Leaderboard

  1. Deelena

    Deelena

    Star Conflict Developer


    • Points

      11

    • Content Count

      149


  2. xKostyan

    xKostyan

    Space Explorer Beta


    • Points

      9

    • Content Count

      4,754


  3. ORCA1911

    ORCA1911

    Star Conflict Developer


    • Points

      6

    • Content Count

      3,652


  4. xXThunderFlameXx

    xXThunderFlameXx

    Mercenaries


    • Points

      6

    • Content Count

      2,186



Popular Content

Showing content with the highest reputation since 09/30/2018 in all areas

  1. 4 points
    Pilots! We continue to work on important changes in the project. In this update, Trading is going to change significantly. Now you can post lots in automatic mode. And for each new level in the game, pilots will receive a temporary premium license as a gift. The premium license itself will now bring more credits and synergy to pilots in battle. Ships can now be taken for a test drive before purchase. And all players will now be able to test their forces in special modes — brawls. Trading Pilots! The trading system has undergone significant changes. Now all operations are fully automatic and do not require the mandatory presence of pilots in the game. We are introducing a bulletin board: Now you can post adverts for goods on the bulletin board The advert will be on the board for at least 48 hours. When placing an ad, the item is withdrawn from the seller The ad has a certain period of validity You do not have to be in the game to sell goods from the board If the goods are not purchased, they are returned to the seller Direct trading between players is still allowed Now you can trade various modules Removed the limit on the number of trade deals Brawls Brawl schedule Now all mercenaries can try their hand at special game modes — brawls. Each brawl has different special conditions and rules. You can participate in brawls for a limited time from Monday to Friday: 00:00-04:00 UTC 11:00-15:00 UTC 17:00-21:00 UTC The modes change once a week on Mondays at 00:00 UTC. Starting on October 4, access is open to the “Beacon Capture” brawl. Starting on October 8, access is open to the “Survival” brawl. Starting on October 15, access is open to the “Combat Recon” brawl. Starting on October 22, access is open to the “Spaceball” brawl. You can start the brawl with a special button in the ”Battle” interface “Beacon Capture” The team's objective is to capture 3 enemy beacons. Each beacon can be captured only once, and you can restore capture points for your own beacons. The number of spawns is limited by the number of ships. The team that captures all enemy beacons, a greater number of beacons by the end of the battle, or destroys all enemy ships, wins. With an equal number of captured beacons, the team that destroys more enemy ships wins. “Survival” Players can join the battle on one of the four provided ships, the selection is the same for everyone. When the ship is destroyed, you can't take it into battle again. Each team has reinforcement points, depending on the number of ships. Damage is tripled. Destroy as many enemies as possible in the given time. “Combat recon” The team's objective is to destroy all enemy ships. At the start of the battle, one pilot is selected to be the captain. He gets a bonus to damage and sees all ships at any distance through obstacles. All pilots see the captains of both teams. While the captain is alive, the number of spawns is not limited. If the captain is dead, you can not reuse your ships. The team wins if all enemy ships are destroyed, if at the end of the battle the enemy captain is destroyed and your captain is alive; if at the end of the battle both captains are alive, but your team has destroyed more ships; or if both captains are destroyed, but your team has destroyed more ships. “Spaceball” The team's objective is to score 5 goals in the opponent's net. The first team to score 5 goals, wins! Golden tournaments every weekend! Pilots! UMC announces additional Golden tournaments! The tournaments are now held every Saturday and Sunday! For victories in weekly tournaments you can get Galactic standards! The weekly tournament on Saturday is for pilots of ranks 7-9 at 04:00, at 19:00 and at 22:00 MSK. For one victory in the tournament, players will receive 100 GS For two victories in the tournament players will receive 200 GS For three victories in the tournament, players will receive 350 GS The weekly tournament on Sunday is for pilots of ranks 9-17 at 04:00, at 19:00 and at 22:00 MSK. For one victory in the tournament, players will receive 150 GS For two victories in the tournament players will receive 250 GS For three victories in the tournament, players will receive 400 GS Premium license For each new access level in the game, pilots will receive a premium license for 2 days as a gift. The premium license itself will now bring more credits and synergy to pilots in battle. +100% synergy in battle +100% credits in battle Ship test drive Pilots! The UMC announces the option to test drive any vessel! Now before buying any ship, you can test it in a special battle by clicking the “Test” button New locations The game now has new locations that are available only in PvP battles of beginner ranks. Base “Huron” The former outpost on the orbit of the gas giant in the system SY3176-GIII-A4 was rebuilt many times and took on its current form relatively recently, when a special expedition from Erebus took up excavations in the system. Let us remind you that this expedition was engaged in the excavation of the ancient object “The Spot”, found on one of the planetoids. It turned out to be a repository of conserved technology from the time of mankind's stellar expansion: weapons, ships, modules and terabytes of project documentation. Not so long ago, it became known that researchers left the base and stopped the excavation. Some evidence suggests that archaeologists left in a hurry, leaving equipment and even transport ships behind. The reasons for this are unknown. But many mercenaries flock to the system in the hope of getting at least something valuable from the remaining technologies and artifacts of the past. Terminal D The luxuriously equipped “Terminal D” used to receive VIPs arriving on the planet. But lately, so much has happened that everyone seemed to have forgotten about the original purpose of this orbital station. Now Terminal D is the last hope for refugees from other systems. The station was remodelled, it acquired humanitarian status and became a temporary shelter. Here, refugees draw up travel documents and citizenship on a preferential basis, and are eagerly awaiting distribution to habitable regions on the surface of the planet. But not everyone believes in such selfless kindness, and not all VIPs are willing to accept this state of affairs. Therefore, the terminal often detects small clashes among mercenaries. It’s not completely clear what they are fighting for and who pays them. Open space Going to unvisited zones is now available to the player immediately upon reaching the required access level. Ship assignments The assignments now award credits. Assignment parameters have been reworked. Ships Now you can install experimental modules on premium and DLC ships, but no more than 1 pc. Cutter Critical hit chance increase bonus reduced by 40%. Palom MKII No longer produced Modules Shield Seal Duration reduced by 25%. Tetroxide Injector Acceleration boost is increased by 21%. Now also increases acceleration of lateral movement. Now reduces power consumption of afterburners. Overdrive type “Sting” The boost to ship speed, energy regeneration and rate of fire is reduced to 35%. Speed boost time increased by 1 second. Plasma arc time increased by 1 second. Cooldown increased by 1 second. Penetrating beam Range reduced by 20% “Kappa” EM beam Range reduced by 20% Interface Reworked resource indicators in the Hangar. Now clicking on the blueprint opens the Workshop. Removed duplicate interface elements displaying progress. The 4th ship slot is now blocked up to access level 7 inclusive. Removed descriptions of ships in battle for access levels up to 5 inclusive. The number of credits received for a battle now takes into account the credits obtained from trophies. Reworked the new access level window. Improved a number of other interface elements. Miscellaneous When buying any container there is a chance to get another identical container for free. The chance depends on the player's fleet strength Improved blueprint descriptions. Improved location icons on the map. Improved a number of visual effects. Improved a number of sound effects. Improved a number of item descriptions. Improved a number of texts and descriptions. You can no longer block a station's docking port. Removed all craftable modules and ammunition up to level 8 inclusive. Changed the exchange rate of galactic standards to credits “Synergy” renamed to “Experience” “Experience” renamed to “Prestige Points” A limit has been placed on the maximum possible amount of iridium — 8000 units. Free experience limit reduced to 5 million units. Credit limit reduced to 480 million. Improved allied AI behaviour in PvE missions. Reworked AI ship strength in open space. Notifications about happy hours now appear 4 hours before the event. The number of trophy search points in all PvE missions has been equalized. The number of trophy search points in the “Versus AI” mode has been reduced by 1 pc. Changed the timer and the cooldown time for available contracts "Hunt for Cache" Bug fixes Fixed a bug where a sale advert remained on the board after the sale of goods. Fixed the offer to extend the license. Fixed the item pick-up range for destroyers. Fixed the location of engines on Excalibur and Executor. Fixed a bug with ultra-long distance movement through the module “Relocation mechanism”. Fixed HUD flicker in open space under certain conditions. Fixed a zero-range error in the description of a number of modules. Fixed a bug with the dock in the “Monolith” special operation. Fixed a bug with premium bonuses for ships Executor and Boremys. Fixed invalid battle queues. Fixed a bug in the “Explosive restoration” module. Fixed a bug with the game being blocked for pilots returning after a break.
  2. 2 points
    Complain when it's imbalanced, complain that you want it imbalanced xĐ can't please people lol
  3. 2 points
    Just wondering, in additon to all the caps/limits etc which am really not in the mood to number, WHY the special operation has been buffed in this ninja way ! I mean, unless am blind, saw nothing prior to that, read a list of changes but there was nothing about the special operations getting such buff. I can see why of course, harder sp/ops less iridium but really now, to this point ? The destroyer in sp/ops we could use an ECM to hack its gtenerators and reduce/eliminate its gravity, altho I dont play ecm ships, thought that was a nice tactical ship in sp.ops. At so,me point we burried this option and we made sp.ops harder, lets say fine. What is happening now tho is really outrageousm personally I had enough of fighting with my keyboard each time I'll be a sinner and join sp.ops, in fact will not do anymore sp.ops. If the kind devs will assume - fine dont do it u wont get iridium - my answer to that is - so WHAT ! If a point will come that I wont be able to play because of the iridium I'll simply uninstall this game, enough is enough. I said many times that this is a great game but somehow I get the feeling that some either trying to ruin it, keep it online for own use or believe that it is so unique that no matter what they do, the players will endure it. No idea how others feel about this, and it really doesnt matter, these are my personal views and how I feel about it. Wont start a drama thread nor making an efford to attract attention, fact is the sitution has gone far out of hand. Eidt: Not sure whether here is the appropriate place to post this, fell free to move this thread.
  4. 2 points
    While we are on the topic of restricting modules for premiums. perhaps it is time to give R15 manufactures some love? at least allow 1 module for them :/ Yes, I understand they already have fully customizable slots and stuff, but the same can be said about the R11 Dart/Gargoyle and the Ellydium ships. All of these got their own unique modules and stuff, why not allow the R15 to use one module?
  5. 1 point
    Ranks 16-17 don't have implants and really should get some about now. Here are a few ideas I had for some, with no particular balancing in mind. R16 Federation: When a missile lock is detected, automatically fires off flairs once every 20 seconds. R16 Empire: When the shields go down, a pulse is generated that damages enemies and objects within 1,000m for the shield volume. R16 Jericho: When the shields go down, they automatically begin to refill for the shield volume over the next 12 seconds. 24 second intervals. R17 Federation: Upon reaching maximum speed, weapons ignore 20pts of target resistance. R17: Empire: When the hull reaches 50%, it automatically starts to regenerate for the hull volume over 12 seconds. 24 second interval. R17 Jericho: Critical hits have a 20% chance to stun the target for (damage*.01) seconds.
  6. 1 point
    Devs my question to you is why do you seem so intent on killing off any sense of end game progression in this game, I can understand that end game players are far less likely to keep investing real money into the game how ever I think you underestimate the value of the end game player base and the reasons to keep them playing for as long as possible, The up and coming players that have been playing against us and that are still investing money have been upgrading there ships, weapons and modules in order to be able to go out and kick the crap out of those that previously been beating them down yet the people they want to beat down are all leaving in droves as there is no longer any sense of end game progression to keep them participating. Adding limits to every single currency in the game means there is no sense of progression for those that are already at the end game, after all those currencies didn't benefit the end game players anyway as they already owned everything which is why I cant understand your reason to limit them, at least before there was some sort of a marker for progression as an end game user, unlike now where you are actually penalised for every game you participate in if your over the limit. If your going to limit currencies then you need to come up with something else that gives end game players a sense of progression Also open space grinding in the game is too excessive people have to spend hours and hours farming in open space just to get base weapons and modules for there ships, I get that you wanted to increase the player base in open space but come on, it shouldn't be for the base weapons and modules. The open space grind should be for mk5 weapons and modules only, and no I don't say that because I don't want to grind in OS I already have all the mk5 gear id just rather see more players in queue for pvp/pve than sat out in open space for hours a day I'd like to see you bring back some of the tactical elements to Spec Ops as well, Defiler used to be so much more fun when there was a possibility to loose if someone messed up closing the portals or killing an inverter the way it is now with a team of dessies is just boring, nobody likes a 2 min wonder just ask your partners ;p We also need more missions in the Spec Ops rotation as well preferably a different boss for every day of the week ;-) Anyways rant over let the slaughter begin ;p
  7. 1 point
    Yeah, its true. Special operations now soooooo hard. Just... there is simply no reason to go to them and endure the humiliation of muscled boss 20 times in a row, you know. Check that pls
  8. 1 point
    I think I have something with that Nevermind, it was Blackwood, but it still looks similar.
  9. 1 point
  10. 1 point
    I accept all this resource limits only if no random stuff in crates will gone. One crate = one item. Solution: Instead of making different chance to find specific module, make higher price for it. Prefer to pay more and got what I won't than open fartillion boxes and got useless crap. Consider this, please.
  11. 1 point
    Fast mini update on a minimum price for modules is commendable. (1000GS per bp was ridiculous) And that is how developers should always act. Fast and swift. Thumb up for this. I have also seen the change that removed monocrystals and brings some other resources instead. A better solution would be to leave those monocrystals here as rewards and change after the battle loot. If you understand what I think on. and I will be happy to help you to balance this to be user-friendly.
  12. 1 point
    Didn't post here on this topic since I tried to play some time before I posted.. I can just ask what exactly is better in this update? What I really like is New = returning of old lunch game screen. I like no limits for trades per day. and that is. So was this good patch? Not for me, I hate limitations and we got new with an even less max number of some resources. I don't like new rewards = just credits for reward when I send my ships on daily mission. I preferred vouchers and ship xenochips. Open space? Was something done to it that is really worth to mention? I don't think so. Now I would say that I like brawl = cap beacons and captain games, but when I entered that specific game I got game 2 vs 2. Meh Where are multiple tiers in PvP? I got game today where unleveled R5-7 ships were facing max R15+ ships on another side. Crap too You are still ignoring 75% of community because you think 25% know more and are more desirable than 75% of us. Limitation of premium ships to just one module, well it would be good if you nerfed Elly ships too, but no you didn't. Some modules are still so OP that meh. Doesn't anyone from you developers plays this game and is good at PvP? I doubt since you can't really find what is broken = OP or not. For me, this update is a disappointment again. Sorry but I have much higher expectation than this. I challenge everyone here to state what is better now on this update. I have some more comments but I'm to disappointed to ....
  13. 1 point
    Still haven't figured it out yet?
  14. 1 point
    An important update has been uploaded to the servers:  Trading Fixed an issue where cancelling a purchase could lead to the ad being removed from the bulletin board Monocrystals are now tradeable Ship test drive The button “Quit battle” is now available during test-drive Brawls The maximum size of wings in brawls is now 4 pilots Tasks Fixed an issue with task refresh The “Cache Hunt” tasks are now available from rank 6 Players will now be receiving other resources for completing tasks instead of monocrystals Removed tasks tied to time spent in the game Miscellaneous Credit limit reduced to 470 million. Economy container has been removed from the game store Contraband container now costs 700 iridium in the game store The update's description reflects the key changes in the game and does not contain a comprehensive list of all changes. Changes aimed at the development of the game world are made regularly and may not require the release of an update.
  15. 1 point
    Pilots! We have reworked the exchange rate for Galactic Standards and credits. The exchange rate is now as follows: For 20 GS you receive 140 000 credits For 100 GS you receive 740 000 credits (5% savings) For 1000 GS you receive 7 700 000 credits (9% savings) For 2 500 GS you receive 19 900 000 credits (12% savings) For 5 000 GS you receive 41 200 000 credits (15% savings) For 10 000 GS you receive 87 500 000 credits (20% savings) Boost your fleet! Let's win together! Yours truly, Star Conflict Team
  16. 1 point
    Look at it as a surprise bonus (it's sometimes difficult to keep track of all the details done)
  17. 1 point
    Uh why did you all change ship assignments to only reward credits... ? Maybe I liked getting vouchers, ship components, and/or some materials as rewards??? Why was this change made??? Please reverse it...
  18. 1 point
    SP ships will have the chance to use the Ellydium modules from their respective class, the newly added unique modules would be too much to handle with their sheer customization abilities. Not saying it wont ever be done or anything but we need to let go of the constant need for broken combinations that led to the current premium limiting until further notice.
  19. 1 point
    I don't see the reason behind iridium upper limit. perhaps it is just me not bothering opening caches. Got PTSD after spending more than 8k and not getting Prox mortar parts, then I just stopped caring about caches any more
  20. 1 point
    I love the fact that we wont have to deal with uber-Stingrays, Magnetic Disruptor Thies and Slowing Projector +Beam Disintegrator anymore. I like how a previously useless module got very useful (Tetroxide Injector). I very much like the addition of a few fresh maps to pvp, aswell as the return of capture the beacons. Also, the trading changes were very necessary. About the limits on resources: maybe people would be happy if there was an option to turn the notifications off or to automatically sell excess resources. (I have been playing this game since early open beta in 2012 and I haven't ever gotten close to the credit/synergy limit myself, so I generally suggest using resources instead of stockpiling them for internet points :P )
  21. 1 point
    There was plenty of warning before this changed happened and also to be fair the BiS module combinations were also massively annoying to see in PvP, especially when there is 2-3 players to a team running said combinations (looking at you stingrays and archelons). As to what you do now? You do what we did before the unique modules. You choose a setup. You use it. You refine it. You learn it.
  22. 1 point
    Pilots! The UMC announces an increase in value of the premium license! For each new access level in the game, pilots will receive a premium license for 2 days as a gift. The premium license itself will now bring players 100% more synergy and credits for battles! We remind you that a Premium license grants all pilots greater rewards for each battle. And when the battle ends, pilots with a premium license have two bonus attempts at trophy search — this means that the chance of getting new unique equipment becomes higher! The license allows pilots to receive a greater reward: +100% to credit gain; +100% to synergy gain; +50% to loyalty voucher gain; +50% to monocrystals from missions; +50% to xenocrystals from contracts; +2 post-battle trophy search attempts. Boost your fleet! Let's win together! Sincerely, Star Conflict Team
  23. 1 point
    Pilots! We continue to work on important changes in the project. In this update, Trading is going to change significantly. Lots can now be posted in automatic mode, and the constant presence of pilots in the game is no longer required. We are introducing a bulletin board: Now you can post adverts for goods on the bulletin board An ad stays on the board for at least 48 hours When placing an ad, the item is withdrawn from the seller The ad has a certain period of validity You do not have to be in the game to sell goods from the board If the goods are not purchased, they are returned to the seller Direct trading between players is still allowed Now you can trade various modules Removed the limit on the number of trade deals Yours truly, Star Conflict Team
  24. 1 point
    I agree. This game shouldn't event exist. Creating a game that behind arcade shooter is a pretty good tactical riddle is illogical from the target group point of view. It should be plain and simple, so most people that don't use their brains will understand it. No BS like "team play", "roles" or "unique modules". People don't want that. People want a game with simple "pew pew" and forum so they can whine somewhere how the game is bad.
  25. 1 point
    1:49: keep in mind, when the devs launch this update and cut premium ships down to 1 unique module, you will only get to pick ONE of these modules because the devs want to balance other premium ships, all ships must suffer, when it would be easier to make the modules currently seen as "unbalanced" cost more than 1 of the 3 uniques... never let it be said that the devs did anything logical