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  1. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


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  2. lupoululi

    lupoululi

    Mercenaries


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  3. CutieSP

    CutieSP

    Mercenaries


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  4. pegasuscommandst

    pegasuscommandst

    Mercenaries


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Popular Content

Showing content with the highest reputation since 02/15/2019 in all areas

  1. 3 points
    The proposal is simple: when I lost connection in PvP, PvE, SpecOp, Conquest, Skirmish, Spaceball... Basically everywhere, the game asks me if I want to re-join the battle. It would be great having this option also when losing connection in Open Space, especially when travelling far from the docking stations. I lost hundreds of Iridium to fly to a specific OS section because I didn't want to travel AGAIN across 5-6 sections.
  2. 2 points
    I personally think Today's OS system is far from reall Open World.... So here are my suggestions: New Karma system: OS task will be given according to your Karma of each side, and each task will affect to your Karma. Let's assume you get task "Destroy allien ships at Abondoned Beacon (+3 karma to Federation, -2 karma to Alien)" from Federation side. Case 1) You denied the offer : Does not affect both Federation side and Alien side karma and the task will be refreshed randomly. Case 2) You accepted it and completed the task: You get +3 karma to Federation and -2 karma to Alien written in the task. Case 3) You accepted it and dumped the task in the progress: You get -3 karma to Federation, since you betrayed Federation, but does not affect Alien karma. As the progress goes on, the more karma you have, the more frequently they will contact you. Do you want to be Federation hero? Go and grab Federation side task. Do you want to be Cartel's captain? Go and grab Cartel side task. One more thing, new Karma system also affect friendliness(I can't think of correct word for this....) of each region. For example, if you go Abondoned Beacon and meet alien ship: Case 1) You have Plus karma on alien side : Alien don't attack you until you open fire. Case 2) You have 0 karma on alien side : Same as Case 1 Case 3) You have Minus karma on alien side : Careful! They will open fire when you get too close! In PVP region: Case 1-1) If you have high plus karma on one side: They will actively support you when you fight with something. ( All ships will gather around you and help you) Case 1-2) If you have minor plus karma on one side: They will passively support you when you fight with something. ( They will help you only when you are in their range) Case 2) If you have 0 karma on one side: They don't support you at all, but do not open fire first. Case 3) If you have minus karma on one side: They will actively find you and fire at you. So what do you think about this new karma system? Feel free to share your idea with me.
  3. 1 point
    Karma with the different faction would be nice. That'd even add some slight roleplay! You could be an ally of the federation and an arch enemy of the empire and so on! But i don't think aliens want to befriend humans.... Given that they tend to launch invasions.
  4. 1 point
    A very simple suggestion: to allow the user to unlock nodes on the wazzie without needing to unlock special modules. Many players do not want to use the alternate special modules and this is largely a waste of resources left over from the intermittent release period.
  5. 1 point
    Name: RX-13 'Rectifier' rockets Type: Secondary weapon for engineers Damage: Medium kinetic Explosion radius: 300m Effect radius: 750m Range: high Flight speed: very high Turn speed: 3 deg/s Charges in cartridge: 8 Charge reload: 6 seconds Tooltip: Launches an extremely fast rocket at the crosshairs that has very weak homing. Impact releases nanoshards that damage enemies and replenish ally shield and hull. Only damages enemies. Only homes in on allies when locked.
  6. 1 point
    I have my Wazzy locked to rank 9 too because unlocking special modules is another kind of grind I hate since you aren't even sure if you'll use whatever you're grinding for, just rather grinding for the right to grind some more. So yeaaah. I'd like it too if the spec mod requirement could be ditched finally so players aren't forced to grind so they can grind for things they actually want on the ship.
  7. 1 point
    Name: Delta Manipulator Type: Multipurpose active module for all ships Recharge: 25 seconds Range: 2,000m Tooltip: Grapples objects in space to you. Does not affect ships or machines. Fire primary weapons to eject the object at high speed. Activate module again to drop the object without throwing it. The bigger the user's ship, the higher velocity on release. Function: exactly that of the grappling hook in spaceball, but it affects any movable object (like ship wrecks) and allows you to throw them at targets for collision damage. As far as debris goes, the last ship to grapple them will become the "owner" of the debris and therefore any damage dealt will act like it came from them. Just like when someone runs in to your ship wreck and you can see the damage.
  8. 1 point
  9. 1 point
    My guild and I are new here, but we have started to go out looking for players to kill. I say kill in fun, and want to stress we are not the lolpvper types, and believe in good fun and great completion. We have been a guild for sometime and are mutigame, we moved our BSGO group here when that game closed last month. So far we are enjoying the game and its content, but we are PvP focused and love Open Space PvP. While I know there are systems set up for it, and conquest which we are working hard to be able to take part in. What we have found is that many run the PVE mode, well bummer lol. My is turned off and will stay off. I understand why such things are in games, but I would suggest that what you see now be reversed. Very few PVE only open space systems, while almost all are PvP only. Keep in mind this is my take very early on in my game play here. Still I expect that this lack of PvP targets will continue to my disappointment. If there is a lot of PvP to be had in more advanced systems please let me know, so we can work even harder to get to it! Still without such a system the farmers will simply get fatter and slower. PvP at its best and most sportsmen like should be fun, provide incentive to improve and be an evolutionary process. I know this is an early post in our exploration of this game, still PvP is such a part of our fun, both winning and losing at it, I wanted to see if my take was right and if so and hope of more PvP in the future.
  10. 1 point
    Ill come back to ya on monday with answurrs
  11. 1 point
    I guess it's really a "press F to pay respect" then
  12. 1 point
  13. 1 point
    Pegasus Command is part of a mutigame guild founded in 2011. We are open to anyone over 18 and looking for an English language guild focused on fun and run by its members. To join please apply at our guild site http://pegasuscommand.com and join our discord, invite link is on the site under Guild Discord.
  14. 0 points
    If you enable then mouse disabled. It's correct behavior. You can use for ship control joystick OR mouse, not simultaneously