the rapid upgrade of Tai'Kin ship with galactic standards. Ships We continue to make balance changes in key parameters of game modes, weapons and modules. All changes have been made based on analysis of battles and statistics. Premium ships Now all premium ships receive an additional bonus +50% to loyalty earned in battle Thar'Ga Decreased ship maneuverability Decreased the speed of the ship's lateral movement Destroyers Destroyers now receive less damage in close range. A ship that flies closer than 750 m. to a destroyer deals x1.5 damage (previously x2.5) to the shield, hull and modules. Weapons and modules Weapon Quantum Railgun Damage reduced by 16% Reduced projectile speed Increased maximum scatter Increased heating time Increased cooling time Weapon Boson cannon Reduces damage of direct hits by 20% Special module Synergetic disintegrator Damage reduced by 17% Special module ‘Frontal Shield’ Shield time reduced Module Disintegrator modifier Reduced rate of fire boost Module Reflected Fury Damage reduced by 30% Increased active time Capacitor modifier Reserve generator Recovery time increased Now you can install no more than one modifier per ship Resources Improved logic of working with resources If one or more resources exceed the limit when scrapping a component, scrapping is blocked After purchase, receiving rewards, etc. the pilot receives the over-limit resource in a letter The lifetime of the letter is 24 hours from the time of sending If the limit is exceeded when opening a resource letter, the overlimit part is sent with a new letter If none of the resources in the message can be placed in the warehouse, then the resources from the letter are blocked Restrictions on Resources Added a limit on the amount of resources for production in storage Enriched beryllium — 500 Neodium plate — 500 Beryllium — 1000 Raw neodium — 1000 Update of current resources New resources will now be used nstead of Monocrystals and Alien omposite panels: Enriched monocrystal Composite Alien block ATTENTION! Out-of-date resources — Monocrystals and Alien Composite panels — are in player storage in full! You can convert old resources into new ones 1:1 at any time. Conversion is free. New materials also have a storage limit of 500 units. Corporations Added intracorporate rating of earned influence points Rating is reset when exiting the corporation Sector Conquest Reward to corporation pilots for control over locations is increased. The reward can be in credits, iridium, resources for construction of destroyers, xenocrystals and monocrystals. The reward depends on the level of the location. Now, while capturing the location, which until then was held by another corporation, the initial number of tokens increases Tokens are awarded only when entering the game Building a dreadnought The cost of building and improving dreadnoughts is reduced x10. The speed of building and improving dreadnoughts has been increased x10. Interface Reworked resource production window Changed synergy transfer display Miscellaneous A number of graphic effects has been improved. Maximum size of the warehouse increased to 2500 seats. Pilots who bought sets with the maximum warehouse will have its capacity increased automatically Bug fixes Fixed a bug with Thar'Ga hull recovery under certain influences Fixed a number of obsolete texts Fixed a number of errors in texts Added recovery time display for some missions Fixed enemy icons in PvE mission ‘Ariadne's Thread’ Fixed several map bugs Fixed a bug with damage to Thar'Ga when using ‘Resonating Crystals’ Fixed ‘Reduced Recovery’ bug on Thar'Ga
  2. Attention! Since April 27, all pilots can purchase special container bundles with a cabin and resources for the rapid upgrade of Tai'Kin ship with galactic standards. UMC reports that the Broker missions, previously connected with obtaining the cabin of Tai'Kin ship, were fully transferred to Conrad Dimeni. By completing special missions you can purchase containers with resources for Tai'Kin for 200 iridium. Conrad Dimeni still provides pilots with unique contracts, that can help them quickly upgrade the ship Tai'Kin. Containers are available to pilots for credits after completing the contracts. Also, valuable resources needed to build a Tai'Kin can still be purchased by trading with other pilots. Build and upgrade the new ‘Ellydium’ scout interceptor Tai'Kin among the first! Yours faithfully, Star Conflict team
  3. Pilots! UMC has learned that blueprints of the ‘Lost tech’ ships Spiral and Endeavour hit the black market, despite the fact that study of information extracted from the special archaeological expedition to Erebus system is not over yet. To reduce the damage from leaks and give all pilots the same opportunities, special representatives of UMC offer all mercenaries new assignments. April 27 to May 14, inclusive, is the time to collect unique resources for construction of the legendary ‘Lost Technology’ ships. When the stage ends, the parts can be obtained only by trading with other pilots. Ship and weapon parts can be purchased in special bundles in the game store with Xenochips. Xenochips can be obtained by everyone taking part in the ‘Tech race’. Xenochips can be obtained by completing Broker missions in PvP mode Xenochips can be obtained by completing special Selena Galo missions in PvE, Co-op, and Open Space. Xenochips will be withdrawn from the game on May 15. Each bundle can only be purchased once, and you are guaranteed to receive: ‘Endeavour 1’ bundle Contains unique Endeavour ship parts. Attention — the bundle will only be available until May 14 inclusive Hull plate for Endeavour Module ‘Invulnerability projector’ Overheating laser barrel Unique sticker ‘Dark side of the moon’ ‘Endeavour 2’ bundle Contains unique Endeavour ship parts. Attention — the bundle will only be available until May 14 inclusive Processing chip for Endeavour Modifier ‘Quickcharge system’ Compression Railgun barrel Unique sticker ‘Space conqueror’ ‘Endeavour 3’ bundle Contains unique Endeavour ship parts. Attention — the bundle will only be available until May 14 inclusive Endeavour rocket engine Fuse Blaster weapon Overheating Laser R8-12 blueprint Unique sticker ‘The firstэб ‘People's space’, ‘Freedom bringer’ ‘Spiral 1’ bundle Contains unique Spiral ship parts. Attention — the bundle will only be available until May 14 inclusive Hull plate for Spiral Module ‘Phase demodulator’ Compression Railgun barrel Unique sticker ‘The first's suit’ ‘Spiral 2’ bundle Contains unique Spiral ship parts. Attention — the bundle will only be available until May 14 inclusive Processing chip for Spiral Modifier ‘Enhanced shield’ Overheating laser barrel Unique sticker ‘Red Rocket’ ‘Spiral 3’ bundle Contains unique Spiral ship parts. Attention — the bundle will only be available until May 14 inclusive Spiral cabin Breach Laser weapon Overheating Laser R8-12 blueprint Unique sticker ‘First step’, ‘Free eagle’, ‘Space comrade’ During the holidays, participate in all UMC missions and be one of the first to build the legendary ships! Yours faithfully, Star Conflict team
  4. Pilots! It's time to improve your fleet strength! Jericho liaison at UMC reports that another transport convoy has arrived in fringe sectors. Lucas Horn from the station ‘New Eden’ reports that his friends from the free cruiser ‘Scotland’ are offering discounts on Karud ship equipment! Items can be purchased directly from the ship tree or from the ‘Bundles’ section in store. Affiliation: Jericho Class: Interceptor Role: ECM Rank: 15 Long-term testing of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of Saladin family chose a prototype for a new experiment. Special module: ‘Weapon system sabotage’ Karud will receive an extension of special module functionality. Now pilots can assemble an alternative special module for the ship. Special module will need to be assembled from components obtained by completing tasks in the game. Also, you can buy items in special container-bundles When the module is active, it becomes dangerous for the ship's target to use main weapons. If the target tries to shoot, it receives significant thermal damage. Overclocked Blaster A new exclusive weapon. Using the ship's reactor directly for generation and acceleration of plasma beams gives amazing results. Type: Electromagnetic weapon Only fits ‘Karud’ Each shot consumes energy ‘Thermoreactive Shield’ module Shield modifier Increases shield resistance to thermal damage If the ship loses its shield, all enemies in a certain radius can not lock targets Shield Seal Active module Increases the player's shield resistance to all types of damage Special offer is valid for a limited time and ends at 03-00 UTC on April 27th! Sincerely, Star Conflict Team
  5. Dead world. Part 1 There is only darkness. The helmet flashlight hiccups and the light comes on and off. My reinforced armored suit survived the flight and the back barely hurts. But I won't be able to come back to the surface here. A huge plate has blocked the pit. And even the muscles reinforced with an armored suit won't cope. I have to go into the dark alone. These look like old technical tunnels. Here and there on the walls you can still see braces for communication lines, but it is clear that everything is very old. The plastic is contorted because of the local poisonous atmosphere. All metal parts are rusted despite particularly resistant alloys. The flashlight beam picks out individual parts of the tunnel, not allowing to see the complete picture. Soon I had to find another route. The main tunnel collapsed and you couldn't walk through it. I had to use a pair of vertical wells and a particularly ancient-looking flooded gallery that looked like it was carved in the rock in the days of the Ark. There was no connection. And there couldn't be. I got right under the defence umbrella and was somewhere very close to the ‘Spot’. Suddenly the gallery ended with a rather modern vestibule. Automation was offline, but the manual controls, fortunately, were still there. The vestibule opened into a modern corridor, lined with light-colored plastic panels. I have seen such a finish before on some older Empire bases. The hallway was dimly lit and I could finally turn off the light that bored me with its monotonous blinking. So far this base, and it certainly was a base, did not impress. The boring corridor led into the unknown, slightly rounded to the left. Suddenly the monotonous light gray wall was interrupted by a black hole. Behind the thick armored panel I could vaguely see a huge hangar, sparingly illuminated by emergency lights. I couldn't make out the details, but it was clear that the hangar was packed with vehicles. A huge frigate carcass was moodily hanging right by the window, contours clearly reminiscent of the legendary shuttle of the space exploration era. Then the corridor abruptly ended in another collapse. Again I had to go down the narrow maintenance manholes, crawling in cramped tunnels and wading knee-deep in liquid methane. Finally, I found myself in a vast hall that looked like an old cave, adapted to the needs of the first settlers. Low ceiling. Uneven walls melted with cutters. And along the walls — sarcophagi. Judging from the appearance and design — the ones from the Ark. I approached the closest one. Yellow and green lights on the panel. I opened the armored cover. There, inside, was a naked girl. She was beautiful. Her dark, almost black eyes were wide open and seemed to be staring right into my soul. I took a step back. Then I walked quickly to the next sarcophagus. And the next one. And the next... Each of them was in working condition. And she laid in every single one of them. Some bodies had their eyes closed. But each had a birthmark under the left breast. I do not know how many coffins were there. A lot. Part of the hall collapsed and counting the exact number was impossible. The far end of the room revealed a ladder, roughly carved in the thick rock. The steps took me to the central corridors of the base. Circular halls intricately crossed and bent. There were a lot of doors. Including the one that I needed. Marked with a stylized diamond eye. Undoubtedly, it was the central post. It looked exactly like the ones I'd been shown. A broad Horseshoe of the central console. A wall of screens, like a leap into space. The dusty console surface was covered in large clumsy letters ‘Hate’. The author of the inscription was right there. Reclined in the only seat. I dropped the mummified body on the floor and sat down myself. It was clear that here you could control the base's defensive mechanisms. I opened the comms and called Vanderhoeze. - This is Leo.I found everything we were looking for. You can start the landing.
  6. Attention, pilots! It's time to improve your fleet strength! All week you can get Karud ship components in trophy search after battles on rank 15 ships! Long-term testing of the ship ‘Karud’ secured its fame as the most mobile and effective ECM interceptor. For this reason, the leading designer of Saladin family chose a prototype for a new experiment. The special offer is valid for a limited time and will end at 5-00 UTC on May 1! Yours faithfully, Star Conflict team
  7. Pilots! Time to prepare the fleet for new victories! Improve your Ellydium recon interceptor Tai'Kin and build the destroyer of your dreams! Special weekend offer! +50% synergy in battle x2 synergy transfer rate 40% off containers: - Rare destroyer parts - Very rare destroyer parts A unique opportunity to get Tai'Kin special module ‘Jump Crystals’ components* Special module ‘Jumping crystals’ uses the energy of dissipation of special crystals for teleportation. The pilot can make up to four fast jumps in a row. A cloud is left in the start zone every time, dealing damage. Such unexpected maneuvers allow you to quickly lose a stronger opponent in battle. Jump crystals recover after a short period of time. *A special container with special module components can be found in trophy search after battle on ships of ranks 8, 11 and 14. You can open the container with 300 Iridium. Stay tuned! Do not miss the next specials on new Ellydium ships unique special modules! Yours faithfully, Star Conflict team
  8. ...By ten o'clock, the order of movement is established definitively.The group is moving in the middle of the street: two scouts right at the front — the Schokn brothers — behind them and to the left is me, as head of the group and the main fire support. The city, of course, has long been abandoned. This was clear even from orbit, but the fact that none of the modules could descend directly to the object ‘Spot’, stresses out all of us, members of a special expedition Erebus in system SY3176-GIII-A4. Apparently, during the landing in the fog we still missed by a few kilometers. The city was to our left and separated by a rather unpleasant stone ridge. The damn planetoid barely has any convenient landing spots. Just rocks or thin ice over lakes of liquid hydrogen and methane.The only suitable spot is the city around the ‘Spot’ object. But both the city and the object are still covered by automatic air defense systems. It's a certain death. I wonder what was that enemy, from which they had to hide behind such a durable umbrella that could endure for so many years without people around. The city does not impress much. A standard dome from the Direktorium times. Already crumbling in places. The planetoid is constantly shaking. And the ice is being ruptured by giant geysers of superheated methane. We barely spend any time inspecting the buildings. All of them are mostly the same. Long-abandoned, partly collapsed and filled with dust. Our objective is the ‘Spot’/ An object glowing bright orange in the X-ray spectrum, almost in the heart of what we call the ‘City’ among ourselves. In reality it's a long flat trough between the geyser field and impassable steep cliffs. The whole trough is littered with stones and remains of ancient buildings. Dense clouds of methane, constantly hang above the ‘City’, coming down in deciduous rain. The rock where the ‘City’ is standing is heated by the planetoid's molten core. And every 42 minutes a gas giant ascends above the rocks — the local place of power. Vanderhoeze, our boss, chief, commander and head of the expedition, said that the ‘Spot’ is an ancient fusion reactor's radiation background. Perhaps one of the five reactors of the legendary ‘Arks’, that carried the poor fellows from the ‘Frontier’ expelled from the solar system in ancient times. The Ark, and everyone on it, most likely founded the ‘City’ in a frantic effort to survive. But someone else was here after them too. There, next to the ancient, but still working reactors is an ancient military base from the times of the Empire's rise.The era of galactic wars. Vanderhoeze hopes to find artifacts of the past at the base: incredibly valuable documents, blueprints or samples of preserved equipment. Schokn brothers anticipate mountains of standards or Iridium. And I expect nothing but trouble. Trouble begins almost immediately. Completely empty on the outskirts, close to the city center the streets are blocked by military vehicles, ancient planetary rovers with huge wheels, debris and rubble. Everything is incredibly rusty and crumbling from the slightest touch. Domes are virtually destroyed. Valves are sticking out everywhere. Every now and then we come across deep pits, leading to the underground parts or the sewers. We are not going to go down there yet. Suddenly, one of the domes to the group's right opens like a flower. A grid mechanism rises from the inside, and everything around it drowns in heat and dust. I see one of the brothers fall. The second is firing somewhere with his assault carbine. I instinctively launch missiles from my shoulder cannon, but can't see if they hit or not. A close explosion throws me up in the very thin air and sends me flying right into one of the closest pits. Finally, my back meets the bottom and darkness falls. To be continued...
  9. Attention, pilots! Only for one day, we offer a 50% discount on Archelon ship equipment! Items can be purchased directly from the ship tree or from the ‘Bundles’ section in store. Lucas Horn from the station ‘New Eden’ reports that his friends from the free cruiser ‘Scotland’ are offering discounts on Archelon ship equipment! Due to the combination of incredible dynamics and threat to enemies, Archelon is rightly considered a revolution in its role. This is a Federation guard frigate in a new interpretation. Stealthier due to its silhouette.Extremely dangerous to enemies thanks to a unique special module ‘Provocateur System’, increasing resistance to all damage types and active module ‘Radiation converter’ using all incoming EM damage to restore shields.And all this — without compromising performance or appearance. The special offer is valid for a limited time and will end at 8-00 MSK on April 20! Yours faithfully, Star Conflict team
  10. Pilots, the celebrations continue! It's time to prepare the fleet for new victories and build the new Ellydium recon interceptor Tai'Kin among the first! Special weekend offer! +50% synergy in battle +50% credits in battle A unique opportunity to get Tai'Kin special module ‘Return Crystal’ components* Special module ‘Return Crystal’ allows the pilot to utilise unusual tactics in battle. A crystal acting as a warp-beacon is separated from the ship. When reactivated, the ship with the surrounding area of space and even with enemy ships that fall into this area, moves to the beacon.The beacon is vulnerable to ramming. Damage to the ship during activation is recovered. *A special container with special module components can be found in trophy search after battle on ships of ranks 8, 11 and 14. You can open the container with 300 Iridium. Stay tuned! Do not miss the next specials on new Ellydium ships unique special modules! Yours faithfully, Star Conflict team