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  1. Sogh

    Sogh

    Mercenaries


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      12

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  2. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


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      6

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  3. Sshedi

    Sshedi

    Star Conflict Developer


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      6

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      60


  4. TheDerpNukem

    TheDerpNukem

    Space Explorer Beta


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      3

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Popular Content

Showing content with the highest reputation since 11/11/2020 in Posts

  1. 7 points
    Hi! for now 3 or 4 weeks the game is very laggy (Roll back, freezes....). It makes the game unplayable for many of us... If there was only 2 or 3 lags in 10 min that could be okay but the problem is that there is around 1 lag each minut... Many members of my corp just stop play because of that... At each big update the problems come back :/ I suppose that with the covid crisis it may be intricate to have a fast bug fixing. So please, find a solution. If you need players help for logs or something don't hesitate to ask... Sincerly, Sogh.
  2. 3 points
    Hi, we've seen today that the VS IA game is counting as PvP in the leaderboard. That's not normal because VS IA isn't PvP and moreover seed chips are allowed in VS IA, so it's easier to earn many points. So, I propose 2 solutions : VS IA should count no where, according this game mode is for practicing Creating a leaderboard for VS IA Sincerly; Sogh.
  3. 2 points
    Pilots! We continue to share the latest changes that will appear on the game servers in the upcoming updates. Among them are new, unique events in open space, new maps, modes, and of course, ships! Today we will tell you about some of the new features that will soon appear in the game! New Jericho destroyer “Relic”. Rank 17 Very soon the shipyard will be replenished with another new ship of rank 17 - Jericho destroyer Relic. Relic will be the first of three rank 17 destroyers. A unique feature of the ship is the ability to accumulate damage and return it to the enemy. By activating it, the shield “remembers” the source of damage, its type and its amount, and after a while returns it to the source in the form of a powerful pulse with the same damage as the source. Another interesting feature of the ship is its unique weapons. Equipping them, Relic turns into a real tank - the weapon is capable of accumulating charge and inflicting destructive pinpoint strikes to the enemy. New brawl “Fight Club”. It is unknown who is behind the battles in this place. Once you enter the fight club, you will never return the same. There will be no rules in this mode! There is just you. Enemies are all around. Use all available equipment to become the best! Brawl features: Mode - DeathMatch. There are only enemies around, everyone plays for himself. After being destroyed, players respawn at a random location on the map. No restrictions! In this mode you can use any available hardware, including seed-chips! New Year packs and events. Winter pack In December, a new pack will be added to the project’s store - the “Winter pack” with a unique ship chained in ice. The ship is capable of “freezing” the enemy. But we decided not to reveal all the features of the new ship and to keep the intrigue until its release. Stay tuned! New battle pass New Year’s holidays are a time of rest and entertainment! This is why all pilots will have access to a new, large Battle Pass! 90 unique rewards, including new coatings, resources, decals, decors, a premium ship to choose from, and much more! New year gifts! New year is coming soon, and as usual, we give presents! During the holidays, all pilots will have access to a new marathon from Miss Frost! More gifts, more interesting tasks and most importantly - this time without the time tricks! Everything will go smoothly, we promise! Strange activity in outer space Information has been received about a certain scientist who is studying unknown entities in outer space. It is very likely that he will ask pilots for help. We recommend avoiding contact with unknown persons for the sake of your and universal safety! Most important innovation! The long-awaited weapon for the Tornado ship! “Mk-3”plasma gun - that’s the name of the most anticipated novelty of this year! This weapon is an improved copy of the “Tracer” plasma gun, developed by the UMC scientists. Compared to its predecessor, the Mk-3 plasma gun has enhanced batteries that allow it to accumulate a bigger charge to deal significant damage to the enemy. Stay tuned, pilots! The anticipation is almost over!
  4. 2 points
    Greetings, pilots! Recently we conducted an experiment to expand the time zones of the brawl. Based on your feedback before, during and after the experiment, we received a mixed opinion on the current schedule of in-game modes. Now we invite you to express your opinion on the current schedule of modes in the game in order to create a more comfortable environment for all players. Our goal is to make the minimum temporal overlap of modes a priority for players’ convenience. We are considering the options of increasing and decreasing the number of time zones (for example, adding several more zones for playing in brawls), as well as changing the time of availability of these zones (for example, reducing the time of availability of a special operation from two hours to an hour, with one hour break). It is important for us to hear your opinion! Try to stick to the template below to structure the overall opinion of the players! Are you satisfied with the daily brawl schedule? If not, how would you change it - add/decrease the number of time zones and their duration? Are you satisfied with the daily special operations schedule? If not, how would you change it - add/decrease the number of time zones and their availability? Are you satisfied with the “Conquest” schedule? Availability of time zones, their total amount? Do you think that some of the time zones should be moved back in time for the player’s comfortability? Are you satisfied with the “Portals” schedule? Availability of time zones, their total amount? Do you think that some of the time zones should be moved back in time for the player’s comfortability? Try not to stay close to the topic, because the more messages are off-topic, the more difficult it will be for the development team to structure the general opinion of the players and take into account all the nuances to create a comfortable schedule of modes for you all! Respectfully and looking forward to a productive dialogue, Star Conflict Team.
  5. 2 points
    Hi, yesterday we've tried to go in PVP with a friend and we had more than 220 minutes of queu... Would it be possible for the matchmaking to work following a algorithm like: seeking for a other group for the enemy team if not finding this group in 2-3 minutes then launch a game It's just a proposition but I think it could greatly improve the game. We are forced to degroup to launch a PvP arena, that's sad on a game where ships are made to work together :/ Thank you for reading me, Sogh, CEO of the ARKFR corporation!
  6. 1 point
    Finally the rank 17 Destroyers! It would also be great if you updated Trade (to sort items by price and availability) and Chips menu (to show what exatcly changes when I use a new chip). P.S. I am really tired of the Beacons mode in PVP. Please, enough! Ther eare too many beacons. Please, increase the amount of usual dog fights in PVP. The players have not come here to hunt for beacons, or not? Do we need your Beacons or smashing each other's skulls? We do not need your beacons I guess. I am really tired of Beacons. lamost every second PVP game is Beacons
  7. 1 point
    No it does not make me want to buy/manufacture those ships. It's creating spam and makes me less want to use the chat box to communicate, which indirectly push me wanting to not play this game. I know this has been suggested in the past and I'm baffled that players don't keep push this until the right action is taken.
  8. 1 point
    when you join a corporation you can now select a single ship that is assigned as the flagship that every pilot will now have out of the rank 15 experimental line for that corporation - this will improve corporation join rates - and the ship is available to that pilot as long as they're a part of that corporation in a seperate tab called the corporate tab - the ship is prebuilt by the CEO and Vice's and serves as the baseline for corporate proceedings and is useable in all modes for pilots, again, for as long as they remain within that corporation. (Including within the corporation ship tab would be a seperate implants area which will be visible but only changeable by ceo and vice staff and effects only the corp's ship) The new pilot would still be able to unlock it on their own and build it however they wish, and they will still have the option of using the corporation's version of it as well for however long they remain within the corp. The ship would be set up by the ceo and vices with everything from weapons, modules and all the things you'd normally place on it including those special modules for open space. Essentially a fully functioning experimental line ship mass produced as the corporation's main ship for individual pilots to represent the corporation's power and identity. This would help to shape a baseline of teamplay for corporations and a good sturdy basline for new pilots joining a corporation to be trained in teamplay. This would increase referrals by association by saying, come join the game, and while you're at it, join our corporation, we'll set you up with this great ship to start you off for joining for as long as you remain with us, etc and it will increase player retention by allot.
  9. 1 point
    It's time to boost your fleet! Star Conflict kicks off a big autumn sale! 50% discounts on the best packs and ships are already live in our Store. Hurry! The offers are valid until December 1. Yours truly, Star Conflict Team
  10. 1 point
    Why do you need logs?? Just go outside with an engineer (with drones) and get close to an asteroid.
  11. 1 point
    This always got on my nerves yes. Drones should honestly not shoot at asteroids at all unless they are actively locked on to or something
  12. 1 point
    Aaaaah fine let me go get the scissors and glue. Logs folder will be renamed to Trigger_session_1, DxDiag will be excluded. Logs from this session will be renamed to Trigger_Session_2 and Trigger_Session_3 respectively. DxDiag is excluded because I swear the devs know my PC better than me at this point. All logs were split shortly after the trigger occurred and/or concluded via rebooting the client to allow for finding data within the combat and game logs easier. Trigger_Session_1.zip Trigger_Session_2.zip Trigger_Session_3.zip
  13. 1 point
    Greetings, pilots! The Star Conflict universe is full of mysteries such as the “living” ships. Recently biologists have discovered a strange reaction of the Vaz’Got shell to mechanical damage - it regenerates! It is likely that the xenocrystals studied by Ellydium are entering a new stage of development and are taking control of the ship's shield! This unique feature will allow you to direct the development of ships in a completely new direction! But scientists lack the necessary data. The only thing they have is this video: UMC invites all pilots to try themselves as an engineer and find the reason for such a high shield regeneration! Your objective Find a guaranteed way to repeat what you see. Share the way to repeat it in THIS TOPIC. Attach the logs of the game session and all materials that can serve as confirmation of the efficiency of your method (screenshots/video). In case the described method works, you will receive deluxe versions of the New Year’s Battle Passes, as well as a special DLC ship that has not been announced yet! The contest will remain open until the end of January, or until a 100% way is found to activate the Waz'Got ship's excessive shield regeneration.
  14. 1 point
    Discussion aside; evidence is ready and rendered. Fresh trigger occurred on live server, current update (1.7.4a.142789 Nov 19 2020) Regular format as per bug report guidelines 1. As per the bug hunt, I was able to regenerate my entire shield capacity in an extremely short span of time. 2. To take damage and only have regular shield regeneration input from modifiers and modules. 3. Refer to evidence below. Specific things to note that occurred at the time the bug triggered: →A shield break triggered debuff immunity →My debuff immunity chip triggered →I was under the CC effect of a Blaster turret and the typical Police debuffs 4. As per the bug hunt I was specifically hunting for the "infinite shield" bug, so I used Open Space police in order to cover as many bases as possible for potential triggers (debuffs, damage sources, proximity, etc.) and was able to successfully trigger and record evidence of the bug. I was also able to successfully seperate the combat logs in order to make spotting the triggers of the bug easier. 5. This bug is rare, it is hard to replicate but extremely powerful when it occurs. 6. Logs attached, video included. 7. The time should be able to be spotted via Combat and Game logs I hope - I forgot to note what time it was locally (AEST +10) 8. Not sure if this is necessary, but attached as per usual. 9. Not applicable. 10. Not applicable. Video of bug trigger (cut down to before and after trigger success) shield_bug_log_3(new).zip DxDiag.zip
  15. 1 point
    Still like mine better. Less broken all around. Referrals get them in the door, they don't cannonball them to T5. I do like the Corp flagship idea though. Might make an individual thread for that.
  16. 1 point
    I suggested a small change to referral codes some time ago, but now that we have actual starter ships I feel like we can do this better. My change gives that once an account reaches rank 15 in all factions, it unlocks the ability to "upgrade" their referral code to a referral link, and they can select any ship up to rank 4 to give new pilots who use their link to make an account (For a total of one ship, and 7 days premium to start). If they select one of the new starter ships, it does not come with the 7 days of premium. This would not only give experienced players more leverage to draw in friends and new pilots, but also give new players a reason to join besides "hey that looks cool I guess."
  17. 1 point
    1. I don't play brawls but i think its fine as it is. 2. Special operations its perfect in my opinion. 3. Maybe add more time zones if possible. I don't play conquest to much. but i can do 2 conquest day. 4.Portals are fine for me. Its the game mode i play more and the time its just perfect. My time zone- Western European Standard Time.
  18. 1 point
    Idk that seems a bit much.
  19. 1 point
    1. US timezones have next to nothing. 2. yes. 3. Hell no. US/NA sec con should start at least 2 hours earlier and not near midnight, and add more zones 4. the US/NA timezone for portals doesn't exist.
  20. 1 point
    Nothing more to say than that current MM rules for groups should be disbanded while the population is low. Although in the old days everyone cried and complained about "death squads" - having groups match randoms in PvP rather than only match other groups is a preferable alternative than telling friends that you simply cannot PvP in a group due to MM restrictions.
  21. 1 point
    You have my full support in this. I liked the type colored weapons/missiles/etc a lot. Was especially useful as a guard
  22. 0 points