Leaderboard

  1. TheDerpNukem

    TheDerpNukem

    Space Explorer Beta


    • Points

      2

    • Content Count

      1,470


  2. ScireEstMelius

    ScireEstMelius

    Mercenaries


    • Points

      2

    • Content Count

      49


  3. Deelena

    Deelena

    Star Conflict Developer


    • Points

      1

    • Content Count

      787


  4. RennieAshII

    RennieAshII

    Mercenaries


    • Points

      205

    • Content Count

      1,842



Popular Content

Showing content with the highest reputation since 09/21/2020 in all areas

  1. 2 points
    My Hammerhead wants it's precious, precious speed returned.
  2. 1 point
    Gonna try be brief because there isn't much to go over here really and echo some recent topics/discussions on discord regarding this patch and issues in Star Conflict overall. Balance Pass Le Claire Completely missed the downfall of the weapon. The range isn't meant to be a strong point of the weapon as a self defence alternative for a LRF - the self damage and pitiful critical modifier are what is holding this weapon down. Focusing Laser Didn't need a crit damage nerf. It needed it's aim assistance brought in line with other lasers and a range nerf - nothing more. Implant 3-1 buff Did almost literally nothing. I've been over this multiplie times - without giving it a minor resistance benefit so you aren't left at a negative base or significantly increasing the regen benefit this implant choice will forever be ignored within legitimate builds. Implant 13-1 buff Was completely unwarranted but given it will help Destroyers somewhat - is welcome Federation Engineer Change Was so minimal it didn't even come close to achieving the justification. The only reason Federation Engineers had such high speed was to compensate for pitiful EHP pools. Lowering speed without compensating for the faction penalty makes no sense and just widens the margin between competitive and near useless ship choices. Bot changes A change we've been asking for years to happen now. Not listed in patch notes is now bots use the stock setups of standard ships - so bots using ships like the Inquisitor AE, Storm Viking or Sword S won't be using Beam cannons, Railguns or Plasma guns as the stock builds for the ships include their unique weapons. That Temple Change It was already common practice before the task requirement increase for players to disconnect as soon as they had destroyed the desired objective or not gotten the objective they wanted to spawn. This change just makes completing the Raven task more of a chore and encourages further mass disconnections from the mission as a result. If the intention of this change was to increase player engagement/retention within the Temple of Last Hope mission - then it achieved the exact opposite. Phase Shield Bundled within the "Balance Pass" was a change to Phase Shield which was incorrectly labelled as it affected all guard special modules and not just Phase shield - with the change in question being that firing weapons now also disables the speed boost given by special modules. However, one change that happened which is beyond reason - is that taking damage no longer stops the speed bonus of Phase Shield but does for every other guard special module. This is completely counter-intuitive as Phase Shield allows for you to refresh the speed boost constantly whilst other special modules such as Reaper's Bastion Shield or Custodian's Protective Barrier 1.0 do not allow you to refresh the speed boost constantly due to the cooldown of the modules. Other topics of note from the recent patches: Raven no longer gives the unique weapon and module on crafting - prior to the patch it did with those lucky enough to clock the very first task available for 30 minutes on day 1 received them free of extra cost. Ze'ta costs still haven't been adjusted for the rank 15 branch - it is still by far the most expensive grind in the game with a large amount of the tree not even remotely equating to the value of the resources needed for what you receive in the end (Dead hand, Combat Control). Cortical Colums no longer drop from the 'Experimental Destroyer' also referred to as Pgod - this in turn makes it now physically impossible to grind for Ze'ta resources and puts an effective cap to the potential amount of resources that can possibly be produced by the player base. Artuga maps are practically derelict after the 'Experimental Destroyer' stopped spawning every 2 hours - there is no reason to go to these maps anymore.
  3. 1 point
    Entry 0321. A report from the leader of the imperial unit “Tempest”. First intelligence on the pirate destroyer “Lucky”. “... It was our first encounter with new samples of pirate flagships, after the “Woodlouse”, of course. It was near the Felony border. However, since ancient times all the crazy stuff has been flying there. My scouts flew to “bite” it, testing its durability. This ship did not stand out, unlike the first experimental samples. Apparently, the Enclave is so successful in creating Seed-chips that it can turn ordinary ships into true killing machines. However, the bigger the module — the bigger the explosion, you know…” “… When scouts approached it, they were hit with pulsar charges to the shields. We thought that the local guard was camouflaged nearby, but the destroyer calling itself “Lucky” did not call for help at once. And our locators would have detected everyone who decided to hide…” “ … Scouts already had their hulls melted, they flew quite far back, but the pulsar did not stop throwing his charges as if out of nowhere. Later we realized that wherever we went, the pulsar appeared next to us…” “... What was it shooting with? You know. This green thingy was one of the first that Ellydium presented. What was it… G... Gh... G'Thar'Du, yes! But stronger. Much stronger. Probably used the right chips…” “... It was hiding from us behind barriers. It had a module from Sirius. You know, when we knew what it was, we realized that pirates could connect the unconnectable! A Federation module on a Jericho! But it really roasted us well…” “... Rockets. Of course there were rockets. The ones from the “Woodlouse”. Looks like the Enclave is happy to use this project on anything… At least that's what we thought because it was a terrible thing…” “… We struggled, but still broke through its shields, which was a great victory in the battle with the new enemy, yet we were forced to retreat. Another surprise — the clouds chewing through the hull appeared out of nowhere...” “... Basically, that's it. Information about other pirate flagships will be in the following reports. Stay tuned!”
  4. 0 points
    In Pirate Sectors, even in a cloaked state, those pirate ships drop those "green bubbles" directly on you. Why!?
  5. 0 points
    Story of this entire event : People enter with one ship, leave battle as soon as Level 6 objective is not the right one, and make it 2x as long for everyone else because their ship attracts enemies 20km away that we then have to chase. I've been warp gating them out of bounds so the ship explodes, but it's getting annoying. Today : Task = Cruiser. Objective = AAA AAACACAA CA You can bet that it won't be like that for tomorrow's Asteroid task.