Leaderboard

  1. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


    • Points

      18

    • Content Count

      8,236


  2. Deelena

    Deelena

    Star Conflict Developer


    • Points

      11

    • Content Count

      200


  3. xKostyan

    xKostyan

    Space Explorer Beta


    • Points

      11

    • Content Count

      4,834


  4. Scar6

    Scar6

    Space Explorer Beta


    • Points

      8

    • Content Count

      776



Popular Content

Showing content with the highest reputation since 12/01/2018 in all areas

  1. 7 points
  2. 5 points
    Pilots! We continue to share the latest changes that will appear on the game servers in the upcoming updates. Among them, new ships, new PvE missions and new locations! Let us look at the upcoming features in more detail: Ellydium destroyer Very soon, all pilots will be able to improve their fleet with a new destroyer, built using the unique technologies of Ellydium. The ship traditionally consists of a cabin and an enlarged crystalline Alien substance. The new ship impresses not only with its appearance but also with its capabilities. A special destroyer module produces a controlled swarm of drones that perform both attacking and defensive functions. One of the active modules of the destroyer will allow other ships to dock with it, increasing its power. Another active module creates a large area on the map, where enemies receive damage. The next active module allows the ship to jump, leaving a special anomaly at the jump spot. You can also install a special cannon, firing crystal shells. It will be possible to equip the destroyer with one of the unique weapons. The plasma cannon forms a cloud at the point of impact, dealing damage to enemies. Another weapon builds packs from a variety of drones that attack enemies. A new PvE mission system We also plan to expand the system of PvE missions in the game. Missions will have multiple dynamic difficulty levels from 1 to infinity. Players will initially have access only to the first difficulty level. Subsequent levels will become available as you progress through the previous ones. Enemies in the missions become stronger with each level. Mission level is selected by players on the ship selection screen. Players will also be able to get stronger as part of the PvE missions, by buying their own special bonuses that only work in PvE. PvE-mission “The price of trust” This is an urgent message from the UMC. It seems that the corporation's latest dreadnought is in trouble, and Ellydium can't handle the situation on its own. What a blow to their reputation. Let's show them what real pilots are capable of! As we have learned, one of the latest “Ellydium” destroyers suddenly arrived at the Raider Range. Previously, the corporation did not want to advertise the power of its fleet and tried to keep secret the fact that it has its own ships of this class. But it seems that the truth could not be concealed. According to intercepted data, the dreadnought “Defiant” requires urgent repairs. The ship lost 90% of its defensive and offensive systems. The dreadnought can't leave the Caid system under its own power. “Ellydium” is preparing a special rescue expedition, but it takes time. As we are told, the location is under attack! A massive raid on the dreadnought has begun. Its security systems have been hacked and blocked. The UMC is forced to attract all available pilots and mercenaries to repel the attack. You have to urgently arrive at the location, protect the Dreadnought and repel the attack. Your objective is to repel the waves of enemies, protecting the damaged dreadnought of Ellydium. Depending on your actions, the plot of the mission may vary. PvP location “Pilgrim-11” For fans of PvP battles, we have prepared a new location — the multifunctional complex “Pilgrim-11”. It was here, in orbit of a planet suitable for life, that Ellydium established the main shipyard to serve its latest dreadnoughts. The complex also includes an advanced laboratory that works in the field of agriculture, renewable natural resources and environmentally friendly fuels. Despite the shaky situation in the galaxy, Ellydium boldly looks forward, creating a better future for each of us. Please note that the planet has a mild climate and flora and fauna are highly developed. All this creates an extremely favourable environment for living. There is a residential area next to the laboratory, as well as recreation and rehabilitation centres. Hydroponic factories are located on the surface of the planet. New Year! For the celebration of the New Year in Star Conflict, we have prepared special DLC bundles with ships, sets with unique holiday stickers, gift templates for painting your ships, as well as in-game events! The wait is almost over! Stay tuned, and see you in space!
  3. 4 points
    I'd love to have ellydium design ships without the green snot attached. Like this dreadnought. White, sleek design, sharp lines. No wiggly tentacles...
  4. 3 points
    For containers that have specific unlocks (like R16/R17 parts) - check if the player have specific unlock already (blueprint in the warehouse or learned item). If it has - remove that item from RNG pool then select the reward from the pool. When player has all items from the pool unlocked - select one item randomly. Or in short - give player items that he is missing first. To avoid exploiting it (like getting the ultra-rare and selling it immediately) - just check if the player had this item before.
  5. 2 points
    I'd love the ability to increase the rank of my favorite ships. That would be amazing.
  6. 2 points
    I love how much control we have over our ships. We can change how they behave and what they can do just by choosing different modules and, in case of manufactured and ellydium ships, by directly changing what will be the ship's strengths, what will be its weaknesses. I also really like the idea of getting experienced (or synergized some time ago) with the ship, therefore enhancing it stats. Where the game hits the wall a bit for me, is when you cannot improve the ship any further. You optimize your build, you get your ship and modules to the highest level or rank, and then...? The only thing you get right now is a bit more free experience (and the hidden one that you can turn into the free one with the horrendous amounts of GS) - and that doesn't really amount to much, certainly not in the "what more can I do with this ship" department. And yeah, of course you've got yourself a strong ship that way, but that gets old really fast. And sure, you also have many other ships you can check out and invest yourself in. But if someone is more of a "that's my favorite ship" kind of guy, like I am, flying other ships doesn't really hit the spot. What I was thinking about lately, flying around in my loveliest Aura, was further ship customization using our resources along with the ship's experience we get after we reach its max level. And I don’t mean enhancing it per se (although bringing the ship up the rank would really be something – I’d love my Aura to be a hot 17). More like "refitting" it point by point, part by part, changing its base stats. Of course with diminishing returns - the further you stray from the original stats, the harder it gets to tinker with your ship without breaking it and the bigger the costs of changing it. Another idea I’ve been toying with is module integration and integrated modules bonuses. Imagine permanently integrating a module with the ship, with all its pros and cons. Let’s say you get more output from the module that way, or better yet - you also get to directly tinker with it, but you cannot remove it anymore - not without selling the ship and buying a new one. You think you'll never want your Aura without the cruise engine, like me? Fine, pay for integrating it – you won't be able to remove it, but you'll be able to increase its power (but also increasing its power drain), or add a bonus of being able to jump-start to max speed from zero, but after 10 seconds you won't be able to use afterburners for another 30, till they cool off. You love verniers? Integrate them and have your afterburners burn part of your energy to also increase your turn speed (and become able to tinker with it, increasing or lowering speed and cost), or become fast and furious, able to make sharp 90 or 180 degree turns but unable to turn for some time after. The main aim here would be "I love my ship; I want her to get even better in what she's good at". And such customizations would not only make the ships more in line with what we would want them to be able to do, but they'd make players bond with their chosen ships much more than now. And you do want your players to bond with your game, that way or another. The emotions is all it's always really about. One of the reasons why I decided to put this suggestion out here is what I see could be the first step in such direction - the pve-only bonuses you've mentioned in your latest dev's blog. I hope you'll like my idea and someday you’ll decide to implement it.
  7. 2 points
    As long as it doesn't go out on 50,000GS "early access" lol
  8. 2 points
    I was doing some translations for this game some time ago - believe me - in the localization tool it doesn't take 5 seconds to locate and fix this string. And if I remember correctly - English localization is outsourced to third party. Fastest way to get the attention of the translators is to turn on "translation support" in options and then report the string in game.
  9. 1 point
    That's right, I'm back into action, it might take me a little to get used to it again but I won't have a specific schedule so I'll post whenever I feel like, so why not start it off with something that will get me hate right from the beginning?
  10. 1 point
    Fixt. None of the games' "rail guns" really feel like rail guns. The mass driver just feels like a slightly faster assault and they don't really change much between variants. Closest thing to my idea here is Photon Emitter (or the light bulb as I like to call it). Except its projectile doesn't fly near as fast and it has an explosion instead of just a heavy impact. Not really. I imagine this one firing one barrel at a time, VERY SLOWLY, but it feels and sounds like you're firing something a lot heavier and faster than your average bullet.
  11. 1 point
    There are only 23 locations that have the drones, and out of those you might not even need all of them, for example farming in the Jericho sectors that have guaranteed ore drops, you will only need to remember 1 or 2 locations, if you really are an OS fan you should know that much.
  12. 1 point
    I know this has been brought up most likely more than once... but please, please nerf the bots. I do believe they should be removed from PvE, but I also participate in co-op and it is extremely unbalanced. Bots will dog-pile/focus-fire on one player sometimes and that's really not fair if you're someone like me who prefers frigates and destroyers and main ships, even my interceptors get shot down in 5 seconds by a surprise beam cannon, and I have no time to take cover or avoid it. LRF bots will also fire in unison which I can't even begin to tell you how annoying and infuriating that is. There are players that will say I or my ships need to "git gud", but none of that makes a difference when no matter how good your ships are, the bots will still take you down in a short amount of time. This isn't how it should be and I'm not sure how many more complaints need to be made before this is changed, because it needs to be soon. I want to keep playing this game, but not like this, and I'm pretty sure the same goes for a lot of other players who are tempted to leave the game, but don't cause they still have some small shred of hope or interest in the game. I really don't understand how making the bots so unbelievably Skynet-strong was considered balanced in any way at all. As some have said before, the devs don't play the game anymore, so they wouldn't know what's going on. If this is the case, please hear out our opinions, cause honestly this is so mind-blowingly absurd and I don't how to put it any other way. This game can be so good and have so much to offer, but with more than just recent updates, things have gone downhill very fast, and with the fact that this game continues to push updates, I'm somewhat convinced the devs don't want this game to die out like some players truly believe. There have been numerous players even veteran players that have left the game due to these kinds of things, and when some of the most notorious players leave, then that's when something needs be done, when even the most dedicated feel completely cheated by the very game they invested so much time and effort in. Is it really too much to ask for this to change? Too much to see it from the players' point of view? There has to be some explanation other that the devs are "tired/sick/bored of the game" or "they're Russian", I'm not so sure being Russian is even part of the issue, and if the devs were truly sick of the game, wouldn't it make more sense to just shut it down enitrely rather than subject players to this... ? There has to be logic here all jokes aside. So in conclusion... please remove bots from PvP and PvE, and re-balance them in co-op. I know you can't make everyone happy, but the least you can do is try. A lot of these updates have received a lot of heat in terms of how it affects the game, and I'd hope in any dev's perspective that'd be taken into consideration, even if the devs don't play their own game. I really hope that something is changed in the next patch, and I hope this post even makes some difference rather than none, cause I know complaining in-game chat doesn't do anything as my messages fall on deaf ears...
  13. 1 point
    In my opinion, PVP should not be bots at all, as the name says "PVP" Player V Player and not P+BVP+B does not spoil the PVP game because you get bots that destroy enemies one by one in the group or worse you will get a flawed version of bots that flies all over the map and does nothing. I do not know who came up with such a broken idea, but if these bots do not disappear from the PVP, I would ask for the sections in the settings where you can say that you want to play PVP without bots, I understand that maybe the game has no player selection but bots in PVP is something what makes me more and more discouraged to play PVP because 70% of battles are PvP 1V1 and the rest are bots. I am ready to wait 3 minutes before I play 5 matches at this time.
  14. 1 point
    Fantastic news! It is a pity that bigger updates comes out so rarely, and there are so few players. I also agree with the opinion of inyazserg. Really guys, looking at the amount of detail you put into creating new locations or ships, it should not be such a problem.
  15. 1 point
    I strongly suggest adding option to exclude some of the regions from the matchfinding. Whenever I am matched with the USA (I'm Europe), and as I usually play at night, I more often am than not, I am thrown not only into a ping hell with around 200ms latency, the Americans usually have no idea what they are doing, ignoring game objectives and in pve dying in the first couple of minutes and not rezzing. Or rezzing after 15 minutes just to die after a 30 seconds or so. I just finished Ariadne solo on inty, with constantly hitting walls and not being able to shoot anything if not standing / flying straight, as every sharp turn made the ship spin like crazy, with no help of either dead players or a damn bot flying over the edge of the map and exploding throughout the whole game. It wasn't the first time, but it will surely be the last, as now I'm just gonna leave every time I see "200ms" and "USA" on my screen. Seriously, it's better to just wait for a game. Maybe not for everyone, maybe some don't mind the intercontinental connection, that's way an option would be nicer than hard exclusion. Or hard inclusion, like now, even with "preferred region" set.
  16. 1 point
    Pilots, the weekend begins! Time to prepare your fleet for new victories! Weekend special offer: 40% off Premium licenses for 30 and 90 days +50% credits in battles x3 first victory bonus We remind you that a Premium license grants all pilots greater rewards for each battle. And when the battle ends, pilots with premium licenses have two additional trophy search attempts, which means that the chances of getting new and unique equipment increase! The license allows pilots to receive a greater reward: +100% to credit gain; +50% to experience gain; +50% to monocrystals from missions; +50% to xenocrystals from contracts; +2 post-battle trophy search attempts. Boost your fleet! Let's win together! Yours truly, Star Conflict Team
  17. 1 point
    Ellydium did something kind of similar, but it was more of a "warp gate" kind of thing that lands you on the planet. Didn't have any real cool effects, but it's there. Care to make an official suggestion (in the suggestions area) about destroying large objects, and how that might be accomplished? Seems like an interesting way to mine in Open Space.
  18. 1 point
    Meanwhile im sitting here hoping for a symmetric design at least xD
  19. 1 point
    I wanna see some competitive PVP thats not about pewpew but about racing = speed and pilot skills no guns - just my 5 cents
  20. 1 point
    Also I was just looking at the brief description of the special module and I couldn't help but flash back to the Ultimate Destroyer contest. And then back in my entry this was two of the modules I listed for my concept: I really hope the special module doesn't follow the stats of my little entry concept because the idea was honestly based around the whole incoming damage|incoming heals back in the day which was far less than what we have now (well the repair swarm in hindsight looks a little OP without the Ellydium malus). The ship docking module on the other hand looks very interesting although I don't think it'll see much use in public PvP since it would lock an ally to you. But I could be wrong. The whole ship landing thing has been a long requested idea so its nice to see some form of implementation on a ship that most people will (hopefully) have access to.
  21. 1 point
  22. 1 point
    I was literally just about to quit the game BUT WE'RE GETTING THE ELLYDIUM DESTROYER FINALLY? F**K IT. TURN UP THE GRIND DIAL BOIS BECAUSE ITS TIME TO MAKE DESTROYERS RELEVANT AGAIN.
  23. 1 point
    The UMC carefully monitors feedback from pilots, and this is why starting today it expands the capabilities of premium ships. Now you can install up to two unique modules on a premium ship, including active modules, modifiers and weapons. Sincerely, Star Conflict Team
  24. 1 point
    As I stated in my original post, "preferred region" doesn't change much. I even happened to stumble upon two or three Open Space zones hosted in USA god knows why. As far as I'm concerned, I don't agree to be a high-latency cannon fodder in pvp or "ohgodaloneandinhellagain" carry in pve serving those, who do not have patience to wait couple of minutes for a match. And I will protest against it in form of telling my team that I have too much ping and leaving afterwards. And seeing how often people leave games I don't think I am alone in this. With an option to disable some regions from matchmaking, some people might get a slight disadvantage of waiting a bit longer. But without it, they are gonna get an afk or subpar player in their team. Ask yourself if you really prefer quantity over quality; I'd much prefer less games, but with much higher quality.
  25. 1 point
    From my standpoint, for the purpose of your build you are on the right path but you do need to do some small things first, go to options and set the ship info to full, it will help you in your future endevours and builds. The other thing is to max out a ship before posting a build because there are always salty people around, just trying to spare you some elitist critique xD. I hope you stick to the ship and improve the build as you go. I have made a rather unorthodox build of cy myself that is somewhat difficult to pull off but once you get the grip on it, it's just pure fun. Basically i use it in every mode with minimal mod swaps, take a look, maybe you figure out something odd yourself.