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  1. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


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  2. Rakza

    Rakza

    Mercenaries


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  3. xXThunderFlameXx

    xXThunderFlameXx

    Mercenaries


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  4. TheDerpNukem

    TheDerpNukem

    Space Explorer Beta


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Popular Content

Showing content with the highest reputation since 08/05/2019 in all areas

  1. 2 points
    Let's Start with a Bit of History : Anomaly Generator was changed 3 Times in 6 Years as far as I remember: Thermal Damage -> EM Damage 3 Charges in Cartridge --> 5 Charges in Cartridge Impacted by Implant "Alpha Inhibitor Sting" To explain how far just by that how the Anomaly Generator is outdated, you just need to look at the aforementioned implant: The implant isn't even showing its impact on the Anomaly Generator and even when you know what it's doing, the effect seems absolutely ridicule when compared to a +75% Range or a +10% Damage. The Alpha Inhibitor Sting is reducing the "Highlighting" of the area by 0.2 seconds. To put that in number, you go from 1.5 seconds needed to highlight an area to 1.2 seconds Secondly, it is needed to look at the Explosion Radius for this Missile slotted Thing. The Actual Value is 280m Radius Without any way to increase it. To give you any idea compared to others Missile Slots available for Frigates Cruise Missile : Explosion Radius = 200m / 11550m Flight Range / Intelligent Flight (Prevent the missile from flying into a Wall) Torpedo : Explosion Radius = 400m / 7920m / 2 seconds Trigger that can be bypassed by Direct Hit on a Target or Solid Element Minelayer : Trigger Explosion Radius = 455m / Explosion Radius = 100m Octopus : Explosion Radius = 100m / Flight Range = 3451m / Fire a volley of 5 UltraFast Guided Missiles Doomsday : Explosion Radius = 100m / Flight Range = 5280m / Craftable Heavy Missile that deals way too much Damage All the previously mentioned Missiles can be used while moving and do not require you to Stand Still for 1.5 Seconds in one direction. More than that, even if you miss your target, missiles still detonate and deal their respective damages, it's not the situation for the Anomaly Generator if the target move outside of the Highlight, the Anomaly Generator is just consumed and won't cause any damage or explosion even at Max Range Risk vs Reward is obviously Bad due to the 1.5 seconds needed to Highlight the Target that can lead to No Damage at all dealt due to the Mechanic of this Missile Slot. It is needed to indicate that "Starting to Highlight" an area will automatically STOP YOUR SHIP and that everything making your ship move will cause the cancelling of the Anomaly Generator. The Damages while being the highest on the paper for a Click for a Missile Slots (17500) are only half the Value of a fully detonated Minelayer (35000). Secondly, the Damage Value is extremely closely followed by the Torpedo which is way more easy to use and has a better detonation radius and a better range. I will use this part as a rant against the Minelayer's description : SINCE MINELAYER EXPLOSION DEALS SELFDAMAGE ! THIS IS FAKE NEWS ! Back on the Subject, Anomaly Generator Place in the Metagame : Since Speed and Mobility became the Way to Fly, how a 1.5 seconds triggering "Point and Expect a Boom cause god know how you are going to hit that Tai'kin / Wolfhound / Ze'Ta Jumping/Flying/Teleporting while you are immobilized" is supposed to be effective in this game. Still comparing it to other missiles, the Anomly Generator is acting like a GIANT MESSAGE "I AM HERE" and does not have any discretion like a Torpedo or the stressing Factor of the "BIPBIP" from the missile Indicator. Also, just to finish my Post. The Anomaly Generator is called "DeathRay" but it's no near from a Ray and nothing will be near Death cause of it. TLDR, Anomaly Generator too OLD AND BAD / Rework and Buff Please
  2. 2 points
    I really like that we now have a ship build saving/loading system, but I feel like it still needs more to it, currently it doesn't save implants and Ellydium nodes, and it also doesn't remove modules installed on other ships, for that I suggest that we should be able to do it, but not on ships that are in the combat slots, thus preventing accidental removal of modules from ships that we have selected, another crucial change I suggest is storing the presets on the server-side, rather than client side, what I mean is, the preset is saved on one machine, so if people use multiple computers(or laptops, I don't judge)the preset is not found on other computers, despite being logged in the same account, I know there is a file that stores them, but I strongly doubt people would like to go looking for it and move it around from one machine to another, another change I suggest is resizing the name boxes according to the text size, and give us a scroll option, maybe even a dropdown menu so they can also fit, anything would work.
  3. 2 points
    In this new mode, found under the "Brawls" option in the general rotation, 2-8 players would be pitted against eachother in a free-for-all race with no join-ins. The races will take place on normal maps in a random selection, where gates have been placed in space to create a sort of "race track" for pilots to test their skills on. Each player will be given the same rank 1 ship with a speed of 500m/s and 700m/s afterburners and a high rotation speed, and uniform stats. Because energy will be focused on engines, afterburner energy will be scarce and regenerate very slowly, so afterburners will be a rare luxury meant for sharp turns or catching up to the other pilots if you fall behind. Boosters will spawn randomly around the track that will give temporary boosts, or give you countermeasures to slow or distract enemies for a short time. (In single-use modules.) Each race will be comprised of 3 laps around the track where each pilot is required to fly through the gates in order to progress. The next gate will be highlighted for each pilot to avoid confusion. If the ship is destroyed by collision or enemy damage, it is instantly respawned at the last gate that it passed through. Winning a race will be considered a great accomplishment and be rewarded accordingly. Winning a race in a record time will be rewarded with even more valuable prizes. Ship: (Given to players who play the mode so that they can customize its appearance.) Name: FX-01 Arrow Type: Racing Ship Rank: 1 (To prevent Implants from working) Shield: 2500pts Shield regen: 500pts/s Hull: 1000pts Hull regen: 250pts/s Energy: 500pts Energy regen: 100pts/s Afterburner use: 250pts/s Speed: 500m/s Max speed: 700m/s Manuvering speed: 175deg/s Weapon mounts: 1 Active Modules: 3 Tooltip: A specialized racing ship that cannot be flown in PvP (can be used in OS and Gate Race only). Can be given new paint and skins. Can choose several different primary and secondary equipment. Primary weapons: Can be equipped in the weapon slot and are used as decoration. All deal very little damage and can be modified with the ammo slot. -Spectral Laser: Fires a laser at the crosshairs that can be colored with ammo. (Default: White) -Shattering Crystal: Launches a ball of brittle crystal at the crosshairs that breaks in to several pieces on impact or max range. (Ammo changes crystal type. Green/blue/purple/Vulpanium/etc) -Plasma Missile: Launches a plasma missile that homes in on the locked target and deals splash damage. (Ammo changes explosion effect. (Small, shattering, large, lingering cloud, etc.) -Rail Blaster: Fires a fast and flashy bolt at the crosshairs. (Ammo changes effect: Lens-flare/explosion/after-image/etc) -Paintball: Fires a paintball at the crosshairs to cover enemy ships with paint. (Ammo changes color) Secondary Equipment: Can be equipped in the missile slot and are used as decoration. All deal no damage. -Flare: Fires a single flare straight up. (Default available to all pilots for free. Colored variants can be used.) -Firework: Fires a single rocket straight up that explodes in to random colors. -Smoke Trail: Leaves behind a trail of dark smoke for a few seconds. -Flaming Engine: The engines emit cool looking flames for a few seconds. -Confetti: Confetti explodes from the ship. Boosters: Spawn randomly around the track. Some will be directly in the track, and some will appear off to the side by a distance. -Traffic Sattelite: Drops a blinking sattelite on the track that enemies must avoid crashing in to. -Shot-Flares: Projects a dazzlingly bright spray of flares towards the rear of the ship. -Slowing Gate: The next gate will temporarily disable afterburners for the next enemy to pass through. -Raid Beacon: Attracts pirates or aliens to the track to distract enemies. (They deal extremely low damage and fire very weak missiles.) -Fox Flare: The closest enemy is tormented by a rapidly orbiting orange flare for several seconds. -Phantom Missile: The targeted enemy's missile warning goes off for several seconds. -Warp Portal: Creates a portal in front of the ship that teleports it forwards by 750m then vanishes. Enemies can use this portal too. -Nitro Boost: Increases your max speed to 800m/s for a few seconds. -Shield: Protects you from the next hit or negative effect. -Gravi-Shift: All ships including the user are pushed to one side of the map for a few seconds. -Pandora's Box: Creates a Pandora Anomaly by the track to damage enemies. After several seconds, the Anomaly vanishes and leaves behind a booster. -Holorock: Places a holographic asteroid on the track that can be flown through. -Acturock: Moves a real asteroid on the track that cannot be flown through.
  4. 1 point
    — Your objective is recon! Try to avoid shootouts. However, according to information received from the drones, the system is uninhabited. An analysis of the data that we received from automatic reconnaissance ships sent to the rift suggests that there are terrestrial planets there suitable for a quick settlement. This is especially true now when the “Guardian-17” is crowded with refugees. The situation is tense, we are experiencing problems with resources... — a grizzled colonel completely lost his mind and continued saying something about the station’s internal problems, which clearly worried him much more than the sudden rupture of space on the outer boundary of the Hill sphere. Olaf looked around. The briefing room allocated to their group looked old, shabby, untidy, and long abandoned. The walls hosted dilapidated dusty holographic panels, partially defective. Even the lighting was dim. Some of the lamps flickered unpleasantly. The flight team matched the room perfectly. Tired pilots with dead eyes. They were completely uninterested in what the old mutt from the operational command group was mumbling. Another useless day in the world, where everyone's relatives or friends died. — That's all. Departure in thirty minutes, — the colonel finished his speech. Pilots started moving pro-plastic seats and rustling packages. — You, Richard, and you, Olaf, stay behind a little. Lt. Richard Meehan moved from the edge to the centre. Olaf, after a little pause, settled down next to him, but a little behind. — Where did you get this rabble, Colonel? — the lieutenant asked without really expecting an answer, it was clear that he already knew. — These are the best pilots we could find for this operation. — The colonel’s voice seemed to say that everyone already knew this, it was not the time to choose, but the time to take what they could. — At the request of Security, we are sending centurion Olaf Larsen with your group. Olaf affably nodded to Richard. — Olaf’s task is to obtain additional data about the rift and new systems, — the colonel continued. — To make a preliminary decision on the possibility of colonization and resettlement of refugees. His role in the group is exclusively to be an observer. — I really hope so. — Richard's gaze did not bode well. — Security keeps sticking their nose everywhere. Olaf tried to smile, but as always it turned out strained, crooked and unconvincing. However, the task looked simple and should not have taken much time. A couple of days ago, tracking stations recorded an anomaly at the boundary of the Hill sphere in the Ontregos system. Scout drones sent there showed that this is a rift in space, potentially leading to other systems. The drones used it to pass to the other side and returned safely. Judging by the data obtained, beyond the rift there was a previously unknown terrestrial system with planets suitable for settlement. Oxygen atmosphere. Oceans of water. Green continents. A fairy-tale world that was immediately christened the Dreamland. And now it's time to send a detachment of pilots to the rift, to see it with our own eyes. Prepare everything for installation of the transition gates. A quick mission. In and out. Easy! *** The breach was blinding with a riot of colours up close. Flashes of red, blue, and green at the edges of the contacting spaces sharply contrasted with the blackness and mystery of the “eye”. The ships slowly entered the anomaly and disappeared from radars and everyone's eyes. First, a couple of scouts disappeared, then the command carrier frigate with Lieutenant Meehan dived behind them, and after them the main group. Olaf hesitated a moment, giving the group time to clear the way out, although they told him that this was not necessary, and began the dive. Passing through the wormhole (or as the mercenaries called it — a rift) was not particularly impressive. Almost all the electronics were cut off during the passage, and the visual control is blocked by the lowering armor plates. Clever guys from the research departments said that this was protection from special radiation. Surely, as always, they probably lied. So this time it all went almost imperceptibly. But at the exit, the ship received a powerful blow to the right front side. The armor plates moved away from the external viewing screens, and Olaf was finally able to see the brave new world with his own eyes. Very close to his ship, the burnt-out remains of a fighter aircraft drifted slowly. Not a single identification mark remained on the wrecked and burnt hull. The cabin's bulletproof glass was broken. The guns on the wings were partially torn from their nests. It was these remains that prevented Olaf's ship from routinely leaving the passage. And then all the electronics turned on. Panic reigned on the air. Someone yelled about an attack and betrayal. Someone was asking for help. Someone was dying in a burning ship. The burnt hull, which covered Olaf in the first seconds of the transition, exploded from a missile hit, taking on the main blow of the warhead. This gave the pilot some time to navigate and turn on additional shields that his ship was equipped with. The second missile, which arrived half a second later, was safely intercepted and destroyed. — This is Charlie five. What's happening? Alpha two, I can’t see you on the radar. — Alpha two is gone. The whole Alpha squad... is gone. They were waiting for us. This is an ambush — hysterical notes in the pilot's voice were not helping. — We will all perish here! — Stop the panic! Name yourself. Everyone who can hear me. Roll call! — Bravo three. Hiding behind the rocks from the fire. — Bravo five. Trying to hide behind the dead. Shields are running low. — Bravo six. Maneuvering. Cover me! — Alpha seven. Main engines damaged. The rest are gone. — This is Charlie five, — Olaf hesitated a moment, sighed. — I'm assuming command. Get behind my shields. They are modified. We can break through to the asteroids. Take cover behind them. The remnants of the squad united as a single force. Only a third of the original group survived. The rift was close. An attempt to escape through it would most likely lead to death. The situation looked dire... To be continued.
  5. 1 point
    Bring Back SALADIN FAMILLY ! AND THE YAMATO FAMILLY TOO !
  6. 1 point
    Oh yeah, that could be a possibility, all Jericho families except Mendes and Liu left in those arks, and we have no idea where they really went, so it could be in here, and the term of "Brotherhood" would be used in Jericho(if you recall that choose-your-own-adventure game on Valentine's), this could be interesting.
  7. 1 point
    i don't know if the picture is really reliable but : It's not an Alien Rift (This one is Blueish and Redish while Alien's ones are Green) We can clearly identify the "Centurion" due to the abnormal colors on its ships "Red Marking" on rear stabilizers) He's probably flying in a "Styx" since they are supposed to be used by Leader of Patrol / Could also be "Sigurdr" due to the base Color (Can't be anything else due to thee Dorsal Generator being visible) They are sending "Troopers", "Kalah/Phobos/Deimos 2" and "Storm Viking (Berserker?)" STOP RIGHT THERE, CRIMINAL SCUM! YOU VIOLATED THE LAW! PAY THE COURT A FINE OR SERVE YOUR SENTENCE! YOUR STOLEN JERICHO'S GOODS ARE NOW FORFEIT!
  8. 1 point
    1. My rank 8 Destroyer 'Procyon' received damage from module destruction not equal to the amount listed on the module card for damage upon destruction. 2. To only receive damage equal that listed on the module. 3. A Covert Ops destroyed my modules whilst within the ~1000m bonus damage field + using explosive weapon. 4. During an engagement using a rank 8 destroyer whilst testing viability of builds when I was logging data for another bug report I noticed when plasma arc'd/hit with deconstructor the damage received from module destruction was double that of what was listed on the module. This should not be happening. 5. Every time modules are destroyed within the 1km radius field, which is almost every time. Without fail. 6. Logs attached. 6.1. Death recap: https://i.imgur.com/NeI9hUD.jpg Module card: https://i.imgur.com/f4yskjR.png 7. 6:16 pm (AEST +10), 17th August. 8. Not applicable 9. Not applicable 10. Not applicable chat.log combat.log game.log game.net.log
  9. 1 point
  10. 1 point
    You earn progress towards the next rank by dealing damage to enemies when your Corp is in a war. Some things to point out. 1) you will get points only if your Corp is in a war with another Corp. 2) if you are in a war shooting ANYONE will get you points, and os does count, as long as the person you are shooting dies you will get points. 3) you get more points if you kill someone from the Corp you are at war with than if you kill some random guy. 4) every 100 ( or 10 I forget the ratio exactly but it should about back 1:10 ratio) points of damage done in a war will translate to 10 points towards your rank
  11. 1 point
    There really needs to be an option to toggle automatic interaction in Open Space so that we don't have to spam C to pick stuff up. I'm mainly saying this because terrible internet, but it would benefit everyone who plays OS greatly.
  12. 1 point
  13. 1 point
    It's somewhat of an old problem. It usually has to do with a form of desync from the server and the whatnot with the exit as soon as battle ends just being a resync more or less. I know exactly what you're talking about tho.
  14. 1 point
    On the HUD it would be cool if we could move around individual active modules instead of being forced to have them in a line 1-2-3-4. That's all. ^^