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    TheDarkRedFox

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    Deelena

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Popular Content

Showing content with the highest reputation since 12/10/2018 in all areas

  1. 3 points
    Hello! After a long break, this is Marcus Chromakeen once again, the perennial host of this blog about science! I am sure you've missed new issues almost as much as I missed you, dear subscribers. Unfortunately, the past few months have been very difficult for me. The disastrous interview with Dr Parks, which ended so tragically, temporarily made it impossible to release new issues of the blog “Oh, my science”. Fortunately, we can finally put this behind us. Ellydium Security is no longer pursuing me. These lovely and good-natured people dropped all charges of treason against me, let me out of the deep cells and even returned my equipment! As for the broken tooth*, I got it fixed thanks to the insurance issued to me by Dr Dimeni. An old friend did not turn away from me. And today I received an invitation from him and from Dr Matthew Gilmore to visit the “Ellydium” shipyard located in the orbit of the popular resort “Pilgrim-11”, one of the few planets that survived the Invasion. Chromakeen: God, what a beauty, Conrad! Dimeni: Yes, we have lost touch with beauty, having locked ourselves in our offices in the depths of Leviathan. Chromakeen: But it is there that you are forging the sword, with which you defeat your enemies. Dimeni: Haha, I'd say we're growing it. But basically, you are right. Today we will show you the finished weapon of retribution. The pinnacle of our technology. Something that will change the balance of power and lead humanity to a decisive victory. Gilmore: Slightly less pathos, Conrad! Dimeni: Oh, Matthew, it's you! I didn't hear you come in. Gilmore: Naturally, the latest tech is used even in my shoes! Chromakeen: Speaking of shoes. Let me remind you, Conrad, Matthew, that you promised me a new pair... Gilmore: Don't worry, Marcus. You are going to get them, but a little later. We have spent all our budgets on your plastic surgeon. And the result is great! Chromakeen: I'm not really a fan of the new nose, to be honest. But that's no big deal. Dimeni: Take a better look at the views from this orbit. How beautiful! Chromakeen: Oh! I see your latest dreadnought “Defiant” in the shipyard. Has it already returned from a test flight? Why does it have holes in its side? Dimeni: An experimental ship sometimes needs experimental repairs, my friend. Take a better look at this. Chromakeen: Oh. Wow! Is this your famous new destroyer? It's amazing. And what can it do? At it again with your timey-whimey business? Gilmore: Much better than that, Marcus! Now several pilots will be able to join forces with the destroyer and use it as a combat platform. And the ship itself can instantly move over considerable distances, making short hyper-jumps. However, this is not the ship's main feature. It's the unique “Swarm”. Chromakeen: Swarm? Like when the bees go buzz-buzz-buzz?.. Dimeni: Ha-ha-ha, what a laugh, Marcus, what a laugh. But there is a certain similarity. Our “Swarm” is a blade. The sting that kills. And a shield that can cover not only itself but also a support squad. Our “Swarm” unlocks the new abilities of xenocrystals that have become available to humanity. The pinnacle of our research! Gilmore: So dramatic once again, Conrad. You are not on the board of directors. But you're certainly right about something. Our “Swarm” can do almost anything. We do not yet know the extent of its capabilities ourselves. It very well may be an absolute weapon. Chromakeen: Isn't it dangerous for us? Conrad, Matthew? I remember how your technology ruined my shoe... Dimeni: Here we go with the shoes again, Marcus. Patience. We remember about you. And unless you get thrown into one of our security cells again, very soon we are going to invent crystals that will turn into shoes! I promise you will be the first to get them. Chromakeen: I'll take you up on this one, Konrad! That's all for today. Remember, science works wonders! Watch us in a week. These were the special guests — Marcus and Conrad. Stay tuned! *Unfortunately, the previous issue of the blog “Oh, my science” was withdrawn by the internal security service of the Ellydium Corporation. But one record still leaked to the web. You can only find the transcript in the exclusive edition of the book “Star Conflict: Stories”.
  2. 2 points
    500GS bet that it's going to be how it goes down.
  3. 2 points
    New idea Name: 'Shuriken' Missiles Type: Primary Weapon Damage: low Kinetic RoF: very high Range: medium Projectile speed: high Tracking speed: 15deg/s Spread: very high Overheating: fast Tooltip: A rapid-fire missile system. Each barrel fires in succession, firing small missiles that lazily track the locked target. In my head it fires much like the "Scatter Gun" except very rapidly, and only one missile at a time instead of all at once. Would sound like the compact coil mortar for command ships, but fire much faster and with a huge spread.
  4. 1 point
    Just be quiet and CAP! Don't know how to aim? Doesn't matter. Don't know what weapon or bullet to take? Doesn't matter. What about kill count? Doesn't matter. Just CAP! CAP! CAP! CAP! And Make Recon Great Again!
  5. 1 point
    We could also use an active module that increases weapon damage(wait), or even better, a missile that increases weapon damage, or a weapon that increases weapon damage, or a resource that increases weapon damage, or we could leave it as it is because there are enough balancing problems to take care of.
  6. 1 point
    So I was looking back on when a few standard ships got unique special modules, and I was thinking about some new ones that could be added, these are just concepts and are subject to change, please remember. Disintigrator 'Gunslinger' Intended for Cerberus Cool down: 30 seconds On activation the ship enters the disintigrator mode as usual, with the exception that the disintigrator has 6 shots before it must begin to recharge (shown in a revolver pattern around the cross hair), and the delay between shots is .25 seconds instead of the usual delay, each shot deals approximately 50% of a normal disintigrator's damage. If the module is deactivated early the cool down is reduced by 2 seconds for every disintigrator shot that is not fired. Trapper Drones Intended for Anaconda Two drones orbit the ship as usual, with the exception that the drones' automatic attacks are 75% effective, however the auto-attacks slow enemy movement speed by 5% for two seconds (this effect does not stack). On activation one of the drones transforms into an invisible mine that lasts 180 seconds, the mine deals approximately 85% of a shadow mine's damage and slows any damaged target by 30% for 3 seconds Guardian's Mantle Intended for Crusader Cool down: 15 seconds For 10 seconds a 3km aura appears around the ship, allies within the aura, as well as the guard, gain 50 points of shield resistance and their shields regenerate 10% faster. Additionally, enemies within the aura cannot use warp or teleportation abilities, and if an enemy outside the aura attempts to enter the aura using a warp or teleportation ability, they are stopped at the edge of the aura. 'Warlock' Energy Emitter Intended for Katana or Katana S or something, I'm not sure Cool down: 25 seconds Three purple orbs of energy fly from the ship in random directions, they travel up to 2km before stopping, and last 15 seconds. If an ally makes contact with an orb they gain a ~4000 point shield that lasts indefinitely, if an enemy makes contact with an orb they take ~5000 EM damage please tell me what you think of these module concepts, and feel free to suggest your own!
  7. 1 point
    That's right, I'm back into action, it might take me a little to get used to it again but I won't have a specific schedule so I'll post whenever I feel like, so why not start it off with something that will get me hate right from the beginning?
  8. 1 point
    That would probably fit better for a rapid fire disint like this.
  9. 1 point
    There's this old iOS game that I love that had a particular gun that you could fit on high-end ships. It was called "Gauss Cannon" but instead of feeling like a squirt gun(like in this game), it felt like you were firing an effing howitzer off the front of your teeny tiny spaceship. It would push you back, and deal IMMENSE damage to whatever target you hit. Only downside was the tremendous energy consumption and the super long reload time. Sheer power aside, the sound it made was the primary selling point for me.
  10. 1 point
    I don't think it would be the best decision balance-wise.
  11. 1 point
    I like it. Make it a fighter weapon pls :3
  12. 1 point
  13. 1 point
    If you haven't seen spoilers: (Star Conflict at the beginning of the video, don't need to watch the rest duh)
  14. 1 point
    I just mean the suggestion has nothing to do with projectile speed. It seems rather irrelevant to mention such a thing. Unless you just accidentally read the suggestion incorrectly.
  15. 1 point
  16. 1 point
    This. This is what sniper's needed all this time.
  17. 1 point
    Fixt. None of the games' "rail guns" really feel like rail guns. The mass driver just feels like a slightly faster assault and they don't really change much between variants. Closest thing to my idea here is Photon Emitter (or the light bulb as I like to call it). Except its projectile doesn't fly near as fast and it has an explosion instead of just a heavy impact. Not really. I imagine this one firing one barrel at a time, VERY SLOWLY, but it feels and sounds like you're firing something a lot heavier and faster than your average bullet.
  18. 1 point
    Please, don't make it overpowered. You made this mistake with Alien ships at the beginning, and you lost so many players. I even boycotted the game for a month when Eugenius killed me 15 times in one battle, on his OP Targa. If you want to impress your players, the ship does not HAVE TO BE overpowered. Give it visual and audio effects, and this would already good. Otherwise, you can break the balance. Be careful, please. By the way, I tried to play today, and the first battle I got was Ariadne. I am really fed up with it. I hate it. I left the battle, which I do rarely, but I will continue leaving Ariadne just because I don't like it a lot. Is it possible to let the players choose the PVE mode, and EXCLUDE Ariadne from the random choices? I mean, let me choose the PVE missions which I want to play. You can say I can choose just one mission. But, my idea is different. I want to choose ALL missions, but EXCLUDE Ariadne. I want to have RANDOWM between ALL missions, excluding Ariadne. Same as with game servers in the USA. The ping is terrible, but, for example, I am OK with Europe, so I would like to choose Europe+Russia, and REMOVE USA.
  19. 1 point
    Meanwhile im sitting here hoping for a symmetric design at least xD
  20. 1 point
    I'd love to have ellydium design ships without the green snot attached. Like this dreadnought. White, sleek design, sharp lines. No wiggly tentacles...
  21. 1 point
  22. 1 point
    Also I was just looking at the brief description of the special module and I couldn't help but flash back to the Ultimate Destroyer contest. And then back in my entry this was two of the modules I listed for my concept: I really hope the special module doesn't follow the stats of my little entry concept because the idea was honestly based around the whole incoming damage|incoming heals back in the day which was far less than what we have now (well the repair swarm in hindsight looks a little OP without the Ellydium malus). The ship docking module on the other hand looks very interesting although I don't think it'll see much use in public PvP since it would lock an ally to you. But I could be wrong. The whole ship landing thing has been a long requested idea so its nice to see some form of implementation on a ship that most people will (hopefully) have access to.
  23. 1 point
    For containers that have specific unlocks (like R16/R17 parts) - check if the player have specific unlock already (blueprint in the warehouse or learned item). If it has - remove that item from RNG pool then select the reward from the pool. When player has all items from the pool unlocked - select one item randomly. Or in short - give player items that he is missing first. To avoid exploiting it (like getting the ultra-rare and selling it immediately) - just check if the player had this item before.
  24. 0 points
  25. 0 points
    Base projectile speed of a Disintegrator shot is too high for such effect.