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  1. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


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  2. ORCA1911

    ORCA1911

    Star Conflict Developer


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  3. Weylin29651

    Weylin29651

    Mercenaries


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  4. xXThunderFlameXx

    xXThunderFlameXx

    Mercenaries


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Popular Content

Showing content with the highest reputation since 04/17/2019 in all areas

  1. 5 points
    Taikin, stinkray and barfhound still at it, neurodes were an unwelcome change, the monos were quite enough. Hoping for a very short duration for the trade tax changes and neurodes still. Vote up if you agree, comment down if you disagree or want to add stuff to the list. Just wanted a swing at it, don't mind me... clears throat* REMOVE THE PVP BOTS!!!111oneoneone
  2. 3 points
    My turn, mono missions from OS were heavily reduced, low limits on the axons and dendrites, enough to craft two neurons at a time, rather ineffective unless the spec ops rotate one after the other, on that topic, low and random gains, I understand that this is meant to have less people get the new stuff and in the scenario that is broken, the damage to be minimized, regardless of that, smart grinding and persistent playing should still have you get them at a reasonable rate, lastly, ship loadouts need to also remeber implants and Ellydium nodes.
  3. 3 points
    "If the players are unanimous they will be free, and it appears very evident the devs in general are more afraid of the players than the players are of their usurpt power to tax them, or their threats to inforce taxes by compulsive measures, they have a weapon much more deadly than the sword to the Mother Land, which will keep them free and make them a happy people.”
  4. 3 points
  5. 2 points
    For license holders, make nodes in the after-battle loot search color-coded for what they contain. Free: Light blue - Credits, Resources, Ship components Dark blue - Insignia Purple - Alien artifacts With License: Light blue - Credits Green - Resources Yellow - Ship components Dark blue - Insignia Purple - Alien artifacts
  6. 2 points
    When an ally pops gravity lens in PvE I just want to screm. Please PLEASE make it so that gravity lens doesn't affect allies. At least in PvE.
  7. 2 points
    You can't use identical modules on destroyers but honestly I wish you could. It would allow symmetry again.
  8. 1 point
    To get 600 parts pilot needs to get 10 x5 inventor packs for Brokk, even not including 10 additional parts. There're something wrong with calculations. Thanks everyone for clearing this up
  9. 1 point
    Plasma Web (Cov Ops) and similar modules should have a 90% lower cooldown. Metastable generator (ECM) should have the cooldown reduced by 70% Destabilizing field (Sirius Suppressor) should have an 80% lower cooldown and 80% lower energy consumption. Gravitational lens (Suppressor) should have the gravity effect disabled for allies, and the gravity effect increased by 200% against the bots. These are just some "gut feel" values for some modules that seem particularly useless or counterproductive (cough cough grav lens) in PvE Can you guys think of any other modules that should get a special buff (or even a nerf) for PvE?
  10. 1 point
    Seriously, this needs to be disabled in PvE
  11. 1 point
  12. 1 point
    Controls won't work here... IGN: Notrusty
  13. 1 point
    Im not amused by the news much myself, its meant to be a temporary thing, for all its worth.
  14. 1 point
    if the actual system can just don't take the vote of a loading/disconected player, this will be a really good step in the right direction.
  15. 1 point
    They want people to buy gold with money.
  16. 1 point
    Bring back the container!
  17. 1 point
    Well, locking anything behind spec ops grind especially where you need a coordinated wing(r13+ mission)is insane. I know that these new resources will be removed but how long will we wait? Half of a year like it was with Pilgrim? Will it be like that with every next ship? Will every next ship added to the game be like "Yay, new ship added to the game! I will be... waiting many months?". Also, reducing monos from 15 to 10 is an unwelcome change.
  18. 1 point
    Is it a viable to use identical modules on Destroyers? Was looking for info about this in some guides and couldn't find anything. Also, show me your builds if possible. Would like to compare mine with the rest of you guys.
  19. 1 point
    It depends on your goal. Using multiple passive modifiers works just the same as on other ships.
  20. 1 point
    10x Crystal Neuron Also a bunch of random node items. 1x Crystal Neuron = 100x Dendrite 10x Axon
  21. 1 point
    green sector IGN : Vengeance1999 
  22. 0 points
    Pilots! As part of the fight against market speculation, the UMC informs you that in the near future the tax on the sale of high-value goods will increase: Vitreous Dendrite - up to 30% Crystal Axon - up to 30% Enriched monocrystal - up to 60% Xenocrystal - up to 60% Composite alien block - up to 40% This will reduce the number of suspicious trading operations on the market and protect pilots from price manipulations. UMC engineers are closely monitoring the situation. Yours truly, Star Conflict Team