Leaderboard

  1. Scar6

    Scar6

    Space Explorer Beta


    • Points

      5

    • Content count

      650


  2. GatoGrande

    GatoGrande

    Mercenaries


    • Points

      4

    • Content count

      431


  3. TheDarkRedFox

    TheDarkRedFox

    Space Explorer Beta


    • Points

      3

    • Content count

      7,838


  4. Snerpes

    Snerpes

    Mercenaries


    • Points

      2

    • Content count

      287



Popular Content

Showing content with the highest reputation since 07/16/2018 in all areas

  1. 2 points
    I'm for total remove of rank bonuses. hypothetical; if I'm using Leonina in the current system I will always win against myself in Berserker. Both ships can use the same modules same weapons and so on.... It is crap to give low-rank ships bonus and yes it can be abused as hell. The best solution was and still is ranked tiers but of course, due to many mistakes made in the development of this game in the past few years player bases is sinking all time so only solution that devs could think about was to marge Tiers.
  2. 2 points
    Why is it not AFTER destruction? You do not get the ability to place a remote disintegration device while your sorry butt hides and get to spam it at the same time. It's hitbox is annoying like Satellite Drone and by the time a beam laser Vigilant can kill it it's already shot 3-4 times(5000 range) Make the cool down apply after its destruction because here is where it stands; Dark Foxy: guys a sniper drone! Snerpes: I'm on it! "Snerpes destroyed Snipes drone" Snerpes:Got it! Dark Foxy was destroyed by Snipes drone Snerpes: WTF I just destroyed it! Snerpes: Oh it's cool down is not applied on destruction, it's applied on module use and continues to cool down WHILE ITS ACTIVE! Foxy: That's stupid.
  3. 1 point
    Welcome to discuss Star Conflict v.1.5.6!
  4. 1 point
    Name: Champion's Cup Type: Multipurpose Active Module Recharge: 12 seconds Tooltip: Ejects a glimmering gold trophy cup at your crosshairs. It does nothing, but can deal considerable impact damage.
  5. 1 point
    I'm not doing mission for cup. Good solution for its use would be that cup would generate some resources every few hours.
  6. 1 point
    Hmm no. Exclude all ships from rank bonuses.
  7. 1 point
    Also, while you are at it: pls buff Gauss Cannon :3
  8. 1 point
    How about: Add a Cpu or Capacitor mod, that makes command immune to energy drain... that would solve the issue without making Diffusion shield op against anything that doesn't carry energy drain... Spirit is probably the best ECM, due to it's ability to carry the ecm equivalent of Deconstructor cannon, i don't remember how it's called If Dyrnvyrs unique main gun is good, it'll be a valid ecm option, if not it's a giant waste of ressources. At least it looks cool...
  9. 1 point
  10. 1 point
    also none of these ships actually are so strong beceuase they abuse the ranking system, they just got modules and options which currently minmax their abilities, and all of them would be pretty strong ships without the system aswell. especially ships like the stingray, which in the past could play in t3 and t4 but was overpowered in both until it got nerfed. with regen modules it got back a playstyle, many old players are really good in. but these problems are a problem of the new modules, not the rank bonus system. the stingray is still made of paper. you can just aswell play the joker, with a similar fit, and go toe to toe with a stingray. and to note some of your solutions from a game design perspective: - giving the bonus to players who get killed will get you exactly that: players suiciding to get that bonus. - denying the rank bonus to experiences pilots: totally misunderstanding the purpose of the system aside, this will result in people figuring out which rating to keep. - removing bonus on kills: will screw statistics, and broken ships will never get fixed. also player simply switches to other ship. besides, cutter is a r12 ship, which can abuse the latest weaponry best. the bonus isn't the big difference. - adding them to non-premium ships only shows, there is something wrong with how the new modules are distributed, not the rank bonus. there are premium ships which are not uber strong, and it would be quite unfair to them. you are beating the wrong horse. again, not saying, i would not prefer some more transparent solution. e.g. add all bonuses visibly and permanently to all chassis, and balance from there.
  11. 1 point
    The ship itself without the drone isnt at all more voulnerable than any other lrf up close. Every lrf can be hunted down by an inty. Thats how lrf work. I am sorry, but this isnt an argument for buffing the ship. Explosives can wobble the drone around a bit, but thats no compensation for their inability to destroy it in an useful timeframe. While the drone dies in 3 shots from a disintegrator, you can apply apply the damage of 3 disintegrator shots to the other lrf shooting you. Without your ship receiving any damage.
  12. 1 point
    There should be very rare drops from enemies (pirates) in open space that are "treasure maps". They should grant you a super secret mission that is slightly harder than the rest, or has multiple steps, but leads you to an incredible treasure of huge bundles of resources or gold or a ship etc. It would really spice up space.
  13. 1 point
    how do you purpose the ship itself gets buffed to make up for a nerf to the drone, because that is how the 1011 works. The drone is the life blood of the ship. The ship itself has very bad close quarters ability and has to rely on the drone a lot. A inty can easily dispatch the ship itself, and the drone view gets messed up when you shoot it with ANY explosive weapon (or by ramming it). Also the drone dies in 1-3 shots from a disintegrator.
  14. 1 point
    No. I am not talking about that. I am talking about own teammates carrying the ball into own goal. Or lassoing through it.
  15. 1 point
    Bored of the game and its updates, its never anything that excites you nowdays.. you know its going to be a ship, some small changes and bugfixes :/
  16. 1 point
    Credits to the artist, this has to be one of the coolest spaceship designs ever made!
  17. 1 point
    Hi Staffs and Mercenaries; I noticed that many players are probably experiencing long PvP (or PvE) queue times during Matchmaking. I'd like to suggest that an option to visit Open Space locations is added to the game. To make this work, a function to minimize the "Matchmaking menu" can be added to make the Open Space map accessible. While exploring locations in Open Space, the top of the HUD has a timer and status of Matchmaking. When a suitable match is detected by the Matchmaker, the player's ship can be granted temporary invincibility as he/she is teleported to the Hangar. The "Flight Report" menu can be skipped or automatically dismissed to save the hassle of manually dismissing it when loading the PvP/PvE map. Please leave a comment to let me know what you think. Thanks!
  18. 1 point
  19. 1 point
    Maybe a non autoaim laser for destroyers. The laser would decrease its damage output just like your idea, but it would also have a short charge up time, to prevent you from just spamming the trigger. The charge up time could be visualized to make it look the part. it would have a longer range than the vacuum laser, but no secondary effect, thus giving it a lower overall dps. Since there isnt an universal dessie beam weapon.
  20. 1 point
  21. 0 points
    Agreed. Computing Chips (and Crystal Shards) are used THE most frequent for the special project parts. For instance, building a Saw One from scratch would require around 500 computing chips, and less than 100 for most of the other minerals. Basically, the 500k container is used mostly for the crystal shards (and occasionally graphite), the rest is just free add-ons.
  22. 0 points
    If you want to return any items/scores/etc you should contact to support service. This is a place for collect bugreports only.
  23. 0 points
    From July 19 to August 9 it's time to collect the special game currency — Xenochips! For a limited time, you can get a number of premium class ships for xenochips: Scout Black Death Parallax Kevlar Ha Berserker Packs with Premium ship parts are available for purchase in the game store. Xenochips can be obtained as a reward for completing special tasks of the Broker to August 9. Xenochips are added to the game for a limited time and after the end of the event will be withdrawn from the game and from the accounts of all pilots. We recommend that you have time to spend xenochips before the end of the event on August 9! Sincerely, Star Conflict Team
  24. 0 points