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  1. EndeavSTEEL

    EndeavSTEEL

    Mercenaries


    • Points

      15

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      1,912


  2. CinnamonFake

    CinnamonFake

    Star Conflict Developer


    • Points

      15

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      1,987


  3. TheDarkRedFox

    TheDarkRedFox

    Space Explorer Beta


    • Points

      14

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      6,942


  4. SINaka

    SINaka

    Space Explorer Beta


    • Points

      11

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      1,635



Popular Content

Showing content with the highest reputation since 12/09/2017 in all areas

  1. 9 points
    Congratulations to all pilots of the border sectors on the upcoming New Year and Christmas! We hope that you love New Year's holidays and gifts as much as we love them. In the new year in Star Conflict you will see new adventures, new assignments and, of course, new ships. Some of them are discussed in more detail in this issue of the developer's blog. Wolfhound Federation gunship The ship is equipped with his own special module. It releases several missile volleys when activated. At the same time, it increases rate of fire, energy regeneration, maximum speed, strafe speed and rotation. The active module ‘Weakness Analyzer’ increases the rate of fire of guns and raises damage to enemy ships with a damaged hull.Works on a locked target within the radius of the module. The ‘Wounded Beast’ protocol modifies the ship's hull.With serious damage it increases speed, maneuverability, energy recovery and rate of fire. The gunship will receive an exclusive weapon - the blaster ‘Ignis’ , its projectiles hit enemies with EM damage and leave burning plasma clots.Enemies near such clots will also receive damage. Imperial command fighter Granite Special module ‘Archangel’ of the fighter temporarily increases main weapon fire range and cancels overheating. Active module ‘Anti-Sabotage 2.1’ will block any effect, aimed at disrupting control of the ship and imposed during the module's active period.But the remaining module active time is reduced. Computer modifier ‘Satisfaction algorithm’ temporarily increases the rate of fire of allies if a friendly ship dies nearby.The unique EM-weapon prolongs the active time of the special module for each accurate shot at the enemy.It's best to fire with the activated special module, but each shot will waste energy of the ship. Both fighters will appear in the game after the New Year holidays, but you can begin to complete tasks for their construction in the near future. Make sure to prepare, a few units of completely new tech are in development. Unique Ship Object NY18 A new and unique guard frigate will be available in a separate branch in the hangar - ‘Unique Ships’.The pilot will be able to choose the ship's rank between 5 and the maximum. The control system of the ship is very unusual, the frigate will differ not only in its unique physics of flight, but also in its exotic appearance. The Active module anti-missile system ‘Dome’ hacks the enemy missiles flying at the ship. At the same time, some of them will be redirected to the current locked target. Another module ‘Redeployment mechanism’ will be able to switch the frigate's position with the enemy visible on the radar.At the same time, active radar range will decrease. ‘Energy system destabilizer’ will block the ability to restore energy for opponents in the active area. After activating the special module ‘Tactical shielding’, the ship itself and all allies within range will receive additional shields.In addition, the frigate's shield will be restored for each ally that has been affected by the special module. The production process for Object NY18 will also be unique.When entering the game during New Year's holidays, pilots will receive a special container daily with the ship's parts. You don't have to login every day, but the most punctual mercenaries will be able to build the new frigate faster. The changes are just around the corner! Stay tuned and see you in space!
  2. 5 points
    Mate, you were told multiple times - please calm down. Stop using all capitals and bold text (it is considered rude and it's against the forum rules) and accusing people in every single thread. This time people can get extra 100 monos for basically few minutes of fun extra. You literally accused devs that they are greedy because they decided to give away some free monocrystals.
  3. 4 points
    Alex was holding Wilhelm Tate's wrist. Memories of their battle with the security chief were still fresh. He shot him once, just like the others. But unlike others, Tate refused to fall. He attacked his enemy. Alex shot again. And again. Until the pistol had no charges left. — I do not think that the security system can be triggered by this. — You are a pessimist. Relax! — Maria's voice sounded... cheerful. — The fingerprint scanner reads the capillary pattern, which... — It's not real. Alex once again looked at his hand and realized that it did not look dead. Woven with tendons and muscles, thin wires and soldering contacts protruded from the stump. — Masterful piece, — said his companion, then added: — He was full of electronics. Not a human. A puppet. Perhaps those who pulled him by the strings, still look at us through these dead eyes. Hurrying to hide from this gaze, Alex headed towards the hangar with all-terrain vehicles. — And who am I, if not a puppet? — You're clean, that's why you were chosen. — I did not mean implants. — You're capable of making decisions, Alex. But right now you are confused and you are being guided. It will pass. — I agreed myself, Maria. I remember. — Yes. — But still... I do not feel freedom. — No one despises slavery like Biones. Each of them was born a slave. A living ship that eats the Signal. Created to reach its source. But Biones became free. He went to the hangar door and put Tate's hand to the scanner. The panel rang with a melodic signal and the lock opened. Alex dropped the hand to the floor. The memory of the security chief's murder, so fresh a minute ago, almost disappeared. — Are you making me forget, Maria? — Yes. Should I stop? — Don't. I did not want to kill him... and the rest. I do not want to remember how much blood I have on my hands. With these words, the blood began to disappear from his skin and clothes. As if slipping from perception. — Figuratively speaking, — Alex added, and jerked the door knob. The door did not yield. Through the porthole it was clear that someone had blocked it from the other side with a crowbar. Alex took a deep breath and clasping his hands around the steel canvas, arched it out. The grinding of metal echoed down the corridors, but it was immediately muffled by the roar of the turbine engine. With confident steps, Alex went in the direction of a single all-terrain vehicle in the hangar. It was a titanic machine, just its wheels were at least as large as a small house. The rear loading ladder was raised. The boxes left on it by the dead workers fell to the floor of the hangar or rolled down inside the vehicle. Without waiting for the outer gate to open completely, the car moved from its place. Alex quickened his pace, then started running. The ATV rammed the opening gates and slowed for a second before escaping to the surface of the planet. This second was enough for Alex to reach the loading ladder with a single leap. Rolling over himself, he got up inside the cargo compartment of the all-terrain vehicle. In the twilight, an ugly yet beautiful construction of green crystals appeared before him. The steel cables that had pulled it were riveted to the floor. — They found Crystallids on the planet, — Alex whispered, — but they did not report it to me... It was one of the smallest Crystallids that Alex had seen during his time at Ellydium. But this one was different from all the others. The gangway behind the back slammed shut and the faint glow of the crystal was the only light source in the compartment. — An ancient builder drone. He was here during the great Star Conflict, — Maria explained. — Biones and Crystallids were at war? — Since they first met. — And Crystallids destroyed those who created Biones? — No, Alex. They were killed by time. The creators forgot their culture, their language, lost their minds. Years are cruel. Millennia are ruthless. But when they reached their goal — the source of the Signal... the once-great race turned into nothing more than animals. Parasites on the body of the great Bione. — And the Crystallids? — They were already waiting for them there, at the source. They themselves fed on the Signal and attacked as soon as they saw its energy reserves concentrated on Biones. — Iridium. — Yes, it is similar to fat in your bodies. Stock for a rainy day. — This is what started the conflict. Something stirred in the darkness of the cargo hold. — ATV is on autopilot. He's here. But Alex did not pay attention. He ran his hand along the smooth surface of the Crystallid and stumbled upon a rough hole in its body. Around it were visible traces of a plasma cutter. — Tate took something from this drone. Something very important. — You must take it back. — And destroy all those who are involved, — said Alex and Maria at the same time. Suddenly the whole bay was lit by bright beams of searchlights. They came from a four-meter construction — a loading exoskeleton. Inside, behind the protective beams, sat a man in an engineering suit. The machine lifted two manipulator arms. One equipped with a gripper, and the other with a riveting device. — I dare you.
  4. 4 points
    Hello I had dream that all new ships will be balanced better then you did with Thar'ga , Tai'kin and Waz'got. I know I dream to much. Also I hope that we can color all parts of new ships not like Ellydium ships that we have until now. Regards Ps: I look forward to see new ships and to see if my dream came true.
  5. 4 points
    "Endless Mode" would be a solo/team PvE mode where the player or players face ever hardening waves of AI controlled ships. Starting with Fire Support enemies, moving to Blackwood enemies, then Pirate Raid enemies, then AI bots of increasing difficulty, then AI aliens, then OS enemies of increasing difficulty, then Adrian's Thread enemies, and so on. The waves would never stop and would be harder every wave until players are essentially fighting bosses the whole time. Each completed wave would grant +10% of the rewards and +1 loot spot, like Adrian's Thread. Every 5 waves, there would be a dual-wave wave where lots of very weak enemies appear just before a powerful boss ship appears. Completing this wave grants +25% of rewards and +2 loot spots. Hull/speed/damage buffs would randomly spawn around the map to keep players moving. Never spawn within 5,000m of a player. This would be a mode primarily for massive credit gain and for loot spot grinding (materials and monos etc). It would unlock at rank 6, but then be available for use with ships of any rank. No match-makig required, just throw players in to new matches. Last man standing gets +5% to overall rewards. Thiughts? This would be amazing "practice" mode and "endurance" mode.
  6. 3 points
    Suggestion: Please, add the Blueprints section to the Storage! I do not want to have weapons and modules mixed with the blueprints. All blueprints that can be learned should be there. This will slightly reduce organization issues and spent time. Thank you.
  7. 2 points
  8. 2 points
    Just make them normal ships with special new abilities. Don't make them all more super-counters for destroyers. I loved my destroyers but now they are paper maché against anything.
  9. 2 points
    So, if I will complete every assignment and log in every day, I'll get these ships, including all the parts and blueprints for free? When can we expect this update? Next week? How is Open Space rework going?
  10. 2 points
    Give this option to all the ships in the game to be honest.
  11. 2 points
  12. 2 points
  13. 2 points
    a missile slot weapon that can be used to escape a fight or buy yourself time to heal missile, interceptors only cooldown: 10 seconds charges: 2 cassette reload time: 60 seconds leaves a smokescreen with a radius of 500m, smokescreen lasts 30 seconds, players inside the smokescreen become radar invisible, however their radars are disabled too,
  14. 2 points
    1... Love it for the shield regeneration 2... Love it for the shield capacity 3... Love it for the shield resistance 4... Love it for the shield recovery special module 5... Love it for the shield recovery shield modifier 6... Love it for the shield recovery module 7... Love it for the pirates that say "shielded xxxxxxx"
  15. 2 points
  16. 2 points
    do have to add tho, thats the job of ONE interceptor role, mainly the recon, and it should actually be more a group effort for any of these objectives, so the whole ceptors do all the objectives thing is just a bit the niche they were left over; if you ask me, and i play other arena shooters / teamgames aswell, it did not really help overall teamplay, and less and less effort is given by ships to actually help taking beacons, etc. they had a larger impact on overall gameplay, and were a bit overnerfed imho, with the covert ops clearly having the most losing straw at the same time the back then almost useless role of tacklers were buffed again and again (to deal with op interceptors) ending up in this weird contemporary scenery, where they even became a kind of a plague for a while. so if you played the game in 2013 or even 2014, interceptors were a lot more fun to play, and even if some nerfs were needed, they went a bit too far on too many fronts and imho it is one of the greatest balancing mistakes that kinda came from the gunship biased then-old-school beta vets not speaking up, and simply short sighted mechanical changes, to not keep the interceptors a bit more vital and interesting to fly e.g. turn keys could have been solved with slower turning arcs, weapon damage could have been scaled instead of totally focusing frontal attacks, weapons could have been overworked, turn vs. speed vs. strafe could have been overworked, tacklers could have gotten even more mobility control, adaptive nerf could have been solved in a lot of different ways, and so on. instead they were mostly reduced and cut out, even if they had a revival as destro killers. and again i am not saying, some of these changes were not because the mechanics didn't need change, they did. It just totally erased them from the overall picture for the most part. And that, while actually the usual competitive team equipped exactly one ECM most of the time, for the longest time of this game - and all other interceptors were not considered "meta". a lot of the "sexyness" of starconflict came from interceptors. being the "objective specialist" is kinda just an excuse for bad teamplay vs. bad balancing.
  17. 1 point
    I am not sure that is a good idea, add new ranks will increase queue time in other ranks, tier 4 is already desert. They should be make a option to players change the ranks in any ship.
  18. 1 point
    Actually this is for PvE, not Co-Op. And Fine, I'll install the game again so you can see what I mean about rank 15 ships, and having to fight against rank 15 AI bots. And no, you can't "easily" win. Maybe a Game master can, but a new player cannot. A "new" unupgraded ship CANNOT "easily" take on rank 15 AI bots and survive. By completely avoiding combat sure they can. By completely avoiding combat, or only taking on one at a time you can. Which doesn't work when the AI decides to swarm you, and you can't survive Heck, I'll even make a Youtube video Proving my point
  19. 1 point
    Imo they should just ditch crates alltogether. Just add all crate items to random loot after battles.Replace normal useless credit drops with them. They sell for about the same amount in credits, and are actually useful. All market values should have a min sell price of 10 GS. Give higher credit gains after battles. Reduce credit price for everything. Reduce voucher cost for everything. Make complete modules and weapons drop in loot again. (military/experimental models). Make unlocks front-end, instead of continuous. Basically I mean make it hard to unlock something, but once you unlock it, it already has everything for it. So no awful blueprints for exclusive modules and weapons. (like the stupid destroyer module change) Make Secret Projects ships the culmination of all the game's special content. Make them harder to get, but give them all the modules and weapons and bonuses of all other ships of their class. All of this would make the game much more popular and honestly more fun. You'd have a sense of accomplishment by unlocking new ships because they are actually fun and different when you get them. Not just "another job" to make useful.
  20. 1 point
    90%... and I have no idea where I actually messed up... (what the heck is that "jericho-sectors-question" referring to ? Or at least those numbers ?
  21. 1 point
    FFS! Stop with the "greed here and there, greed this and that" story every frikkin' end of every frikkin' year. Something sure will come out soon for freekkin' free so STFU and have peace now....
  22. 1 point
    what do you mean WTF ??????????? there are 1000's of Star Conflict players why is it such a big issue to reward all of the players ????????? I have all my ships I spend mono on rank 15 attack drones so I don't care but for the others ??? the new players ??? the collectors ??? even the contests are a greedy money grab in this game !!! so WTF right back at you !!!!!!!!
  23. 1 point
    Could Star Conflict be more stingy ???????? I mean COME ON Dev's its 100 monocrystals its not going to break the bank WHAT GREEDY LOSERS YOU GUYS ARE !!!!!!!!!!
  24. 1 point
  25. 1 point
    I understand the part where it feels like you got a newbie team whereas the enemy team got experienced players, but why so hung up on victory?
  26. 1 point
    Hey, same paint! *give a hug* :3
  27. 1 point
    This daily screenshot was taken on an 8-year old potato. Beware of [D*ldo-Wan]!
  28. 1 point
    And faster spawning. Wait time for respawn is okay but the spawning process is too slow.
  29. 1 point
  30. 1 point
    Could be fun have to have some more maps on the surface of planets, would make for a whole new set of awesome screenshots.
  31. 1 point
    Please, no drones, ever, need more data-> play crossout.
  32. 1 point
    i don't recommend many of these, they all push interceptors into a combat roll, interceptors are meant to focus on objectives, and sometimes take part in the fight, recon interceptors are meant to go to a beacon and set up mines and motion sensors, using microwarp to escape (these don't apply to all recons, tai'kin and nightingale are more combat based, that is the reason those two are so crappy) covert ops interceptors are meant to stalk the enemy with their stealth skill, before dealing large amounts of burst damage, these are the only combat based recon ships ECM are meant to weaken the enemy team while staying out of the main line of fire, this is way they receive more hull and shields than other interceptors, the should not be focused on damage though interceptors are NOT meant to be in a straight fight, the only ideas that are a good idea, are the system hack cooldown, and the nuke cooldown
  33. 1 point
    Basically the whole theory is here: http://wiki.star-conflict.com/index.php?title=Resistance#Effective_Health_.28EHP.29
  34. 1 point
    Y not introduce an "Auto-evade" button, it would perfectly harmonise with the rest of the game.
  35. 1 point
    Maybe next year, somewhere close to summer. We will think about it~
  36. 1 point
    you forgot the most important modifier .... Server Smoothie CPU modifier Increases FPS by 100% Decreases Ping by 200ms Negates any packet loss
  37. 1 point
    All the modes used to give a lot more credits that they do now. Fire support used to pay out 775k. 1,100,000 with license. Now its 175k to 220k. 330k with license. I have all dlcs and ships. You are suppose to have perks for owning all content, but I am not seeing it. They took all those perks away over time. I prefer PVP. PVE is just not for me. I can't afford the repair cost. Even with the desie removed from the slot. I am getting 175k to 225k a round. Ammo is 60k to 175k. Repair is 200,000 to 1,000,000. Even if i don't die, the ammo is usually most of my rewards. I also think they should do away with repair cost completely.
  38. 1 point
    I didn't vote because I don't understand the questions .... but I AGREE 100% with the self damage in any mode you have station protection in open space to not take self damage why does it even exist at all ? I remember when you could kill your own team members in fire support with a Jericho LRF when they stopped the cruiser from spawning ... that was taken out in one patch and almost a year later they made the cruiser spawn point a death trap to stop players from hijacking the cruiser now you get teleported to your spawn point .... point is 50% of the main weapons don't deal self damage why do the other 50% deal hella self damage ????? it makes no sense why you damage yourself and can't damage your team members ????? I vote to REMOVE ALL SELF DAMAGE from the game in every mode . rather than a damage boost for pve and co-op why not a resistance boost .... 150 all resistance boost hull and shield ... that way you could tank more than 3 hits or just give the AI normal weapons that the players are forced to play with rather than rank 8 guards using fighter weapons that do 45,000 damage per shot , in rank 15 pve missions or turtles (guards) with 300 strafe 300 turn and 700 speed and a hybrid interceptor weapon or give a mine option to every ship class even destroyers so they can deal with turtles
  39. 1 point
    You know what could use something like this? Dreadnoughts. I don't like the way radar is limited in SecCon. Maybe a cannon shooting these smokey things and control certain areas of the battlefield would be more useful. And epic looking for sure.
  40. 1 point
    Also this has a pvp version suggested as well. A dogfight mode where players can join in randomly one by one and the longer a player stays alive the more reward he would get... also cant remember where this was suggested.
  41. 1 point
    I thought of something different this time. Oversteering maybe. Make controls extremely sensitive. Didn't you have a suggestion for this before?
  42. 1 point
    I do like the idea, I was thinking of something similar, like a big warfare area where everyone can join in or make private wing, and there will be everything literally, even a dreadnought and a Defiler
  43. 1 point
    Wrong, this will be the opposite, those that know how to build ships will have even easier time farming. Games should not be balanced around worst players, that can't adopt by not knowing or own ignorance
  44. 1 point
    there's an actual word for that, suppression, boost range, accuracy, and heat, aim at an area, and fire away, works wonders with a vulcan as it becomes really lethal once the crit boost kicks in
  45. 1 point
    Or you could sit on top of them and not care at all about spread and just use heating ammo and mods to sustain fire until they are dead.
  46. 1 point
    Daily Screenshot! --> I was trying a different ratio aspect on this one
  47. 1 point
    But don't forget the dead/blind zones: some frigates have all their mounts only on the upper side or only in the frontal region of the ship. Thats bad for a slow maneauvering vessel to defend against close attackers. More than 4 main gun mounts, say 6, for frigates could help eleviate this suboptimal situation. Here's a mention of the problem "blind zones"! More mounts could help to have a more even distribution. Maybe they could allow the players to manually place their weapon on the mounts they prefer, for their are more mounts on the ships models than needed.
  48. 1 point
    Daily Screenshot!--> By PapyMcBites
  49. 1 point
  50. 1 point