Leaderboard

  1. ORCA1911

    ORCA1911

    Star Conflict Developer


    • Points

      5

    • Content Count

      4,258


  2. TheDerpNukem

    TheDerpNukem

    Space Explorer Beta


    • Points

      4

    • Content Count

      1,485


  3. ScireEstMelius

    ScireEstMelius

    Mercenaries


    • Points

      3

    • Content Count

      51


  4. AdamWest

    AdamWest

    Space Explorer Beta


    • Points

      2

    • Content Count

      727



Popular Content

Showing content with the highest reputation since 09/22/2020 in all areas

  1. 1 point
    The timeline of important events in the world of Star Conflict for the upcoming weeks. Sincerely, Star Conflict Team
  2. 1 point
    *Earlier today* I just finished getting the third Maniac to advance my clearance level, good grief that was a pain, I'm not even going to do the PvP dailies for a while, I am that sick of Pv- *New missions start* ... Yeah...
  3. 1 point
    Hi, More likely than not this should be a bug - given that WL13-EL's only advantage over Brokk's WL emitter is that it is guided in exchange for a slower heal rate. I've had multiple corp mates complain about this recently so hopefully there are other members of the community/test that are aware of this.
  4. 1 point
    Also end player here. What indeed is frustrating is the seed ship dismantling cost (impossible for new players due to lack of credit gain) Also lower the upgrade cost for the seed ships Give possibilty to sell seed ships for more than 1 credit (Dismantling costs are huge, but you can sell an unused chip for 1 credit (where is the logic))
  5. 1 point
    This in particular is one point I've been trying to bring more attention to - as once you hit I think Rank 6 almost all your alternative modules and weapons become open space drops which is a horrible grind for just some midway gear. It was far better when modules and weapons were bought for credits as it made experimenting with different setups far more lenient and self discovery well... possible. As for DLC prices - why the ever loving f**k is a Rank 16 DLC the price of a AAA game? Hi, endgame player here - I've spent probably well over 30 million credits experimenting with different seed chip setups in the past week. I've probably spent several times the credit cap since seed chips came out doing the same. It would be infinitely more beneficial for PvE/Skirmish/OS if seed chips weren't nearly as restrictive. Some simple solutions like: Giving all ships above Rank 4 a total of 5 seed chip slots Removing the "dismantle cost" Leaving the chip slots as is but removing the Rank restrictions for all chips. This way just the chip rank is a way of seeing how good of a chip it is rather than "oh I can't put it on any of the ships I have" Because for real, as an endgame PvE... guy... there is nothing more frustrating than only being able to use Rank 17 ships for proper high level runs. I want to be able to use whatever ship dammit.