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  1. Sogh

    Sogh

    Mercenaries


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  2. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


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  3. TheDerpNukem

    TheDerpNukem

    Space Explorer Beta


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  4. talvi3967

    talvi3967

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Popular Content

Showing content with the highest reputation since 07/22/2021 in all areas

  1. Hi, yesterday we've tried to go in PVP with a friend and we had more than 220 minutes of queu... Would it be possible for the matchmaking to work following a algorithm like: seeking for a other group for the enemy team if not finding this group in 2-3 minutes then launch a game It's just a proposition but I think it could greatly improve the game. We are forced to degroup to launch a PvP arena, that's sad on a game where ships are made to work together :/ Thank you for reading me, Sogh, CEO of the ARKFR corporation!
    2 points
  2. 2 points
  3. They don't. Some suggestions were implemented then no one posted anything further. No log - no issue. Simple as that. If you want to have something changed, please do something except criticizing - like do some recordings, make some screenshots, describe what the issue actually is. PS. stop flying solo in Portals
    1 point
  4. Teamdamage is enabled in portals thats why you took damage. He probably killed you because he could be fed up with Ace players playing portals. Its really frustrating but not a reason to teamkill someone. Edit: I looked up your stats and you really shouldnt play portals as a "new" player, or at least create your own 4 man squad. People get triggered if they have to carry the whole match.
    1 point
  5. Hello the team! I totally agree! I play Star Conflict with pleasure, it is a very good game but it absolutely does not value team play and it is sincerely unpleasant. Many of us regret this aspect of the game. Please solve this problem so that we can finally enjoy a real team game! Thank you !
    1 point
  6. Greetings all. The e-sports tournament is coming up where one of the rewards will be any weapon of your choice, including a tournament weapon. But if you check game wiki, there are simply no adequate options for fighters - the main weapons, i.e. Assault Railgun, Gauss Cannon and Ion Emitter, have no tournament version. I suggest fixing this, especially as cosmetic changes are not too difficult to make.
    1 point
  7. Oh. we looked at this moment from the last tournament, now we have removed it.
    1 point
  8. This is likely due to your Faction Reputation. You can check your current reputation with each faction by checking the "Faction Clash" leaderboard. In order to increase your reputation with the main factions, you need to kill "Enclave" enemies. You can find them in 'Artuga' sectors and sectors that are either contested or controlled by the Enclave. You can tell if a sector is contested/controlled by the small silver skull on a sector's icon on the map. If for some reason you want to increase your reputation with the 'Enclave' then all you need to do is kill S
    1 point
  9. I think there's no good reason why ships below r15 should have 4 or less seed chip slots. They are already at a disadvantage as lower rank seed chips are weaker than their high rank counterparts, in addition to the ships themselves generally being weaker, so I don't think we have to expect r14 and lower ships to suddenly take over all content that allows seed chips. However, players would have more options, and that's always a nice thing.
    1 point
  10. It would be a very nice little Quality Of Life improvement if containers you drop in OS (manually, rather than when your ship gets destroyed) were somehow marked as such. Give it a yellow glow perhaps, similar to how those dropped when you die glow green. Or rename it to something like "Container (Dropped)".
    1 point
  11. I'm not sure if I have posted this yet, but it would be epic (and make sense really) for the Emperor R17 Destroyer to have an active module that lets you control a small fighter squadron much like the Ellydium "Swarm". It has a little hangar built in to the center of the ship, so it really seems like an obvious design route. The "Fighters" could launch from the hangar bay on each side before forming the formation outside the ship, and launch from there again when destroyed. The active module could just be like the "Control Tower" for them, that sends them commands that
    1 point
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