Shrike221

Star Conflict Developer
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Shrike221 last won the day on January 12

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About Shrike221

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  1. During the holidays the following special packs will be available to all pilots: ‘Protector I’ for rank 7-9 ships Guaranteed to contain: Proximity Mortar Mass Propulsion Inhibitor Emergency Shield Boost Missile Shield Pulsar ‘Protector II’ for rank 10-12 ships Guaranteed to contain: Gun adapter Proximity Mortar Mass Propulsion Inhibitor Signature masking Emergency Shield Boost Pulsar ‘Protector III’ for rank 13-15 ships Guaranteed to contain: Gun adapter Proximity Mortar Mass Propulsion Inhibitor Signature masking Emergency Shield Boost Pulsar Improve your fleet during the holidays! Together we can win! Sincerely, Star Conflict Team
  2. Star Conflict 1.4.1 Cryptogram АIIМ72-151012 From: United Mercenary Centre To: all@star-conflict.com Subject: Sector conquest Pilots! It's time for new battles for control over fringe sectors! Battle creation system has changed a lot. Now all active pilots wings and corporations will be able to participate in the battles. The system will create battles and distribute all wings, squads, and even solo pilots. Ownership of each location can be contested by several corporations with their own dreadnoughts. Holding multiple locations at the same time is going to become a difficult task that requires serious tactical approach in the planning of dreadnought movements. All the details — in upcoming news items. Do not miss them! UMC Administration Happy Universe Defender Day Pilots! ‘Universe Defender Day’ is coming soon, a holiday that we traditionally celebrate in February. Protect the Universe from the enemy, win and get a reward! Holiday achievements Only during the holidays, you can earn a special achievement ‘Baptism by Fire’! To do this, shoot down 10 enemy ships in PvP battles. The achievement will provide you with ‘Defender of the Motherland’ aerography. Holiday packs for February 23 During the holidays the following special packs will be available to all pilots: Protector I for rank 7-9 ships Guaranteed to contain: Proximity Mortar Mass Propulsion Inhibitor Emergency Shield Boost Missile Shield Pulsar Protector II for rank 10-12 ships Guaranteed to contain: Gun adapter Proximity Mortar Mass Propulsion Inhibitor Signature masking Emergency Shield Boost Pulsar Protector III for rank 13-15 ships Guaranteed to contain: Gun adapter Proximity Mortar Mass Propulsion Inhibitor Signature masking Emergency Shield Boost Pulsar In the coming days, all pilots will see additional festive events. Stay tuned! New Broker missions UMC has received new contracts from the Broker. All Broker missions will be available for a limited time on February 22 up until 09-22 MSK on February 27. As a reward pilots will get Phoenix and Reaper ship components. Attention! Starting March 22 Phoenix and Reaper ship components will no longer be available to pilots. It will only be possible to obtain them in special DLC packs in the official store or on Steam. New SecCon Sector Conquest mode is getting a global update. The new version of Sector Conquest will preserve the map of locations with regular time windows for battles. Victories in battles are rewarded with loyalty vouchers. All corporation members are also awarded tokens spent on rewards for victories in combat missions. Corporation CEOs and VPs can build and move dreadnoughts to locations with a level not higher than that of the dreadnought at any time. Influence Points Corporations earn influence points for taking part in battles. They accumulate in the location where the corporate dreadnought is located, and remain there when the dreadnought is moved to a different one. Influence points are earned directly in sector battles as follows: Depleted durability points of enemy deadnoughts. In this case, if the enemy dreadnought is completely destroyed, half the remaining durability points of the corporation's own dreadnought are also added to influence points. Influence points are divided between players according to their total effectiveness in combat. If a player earned 0 effectiveness, he would not get points. Influence points of players in wings and squads are added to the location with the corporate dreadnought of the wing or squad's leader. Location for rewards is ‘stored’ when players queue for battle, and then the dreadnought can be moved further. At the start of the battle window opening, the owner corporation loses 50% influence points, challengers lose 10% of their influence points. Location battles take 1 hour, then the owner loses part of the challengers' influence, which depends on the challenger's place in the location ranking. If the owner's influence is reduced to 0 — the challenger with the most inflience becomes the new owner. When the battles end, the free location is taklen by the corporation with the most influence points. Battle creation system in sector conquest Sector Conquest mode is available 4 times in 24 hours, as usual. By clicking on ‘Conquest’ the player joins a queue for dreadnought battles. The system creates a battle for wings, squads and individuals in the queue: You can join the queue if the corporation dreadnought is in one of the active locations, and there are 3 ships of the location's level in slots. Players who are not members of any corporation, can not get in the queue. Selection of opponents takes place among those whose dreadnoughts are in the same location The system significantly reduces waiting time for wings and all players in the queue Players in the samecorporation can not fight against each other. General Changes Location technical level on the map is now displayed with a range of ranks T3 -> 7-9 T4 -> 10-12 T5 -> 13-15 Display of tech level for dreadnoughts and their modules has been replaced by classes T3 -> 3rd class T4 -> 2nd class T5 -> 1st class Dreadnought Battle Battle time has been reduced to 12 minutes Attention! Rewoked ‘Sector Conquest’ will be working in test mode for some time. Guard ships Pilots! The time has come to strengthen the fleet with modified modules for guard ships! Guard ships are designed to protect your team from enemy missiles, as well as improve allied ship defences. In addition, guard ship active modules can block afterburner engines of enemy ships, and thus make them easier targets for the team. All guard ships are now able to restore hull, if they are not in combat And also quickly reach the battlefield with proper use of the special module Special module Phase Shield Now further increases ship speed on activation Special module ‘Provocateur’ System Now further increases ship speed on activation Special module ‘Bastion’ Shield Now further increases ship speed on activation Also guard ships now have access to new weapons and active modules New Proximity Mortar weapon A powerful short-range gun Weapon with explosive projectiles that explode on contact Fires consequently with all guns installed on the ship The gun does not fire if it is in the dead zone New Gun Adapter module Type: CPU modifier Class: Frigates Role: Guard Increases main weapon damage, depending on the number of nearby enemies UMC engineers also modified a number of popular modules for Guard ships: Pulsar Now increases resistance to all damage on activation Resistance growth depends on the number of opponents in the vicinity of the ship Power consumption increased by 25% Emergency Shield Boost Cooldown has been reduced by 55% Power consumption increased by 112% Now the ship recovers energy in proportion to the number of opponents in the vicinity Mass Propulsion Inhibitor Now continuously slows all enemies near the ship When activated, now blocks the opponents from using the afterburner Cooldown has been reduced by 24% Power consumption reduced by 45% Signature masking Now constantly reduces enemy weapon damage When activated, the degree of reduction increases considerably Cooldown time significantly increased Now only has one-time energy consumption ‘Spectre’ field Recharge time significantly reduced to 35 sec, and the power consumption is increased to 984 pts. Shield and hull resistance increased by 40% Active range extended to 2 km Modules We continue analysis of battle statistics from pilots with the first ‘Ellydium’ ships in their fleets. The data shows the need for further changes in ship parameters for ‘Thar'ga’, weapons and modules created with Alien Technology. Alien Intuition Cooldown time increased by 5 seconds Combat Reboot no longer affects the cooldown Crystal hunger Module range is now 750 m Matter Absorber Module range is now 750 m Phoenix and Reaper Attention to all pilots! UMC Engineers report that starting from March 22 Phoenix Reaper ship components will no longer be available to pilots. It will only be possible to obtain them in special DLC packs in the official store or on Steam. Miscellaneous Added a pre-battle warning on temporary use of pilot bonus matrix Names of crafted ships are now shown in purple Improved a number of visual and audio effects Improved debriefing screen Improved group interface The pilot is always the first in the group list Group leader has a special mark Bug fixes Fixed an activation bug with already purchased Thar'Ga ship nodes Improved group invitation mechanics Fixed starting ship location in ‘Fire Support’
  3. Pilots! ‘Universe Defender Day’ is coming soon, a holiday that we traditionally celebrate in February. Protect the Universe from the enemy, win and get a reward! Holiday achievements Only during the holidays, you can earn a special achievement ‘Baptism by Fire’! To do this, shoot down 10 enemy ships in PvP battles. The achievement will provide you with ‘Defender of the Motherland’ aerography. Holiday packs for February 23 During the holidays the following special packs will be available to all pilots: ‘Protector I’ for rank 7-9 ships Guaranteed to contain: Proximity Mortar Mass Propulsion Inhibitor Emergency Shield Boost Missile Shield Pulsar ‘Protector II’ for rank 10-12 ships Guaranteed to contain: Gun adapter Proximity Mortar Mass Propulsion Inhibitor Signature masking Emergency Shield Boost Pulsar ‘Protector III’ for rank 13-15 ships Guaranteed to contain: Gun adapter Proximity Mortar Mass Propulsion Inhibitor Signature masking Emergency Shield Boost Pulsar Improve your fleet during the holidays! Together we can win! Sincerely, Star Conflict Team
  4. Pilots, the celebrations continue! UMC wishes all pilots a Happy Valentine's Day! Time to prepare the fleet for new victories! Special weekend offer! +40% GS with purchases* *Does not apply to GS from DLC Special holiday offer: +50% synergy in battle. +50% credits in battle. +50% loyalty in battle and for contracts The offer is available until February 20, 09:00 MSK Festive achievements We remind you that we have prepared unique achievements for all pilots specifically for this occasion: ‘Deadly Kiss’ achievement. Destroy or help destroy one ship by ramming. Achievement is available until 09-00 MSK on February 20. ‘Close Contact’. Destroy or help destroy one ship by ramming on a ‘Thar'Ga’ ship. Achievement is available until 09-00 MSK on February 20. ‘Thar'Ga’ starter pack During these holidays, we are offering a special ‘Thar'Ga’ starter pack to all pilots. Contains a complete ‘Thar'Ga’ ship cabin 100 Xenocrystals Improve your fleet during the holidays! Together we can win! Yours faithfully, Star Conflict team
  5. Attention, pilots! It's time to improve your fleet strength! Only one day, on February 15, 40% off ‘Contraband Container’! Lucas Horn from the station ‘New Eden’, said that his friends from a free cruiser ‘Scotland’ arrived in fringe sectors with a new transport convoy. The convoy brought some very rare resources, and as a result container prices fell sharply. The special offer is valid for a limited time and will end at 8-00 MSK on February 16! Yours faithfully, Star Conflict team
  6. During these holidays, we are offering a special ‘Thar'Ga’ starter pack to all pilots. Contains a complete ‘Thar'Ga’ ship cabin 100 Xenocrystals Improve your fleet during the holidays! Together we can win! Yours faithfully, Star Conflict team
  7. — If you could see your whole life laid out in front of you, would you change things? — Perhaps, I would tell people I love what I felt more often © Arrival Pilots, Star Conflict team wishes you a happy holiday — Valentine's Day! Let happiness, love and luck always help you in battle! Special holiday offer: +50% synergy in battle +50% credits in battle +50% loyalty in battle and for contracts The offer is available until February 20, 09-00 MSK Festive achievements: Specifically for this holiday we have prepared unique achievements for all pilots: ‘Deadly Kiss’ achievement. Destroy or help destroy one ship by ramming. Achievement is available until 09-00 MSK on February 20. ‘Close Contact’. Destroy or help destroy one ship by ramming on a ‘Thar'Ga’ ship. Achievement is available until 09-00 MSK on February 20. ‘Thar'Ga’ starter pack During these holidays, we are offering a special ‘Thar'Ga’ starter pack to all pilots. Contains a complete ‘Thar'Ga’ ship cabin 100 Xenocrystals Improve your fleet during the holidays! Together we can win! Yours faithfully, Star Conflict team
  8. We'd like to show you an interactive love story between a Jericho girl and an Imperial mercenary. Prepare your handkerchiefs to wipe the tears of emotion. Happy valentines day, lovely pilots! A story of love in space!
  9. Star Conflict 1.4.0d Pilots, Star Conflict team wishes you a happy holiday — Valentine's Day! Let happiness, love and luck always help you in battle! An important update has been installed on our servers. It is designed to further balance battles with destroyers, and it also fixes some bugs. Happy Valentine's Day! Special holiday offer! Available untill February 20, 06-00 UTC: +50% synergy in battle +50% credits in battle +50% loyalty in battle and for contracts Festive achievements: Specifically for this holiday we have prepared unique achievements for all pilots: ‘Deadly Kiss’ achievement. Destroy or help destroy one ship by ramming. Achievement is available until 09-00 MSK on February 20. ‘Close Contact’. Destroy or help destroy one ship by ramming on a ‘Thar'Ga’ ship. Achievement is available until 09-00 MSK on February 20. ‘Thar'Ga’ starter pack During these holidays, we are offering a special ‘Thar'Ga’ starter pack to all pilots: Contains a complete ‘Thar'Ga’ ship cabin 100 Xenocrystals Destroyers In order to further balance battles with destroyers, we thoroughly analysed combat statistics and decided to make the following changes based on our analysis: General Damage from destruction of modules reduced by 50% Damage from destruction of special modules reduced by 50% Damage from destruction of engines reduced by 20% Tyrant Shield volume increased by 10% Warp-reflector Level of damage for charge generation reduced by 17% Damage increased by 4% Cooldown reduced by 14% Vacuum resonance laser Maximum range reduced by 12% Thar'ga Battle analysis of pilots with Ellydium ships in their fleets showed the need to change the parameters of Thar'ga, as well as weapons and modules created with Alien technology: Weakened nodes responsible for hull and shields bonuses at 11 and 13 ranks, from 600 to 500 pts. Weakened nodes responsible for max speed, strafe speed and rotation speed: 5 rank - 15% 13 rank - 25% 15 rank - 10% Module 'Alien Intuition' Active time reduced by 2 sec. Recharge time reduced by 4 sec. Thar'kth Slightly reduced charge growing size New mission 'Ellydium: Victories'; Head of the Ellydium Theta station, Dr. Conrad Dimeni offers new missions to corporate pilots: Achive 5 victories with ship of maximum available rank of any side of the conflict. Get 50 iridium as reward. All iridium for this mission comes to the corporation. Miscellaneous Federation Dreadnought drones' DPS increased by 25% Scatter Gun Firing range increased by 8% Damage increased by 5% Improved a number of descriptions Improved text layout in some parts of the interface Updated faction icons Ships on Ellydium Theta now hover a bit closer to landing terminals Improved descriptions of composite panels and Alien fighter structure Bug fixes Returned the missing portraits Fixed spatial scanner operation Fixed a number of errors in texts Fixed several interaction icons Improved models of some ships Fixed music track selection in Hangar Fixed descriptions of some tasks Fixed several errors in debriefing window display
  10. Attention, pilots! It's time to improve your fleet strength! Only for one day, on February 8, the Federation interceptor Nightingale is back! Lucas Horn, the Federation's liaison with UMC at ‘New Eden’ station, says that his old friend has arrived in the fringe sectors. Captain of a free cruiser ‘Scotland’ is known for bravely sailing to the most dangerous corners of space, and he always returns with particularly valuable cargo. Special Offer From Lucas Horn: only today, on February 8, 50% off Nightingale ship components! They can be purchased directly from the ship tree. Class: Scout interceptor Allegiance: Federation Rank: 8 Nightingale is the embodiment of elegance and confidence. Show off your piloting skills! MHD generator provides increased power to your weapons if you do not neglect engine power. Speed and the ability to conceal yourself and the team are your main trumps. Alternative special module: Phase Jump Upon activation the ship jumps 1200 meters forward and becomes invisible to radars for 7 seconds Weapon: ‘Drone Marker’ A unique weapon only for the ship ‘Nightingale’. Kinetic damage. Fires projectiles carrying scout drones. Upon hitting the target the drones show its position to all allies and prevent it from going invisible for 5 seconds. Active module: ‘Masking station’ The module produces a special station, which creates a field, masking allied ships within a radius of 1 000 meters. If an allied ship shoots, launches missiles or uses modules, it becomes visible. The station is visible to everyone. This module can only be installed on Nightingale Engine modifier: "MHD generator" At 90% of maximum ship speed, the installed module increases weapon damage. This module can only be installed on Nightingale Only one modifier of this type can be active The special offer is valid for a limited time and will end at 8 AM GMT on February 9! Yours faithfully, Star Conflict team
  11. Dr. Conrad Dimeni has prepared new special tasks 'Teamwork' for pilots in squads. Special container ‘Manufacturing pack’ obtained as a reward for 'Teamwork' missions now has a rare chance of yielding xenocrystals instead of Dart and Gargoyle ship components. Mission ‘Teamwork: squad’: Destroy 150 destroyers, Ellydium ships or 200 other ships.Every pilot randomly gets a contract condition from a list. As a reward, the pilot will receive xenocrystals. Target ‘Teamwork: destruction’: Destroy or help destroy 10 ships, while in a squad As a reward, the pilot will receive xenocrystals. The contract is re-issued in two hours from the time you accept one Having a premium license increases the reward! Other important changes in the task system ‘Alien Technology’ missions can be refreshed once a day. Refresh timers are shared for missions in the open space and ‘Alien Tech’ contracts. The next contract will be available for execution 6 hours after accepting the previous one. Faction loyalty contracts and ‘Teamwork’ missions are now completed on ships of the maximum available rank of the chosen sides of conflict. This ship must be in a combat slot, but you don't have to use it in combat Yours faithfully,