Leaderboard

  1. EndeavSTEEL

    EndeavSTEEL

    Mercenaries


    • Points

      35

    • Content count

      1,660


  2. Koromac

    Koromac

    Space Explorer Beta


    • Points

      16

    • Content count

      5,900


  3. xKostyan

    xKostyan

    Space Explorer Beta


    • Points

      14

    • Content count

      3,873


  4. CinnamonFake

    CinnamonFake

    Star Conflict Developer


    • Points

      13

    • Content count

      1,918



Popular Content

Showing content with the highest reputation since 10/04/2017 in all areas

  1. 7 points
    The Sound of Silence (SC themed remake by SIN) Hello darkness developers, my old friends I've come to talk with you again Because a vision softly creeping Left its seeds while I was sleeping And the vision that was planted in my brain Still remains Within the sound of silence In restless dreams I walked flew alone Narrow streets streams of cobblestone portal doors 'Neath the halo of a street station's lamp I turned my collar to the cold and damp When my eyes were stabbed by the flash of a neon light That split the night And touched the sound of silence And in the naked light I saw Ten thousand people players maybe more People Players talking without speaking People Players hearing without listening People Players writing songs posts that voices never shared No one dared Disturb the sound of silence "Fools," said I, "you do not know Silence like a cancer crystalid grows Hear my words that I might teach you Take my arms that I might reach you" But my words like silent raindrops nuke bombs fell And echoed in the wells space of silence And the people players bowed and prayed payed To the neon god game they you made And the sign flashed out its warning In the words that it was forming And the sign said "The words of the prophets are written on the subway station walls And tenement docking halls And whispered in the sound of silence" To Targem
  2. 5 points
    Pls fix, am tired of this.
  3. 5 points
    Kedves magyar játékosok! A mai napon abbahagytam a játék és a hírek fordítását. Jó játékot, sok sikert a jövőben! SuDoKu
  4. 4 points
    It's pretty much over, Star Conflict Team! I think that you basically f***ed it up! I am just stating my opinion here. Crossout more likely has 20-25 times more players than Star Conflict, probably much better financial support and that game is still in Open-Beta. You have a deathly ill patient who you don't know how to treat and you're trying to give him something extra, to last a few more days, but the end result will be the same! Patient dies before his time! Star Conflict is a perfect example on how you can botch once a superbly good game! Management changed, and with it, team as well and their ambitions, but the soul of the game was eventually lost! Here's why: - You lost too many of your (loyal and supportive) players! You also don't really care about promotion and don't do any real and active efforts on a proper scale to increase its current existing playerbase. - My Friend and Follow list is basically full, yet I only see 2-3 players online on average, the rest are basically gone! Problem is that basically everyone I know says the same thing. It's a Ghost list! - There is no incentive to play or even interest to play. Why would I? The resources I get, are getting destroyed! Parts that I need, just won't drop for me, unless if I trade and pay for them... (P2W). - Ships that are not broken and overpowered, but are pretty much balanced, are getting "ninja nerfed" in number of parameters, without even mentioning this in the patch notes. - Ship components that I need, won't drop, so there is no real reason for me to play, because of very low % chances. (System that is literally designed to exploit people's weaknesses and their gambling addictions.) - Promised content usually comes at a snail's pace speed, delivery is often postponed or even cancelled later. One such example: Shipyard's Laboratory. - You plan to release all ten Ellydiums' ships, but at the same time you are promising other content. Instead of focusing on a single active aspect, you're basically fragmenting your efforts on multiple areas... - Open Space rework - without any real community cooperation and input of informative nature, we don't even know what those changes are, and how will they affect players. (OS Launch tag price, monetization, possible changes to the Implant system, Ship Tree, etc.) - The rest of the stuff you mentioned above is pretty much the same stuff you kept saying for years now. (Nothing really new, just more of the same.) - Economic aspect, including Trading, is too aggressive and dependent now. It was meant to help players, now it's based only on GS-based system, where you basically must use it, if you wish to proceed normally. In short, illusion of progress is made, without revealing more specific features to players, at least before going into active production phase. Once those features are done in advance, it's not really community-based, but most on what developers think that community wants, often contradicting their wishes, at least from Veteran players. Future is not set out in stone! You have knowledge, but you lack understanding! There is no proper motivation and enthusiasm behind the Development team anymore, not any real commitment and passion to the cause, and no true loyalty anymore! Instead of curing a disease, you wish to prolong it and make it manageable. It's hard to admit your own failures, but refusal to learn from those is even worse!
  5. 4 points
    Please, read my post in its entirety! Listen, I am not actively playing Star Conflict anymore. There is no point, at least for now. I spent enough money on this game as it is. Won't pay more just for the sake of paying or grinding resources that won't drop to get other resources destroyed. Ellydium ships will be ignored, if need be, along with the game altogether, if it won't improve in the near future. That's a fact. Now, let's move on this update! Note: (existing major issue) The only thing that I need, and it just won't drop, are Instruction nanoprojectors. I do not get any drops, so it must be a bug. I stopped trying, since this game has become an abomination for me, because of this. About the patch 1.4.9: Legend: - = bad, + = good, o7 = perfect, O = neutral Bug-fixes and improvements: o7 All is good, even some unlisted "ninja" changes and visual improvements. Mineral's box: o7 A good choice for those who are lazy enough. Not really necessary, but welcomed! Dart & Gargoyle nerf: O I will not say that it was necessary, but it is understandable! Destroyer Static Shield/Barrier changes: (general) - New barriers look and perform worse than the old ones! (old barriers should only be erected 10-15% further from the ship, while you could increase their size radius by an additional 5%.) Explanation: New cool-down times are really absurd (practical use of heavy repair drones is now severely limited/impractical. For Federation destroyers, a static shield barrier is now almost worse than a heavy repair drone. If you ask me, all destroyer barriers should be adjusted accordingly. I know what I am talking about. In the last 5 seconds or by damage, barrier should start to fluctuate, so you know that it's almost depleted! Advice 1: (change the numbers and test them for 1-2 weeks) Destroyer Static Shield/Barrier: Tier III (R8): 50000 strength, duration: 60 seconds Tier IV (R11): 75000 strength, duration: 60 seconds Tier V (R14): 100000 strength, duration: 60 seconds Advice 2: (necessary, due to recent tweaks) Additionally, I would also include one thing: Rank 4 implant abilities that would also benefit a Destroyer. Rank 4 Empire - Destroyer Barrier size radius is 20% larger. Heavy Repair Drone also heals in a 20% larger radius. (not object placement point) Rank 4 Federation - Destroyer Barrier/Heavy Repair Drone now recharges 50% faster. / Ability to erect an additional shield/drone is now possible. (1 valid option only!) Rank 4 Jericho - Destroyer Barrier/Heavy Repair Drone gains additional 50% durability. /Energy consumption for shield/drone is reduced by 50%. (1 valid option only!) Ellydium ship nerfs: (general) - Explanation: Now that Ellydium ships are comparable to standard/premium ships, some rare items, especially Instruction nanoprojectors, should get ability to be obtainable through the Workshop. Maybe all items should have such feature now, since we already have all the ship parts available in the Workshop for the rest of them. This needs to be addressed also in the game's economy, the peoples, won't be focusing to grind/invest in them, since their power is now severely diminished/gone. Interest in them will also be lower now. Unique features no longer correspond and justify the high investment/grind required to obtain and fully develop one such ship. That should be reflected in the easier accessibility in the Evolution/Mutation Tree. However, we are restricted from moving on for a number of reasons - special module that require parts that can only be gained randomly, with Iridium, or the Trading System. Cost is enormous, if you combine all the possible factors. (Evolution) grind is overly excessive! Only Thar'Ga progression is now acceptable and fine - balanced. In terms of balancing, I think that lowering the Evolution/Mutation limit from 1300 to 1125, wasn't really necessary! Ellydium ships were supposed to be unique and slightly better. Now, they are just on par with standard ships, with their unique look and modules, but they're not really excelling at anything, well, just a bit. They are equal, which doesn't justify their cost, especially in terms of evolution upgrades in general, especially Instruction nanoprojectors! Advice 3: Best option would be that you add Instruction nanoprojectors item for some 'daily mission' that you can do in Open Space, etc., or a 'time-limited event' as well. Still, the option to craft [1] Instruction nanoprojectors item from [150-300] Alien composite block, [5-10] Enriched monocrystals and [50-100] Iridium, would be the best option to do. The rest of 5 evolution resources could stay only obtainable from random 'Evolution' missions as they are, or included like this, but with slightly different type and amount of resources. Maybe you could implement 1 additional container, which would only have Instruction nanoprojectors - Premium Xeno-Core container? Options: [1] Instruction nanoprojectors, [2] Instruction nanoprojectors,[5]Instruction nanoprojectors, [10] Instruction nanoprojectors. x5 bundle option guarantees 5 Instruction nanoprojectors. If you would do so, you could remove, or leave, Instruction nanoprojectors from the Premium Xeno-container. That would at least provide a possibility to progress normally, by playing in the game, while other (paying) options are still available to be used at any time for all players. Problem is in (evolution) progression of Ellydium ships, except Thar'Ga. The rest is fine, with the exception of destroyer modules. All of this should be addressed very soon, including all reported bugs that we discovered on the Public Test version of the game. Kind regards, Koromac
  6. 3 points
    The Jericho cruiser weapons tower was unlike anything else. Sergeant Nicholas Finigan had never seen anything like it. It was a half-dome, with several instrument panels and what could only be described as a glass coffin inside. The coffin occupied most of the tower's scarce space. The interior of imperial combat vessels was not particularly comfortable, especially compared to the chic felling of the Federation starships. But this... it was a completely different level of discomfort. Curved surfaces, sharp corners, broken lines. The gun tower of the Seventh Seal, it seems, was not at all supposed to have a person in it. Indeed, most of the ships of the Deceased were remote controlled. However Nick tried, he could not figure out where to sit, what to hold on and where to push. The cruiser was heavily vibrating — the recoil of kinetic guns and enemy hits ran along the hull of the entire station and the docked ship. With every moment, the vibration became stronger and suddenly... stopped. The next moment a powerful push followed. Nick collapsed face down. He closed his eyes in anticipation of a blow to the surface of the coffin, but there was no blow. Instead, he seemed to be frozen in a limbo, unable to understand where the top, and where the bottom was. For a second he thought that artificial gravity had turned off. But opening his eyes, he saw in front of him the outer hull of the Station, stars shimmering in the indescribable distance and approaching enemy ships. There was no gun turret, not even a viewing window. Nick realized with horror that nothing separated him from the vast expanses of space. He screamed, but there was no sound. He tried to breathe, but could not... He spent two minutes as a captain to die from depressurization. But there was no pain, no cold. Nick carefully put his hands in front of him and realized that he hit something. Slowly he began to push himself back. The next moment, the gunner felt as if he emerged from under water. Before him, the smooth surface of the coffin flickered. Nick was submerged in it up to the shoulders. The coffin consisted of some translucent gel, most reminiscent of jelly from an army ration. This gel was on his battered clothes, in his hair... and in his lungs. Nick realized that he was not breathing. He did not need to breathe. The gel supplied him with the necessary oxygen and extracted carbon dioxide. Something similar was used in cryogenic freezing in the Imperial Army. Gathering all his will, Nick sank back. Trying not to panic any more, he found a barely noticeable holographic screen. The symbols were unusual, but the weapons were always about the same. Here is the range finder, here's the crosshairs, here's the charge, here's the heating gauge. He waved a hand and the holographic screen came to life, obeying his movements. ‘Captain?’ - Nick clearly heard the pilot's voice. ‘Dariusz?’ — the gunner uttered the name and heard his voice slightly distorted through the gel. — We undocked. Going at suborbital speed. There is visual contact with the enemy. Three interceptors at 1 and 3 o'clock. It was an old system of orientation in space, ancient even for the Empire, but here... Nick quickly found the numbers showing the horizontal and vertical position of the guns relative to the hull of the ship. Before him there were values from two to five horizontally — the right side. But when he turned his head to the left, the image moved to the bow of the ship. His gaze literally moved across the cruiser's hull. Out of the corner of his eye, Nick saw the cable being pulled from the station meter by meter, as the panels where it had once been diligently laid came off. But it was the pilot's job to create such a distance from the station so as not to damage it during the jump. All attention was focused on the approaching enemies. He could clearly see them. Same as last time. Interceptors. With each second they were closer and closer. Dariusz led the cruiser gently, as if through a dense veil. We need to let them get closer... Nick clenched his fists and felt a slight resistance of the gel. Obeying this gesture, guns appeared from under protective plates of the seventh seal. But it weren't the familiar kinetic guns. Those were lasers. To hell with close distance, to hell with caution and to hell with these drones! The gunner did not even have time to rejoice — he immediately opened fire. A few seconds later, and together with the shields the guns of the Seventh Seal burned through the drone. It was literally cut in half. Two other opponents immediately broke the order and swerved in different directions. Nick released the imaginary trigger and sharply moved the barrels to the right target. The interceptor entered a nosedive, trying to escape from the cruiser's hit zone. The gunner shot several short volleys, pushing the enemy to the right, to the station. A series of flashes followed. The gun turrets were firing. The cross flow of kinetic charges from two points turned the drone into a cloud of debris in a matter of seconds. Where is the third? Red dots and numbers flashed on the display: nine to eight. Nick jerked back and his gaze was on the left side. He immediately saw the drone, spraying fire on the cruiser's hull. Another volley of the laser, the drone goes to the right, then maneuvers up and again disappears behind the hull. And the screen flickers with three more approaching targets. Nick restrained himself so as not to swear. He was alone and without the right implants. A person is simply physically unable to cope with all the weapons of such a huge ship. The gunner followed the enemy, trying to finally burn his shields. — Engineering compartment! Damage Report! — he yelled. The answer was silence. — Doctor! Do you read? — Yes. — Prepare to jump on my command. — Yes... captain! As the irritated voice of Al-Khali was silenced, Dariusz appeared once again: — I read strange indicators from the lower deck. — Which ones? — We're not alone on board.
  7. 3 points
    Risen from the ashes Tournament info: Risen from the ashes is a personal tournament. Organiser and judge — BoMzhelskii. Tournament date — 21 october 2017. Battles starts 16-00 UTC (19-00 MSK). No registration requred. Team autobalancer is ON. Positron cannon is FORBIDDEN. Tournament description: Map — Monolith Ruins. Game mode — Capture the beacons. Each player can take only one ship in slot — Phoenix. Tournament will last till 2 victories with players' rotation after first battle. Every victory grants for winners' team players a prize of 50 monocrystals. 100 monocrystals will be granted to player who won both battles. Перевод "мгимо финишд стайл"
  8. 3 points
    Dear players! Star Conflict development process goes on, and that is why we would like to present the updated development plan for our game. Take notice, that this document reflects only the major changes. In addition to implementing parts of the plan, we are constantly fixing bugs, introduce smaller improvements and tweak combat and economic balance. We also continue developing and assessing new and existing gaming opportunities. Check out new development plan for Star Conflict on our website!
  9. 3 points
    So, I have played a bit, I got to tier 8 and am working towards the Ricasso currently. I also made an alternate account because of wifi issues. On said new account, I leveled insanely quickly compared to my main account. I got to tier 6 within 4 hours, which I am pretty proud of, but since I improved my gameplay so much, I thought I might give some tips for newcomers. Forget everything you think you know about shooters. Star Conflict is fairly unique in that it has fully 3-dimensional gameplay; FPS experience is almost worthless, although games like Warthunder and Star Wars Battlefront have similar enough gameplay. Figure out what works for you. Almost every ship is useful in many situations, although roles like Tackler and Guard are somewhat specialized in what they do. Certain roles are harder than others, but they are all fairly well balanced, so all are valid. Try all of them, see which ones work for you. Practice. You need to practice several things: 3 dimensional movement, shooting while moving, close quarters combat (preferably in a frigate), knowing what to use at a given time, and how to best utilize your primary ability. Interceptor tips Interceptor is probably the ship type that requires the most practice, so practice everything. Interceptors are not designed to slug it out. Even in an interceptor vs interceptor matchup, you need to stay moving all the time. Avoid enemy fire instead of taking it on your shields. If playing in a group or in a team battle, interceptors should be the first ones in and the first ones out. If you die, your team loses not only a player, but quite a bit of utility. Close combat is very important. To be able to take out frigates in a 1v1, you need to use encircling tactics (circle around the frigate so that you are behind it and on its bottom). Always be ready to rotate or do a flip against an enemy that can possibly outmaneuver you. Always keep your enemy in sight, but out of their sight. Especially against other interceptors, you must always be the one behind or below your opponent to ensure victory. Similar to tailing an enemy in Warthunder. Covert ops: Not very good in a 1v1. However, against destroyers and frigates, you have a clear advantage, because if you have the plasma web module and tactical nuke, you can shred them into swiss cheese. Recon: Never stop moving. Hit and run attacks only. Your job is to spot enemy ships and provide intel to your teammates. ECM: Draw enemy fire and stun them so that other ships can finish them off. I will try to play these more in the future because I don't have much experience with them. Energy regeneration is key in interceptors, because your modules are that much more important and you will be constantly boosting. Frigate tips Keep your distance. Against interceptors you must always keep them in front of you to make sure they cannot encircle you. Frigates are definitely designed to slug it out. You are a flying fortress of doom. Act like it. LRF: Stay around 6000 meters away from the bulk of enemies. Do take a couple seconds to check your surroundings between shots to check for cheeky recons or tacklers. Engineering: Your strength is in team support. Always stay with a buddy because literally anything can outmaneuver and destroy you. Use your buffs to help out your teammates, make sure they are healed up and ready to fight. Guard: You are a tank. You don't need to move around much, but always stay near your allies to protect them. That is your job. Invest in better shielding and speed. Energy regen is important, but much less important in frigates. Fighter tips Very versatile, very powerful in 1v1s. Don't attack the bulk of the enemy though. Make use of both your damage potential and your pretty decent health pool. Very powerful in medium range combat, but long range you will get sniped by frigates and close up you will get destroyed by interceptors. Keep your distance, but not too much. Gunships: High firepower. Self-explanatory. Tacklers: Use for taking out interceptors or frigates. Your invisibility will let you sneak up on an interceptor, and your debuffs will help when killing a frigate. Use your sentry if you are anticipating a 1v1, save it if there is a team fight. Your debuffs will keep interceptors from running away, so use them liberally. Command: Use similarly to guard frigates. Stay at the frontline, although be a bit more reserved than a guard would be, because you need to keep buffing your team. Avoid using Gauss cannons because they will severely limit your frontline capabilities against other fighters and interceptors. Definitely invest in shield regeneration. Power regeneration is somewhat important, but it goes second to shield regen. Economy Tips Save your credits. You need ridiculous amounts for ships starting at tier 7, so make sure you always have a stockpile. Don't bother using your materials on anything until you are ready to start the manufacturing life. NEVER EVER SELL ANY MATERIALS. Especially ship parts you get from leveling up factions. Take every chance you get to get more resources. If you get an offer to get a package of materials, get it. Being a hoarder is a good thing in this game. Please, please don't get the Palome. You need to save those materials for better ships. It's not even that good from what I hear Open Space: Open space is not extremely useful for beginners, but it is very useful later on in the game or even when trying to build a stockpile of credits Start at Ellydium base. Its missions start out by giving you 250,000 credits, which is a large amount considering they are not too difficult. Use a fighter if you can. Frigates and destroyers are pretty useless in open space, purely because they are too slow, and interceptors have only 3 cargo slots and very little survivability. Don't challenge alien ships. They will destroy you easily at the early levels, and even at my level some will kill me very quickly. Don't challenge any enemies for that matter. They don't drop much, and they will often take away half your health bar if you even manage to kill them. If looking to get synergy, do all of the daily faction missions for open space. They do take some time, but they give pretty good rewards. Certain activities are good for certain things. Open space is good for getting high amounts of credits without endless grinding Co-op is good for farming materials and some credits, although the synergy gains are pretty slow PvP is good for improving your general game sense as well as getting synergy PvE is pretty good credits and synergy, although it is less efficient than grinding Co-op Special operations is kind of boring in my opinion, although it is good for getting iridium if you need it for some reason Probably the most important tip: Don't give up. If you are going to dedicate time and effort to this game, you can't let losses discourage you, because as you gain experience, you will move up the food chain and eventually you will be the one crushing those Aces that you used to be one of. When you lose, never, ever blame your team, because most of the time the people that do that are the weakest link in the chain, and you know what they say. A chain is only as strong as its weakest link. It's fine to be the weakest link, but don't be salty about it. Second most important tip: Community. Be nice to people. This may sound a bit clichéd, but it is a necessity. There may be toxic tryhards out there, however, most of the Star Conflict community is nice. Make some friends. Join a corporation. If you are feeling left out, you are probably doing something wrong. Good friends will help you out if you need a boost, and you should help them out when they need a boost. Same goes for members of a corporation. You are part of a community. Act like it.
  10. 3 points
    Hello this is my creation and shout out to my friends that helping me to create this Fanart" , and we create another alien rech weapon , also we name the destroyer "Eyr'Thork'Ga" for some reason xD
  11. 3 points
    Very unpopular opinion: I actually think that the last few patches headed the game in the right direction, at least balance wise. Major imbalances have been resolved and even the latest ellydium ship, while being very strong, isnt massively imbalanced as the other two before. Destroyers are more in line with the rest of the craft, even though the gravi lens is still very irritating due to its long active time and friendly fire pull. Standard Jericho ships have gained increased defences and many basic weapons have been improved. My suggestion about the friendly of slowing/energy draining missiles has been implemented and buffs and unique features for standard ships have been announced. I get the impression, that damage control is happening, which is good. I am looking forward to the next additions to the game. Keep it up! (Please insert shitstorm below)
  12. 3 points
    They did (first quote anyhow), and I took the time to search for it, because I'm sick of you and others constantly defending the devs when their game is going to xxxx and has been doing so for the past two years. OS rework should have been a month or two after it was released, when their figures told them very few people very using it anymore. Instead they chose to develop OP destroyers and alien ships that all the russian wallet warriors and niripas enjoy abusing, in order to maximise income (before nerfing them once everyone complains sufficiently for a few months). Annoying and milking customers is an unsustainable economic model. As for this dev blog, well there's nothing surprising in it. We'll see what comes but I'm not hopeful.
  13. 3 points
  14. 3 points
    I am not sure you are aware, but here it is: This is a role based PvP game, where a) Your opponents are actual, live players that do wan't to win b) Due to a role based game play certain roles/builds/equipment do better vs certain roles/builds/equipment in certain situations. When you take both into account, there is no such thing as "I wan't to play what I like whenever I like and expect to win as often as those that capitalize on strengths and weaknesses of the game", this is why we have 4 slots, and if you want to have a chance of winning you must utilize that basic mechanic given to you, because if you just going to polarize yourself into some single ship, "because that is the only thing you like" you are going to have a bad time, the opposite of fun for what you play such ship.
  15. 3 points
    I built a waz'got, since I'm such an engie fan. Got it to level 8 straight away after spending about an hour figuring out how the xxxx levelling system works. First game I got 11 kills and top score, second game got 9 kills and top score, third game got 10 kills and top score. Considering I'd never flown it before, that's rather ridiculous and especially for an engineer... It has the speed, maneouvrability and DPS of an empire gunship, with the tank of a guard, and the tools of an engineer. It just makes all other factions totally irrelevant, just like thar'ga and tai'kin. Why is it that every single alien ship that comes out is crazy OP and then progressively gets nerfed after a few months, once everyone has one? This game development model is crazy and unsustainable in my opinion.
  16. 3 points
    Daily Screenshot! Have a nice week everyone!
  17. 3 points
    i feel like it would be interesting if we got more missile slot items for destroyers, possibly a support or attack option, to make destroyers less monotonous and give destroyer pilots a feeling of choice when they first make their destroyer, some ideas are: -torpedo (attack) launches an unguided torpedo, high damage multiplier based on target size, best against destroyers (torpedo is like the ones in conquest and can be shot down) -"forward base" beacon (support) on activation a station is spawned which allows allies to spawn on its location, (allies can select a beacon off of the map, selecting a beacon spawn delays respawn as if the user was in a destroyer, actual destroyers cannot spawn on the beacon, long cooldown, beacon can be destroyed or even hacked) -re-arm (attack) completely stuns and immobilizes destroyer for 5 sec before reloading all active modules, (long cooldown) -secondary shield (defense) while active, uses energy to block damage, (toggled, low efficiency for damage to energy ratio 1 energy per 5 damage or something) -WL-13 pulsar (support) toggled, while active drains energy to heal nearby allies
  18. 3 points
  19. 3 points
    Daily Screenshot! (a bit late sorry!)
  20. 3 points
  21. 2 points
    hi there! i made this topic for those who like to photoshop some nice screenshot in game and would like to share them, so feel free post them here! i'll start with some few i've done, i hope you'll enjoy them!
  22. 2 points
  23. 2 points
  24. 2 points
    No Tillo=no fun No Tillo=no NASA
  25. 2 points
    Suggestion: Add Heavy Charging Drone/s to all destroyers. Statistical data: Type: Expendable drone Ship type: Destroyer Allowed ranks: 7-9 / 10-12 / 13-15 Drone durability: 900 / 1200 / 1500 points Drone active time: 40 seconds Shield recharge: 185 / 215 / 245 shield / 1 second After launch, the drone starts recharging 185 / 215 / 245 shield points per second on a destroyer, or the most damaged nearby ally in a 300 meter radius. Optional: If shields are already at the maximum capacity, (base) energy regeneration rate is increased by an additional 10%. Federation Destroyer - Sirius can deploy one additional Heavy Charging Drone. Rank 4 Implants can also affect Heavy Charging Drone. Complementary suggestion:
  26. 2 points
    You devs must promise me and the players only one thing. That you will make all of the assets and development tools public so that a new developer team can take over and try to bring it back to life. I know it's not even in your scope right now, but that is my only wish. "When it dies, pass it on."
  27. 2 points
    Le printemps est pour les mariages. Avec un oeil pour des motifs complémentaires, des coupes attrayantes et un style élégant, le style Michelles est une joie All-American. Pour émuler Pams charmes vampiriques, il vetement bébé mickey est préférable d'aller plus grandes grandes pierres précieuses, plus gros colliers, plus grand tout et en cas Pams plus grand signifie toujours mieux. Should vous être intéressé par une touche antique qui est un peu plus répandu dans la fête de mariage, puis accents de bijoux complémentaires pour la noce et les palefreniers hommes est le chemin à parcourir. Minneapolisvoici dans les coulisses dans le processus de conception : Stephanie Lake conception antique de euro disney france, nacre, turquoise et cabochon-set, gold-lavés fringe, et avec coeur-surmonté starburst flèche, 1 695 dollars, et le portrait d'Infanta Velázquez Maria Teresa il ArtsMasterpieces inspiredCourtesy Minneapolis Institute of par le Caravage, Rubens, Titien, ainsi que de combinaisons de Velázquez d'armure, et un chariot de dorés sont parmi les trésors présentés dans la maison de Habsbourg: rarement vu les chefs-d'oeuvre de l'Europe Greatest dynastie, une exposition itinérante de faire sa première mondiale ce week-end à la Minneapolis Institute of arts.Un Lane Disney Sac De Shopping Pliable Stitch Peluche Tsum Tsum à Prix Abordable feux de route, vers 1968, est d'environ 200 $. et niché dans une arcade à proximité de l'Hôtel Continental, la CUA Hang Sach Book Shop propose un fascinant, bien que le moisi, variété de livres américains. Hudson estate-collection bijoux - le plus important dans l'état de plus de 15 ans, M. Repurposes Schafhauser objets trouvés en boutique disney en ligne et d'une manière qui leur apporte dans le xxie siècle sans renoncer à la beauté de leur passé. Habsbourg étaient une dynastie riches de l'Europe qui a été au pouvoir de 1400 jusqu'en 1918, lorsque la Première Guerre mondiale a dissous mcqueen jouet le German-allied Empire austro-hongrois.www.fr-disney.com/ Ces tee shirt disney coûtent de $10 à $30, selon le magasin et votre goût 14 carat d'or est le plus cher et aussi la plus populaire; les autres sont l'acier chirurgical, quelquefois incrusté d'or. L'été est le temps de vie décontracté, et vos accessoires devrait emboîter le pas. Comment a un sens du lieu influencé vos deux dernières collections, Bollywood et Vénus. Bien sûr, cela ne veut pas dire que les bijoux fabuleux est hors limites. Pour ajouter encore plus de flair, essayez peluche pluto disney store superposant avec l'été Glowing Ember Necklace. Vénus est mon quatrième collection, puisque j'ai commencé à travailler dans des collections. Lane, qui voit souvent de telles pièces au prix de 2 000 $. Lane a commencé la fabrication de bijoux de fantaisie en 1963.
  28. 2 points
    Really not sure why they even included this line lol
  29. 2 points
    This is genuinely terrifying: Can you please not pay to access a game mode we HAVE to play to progress?
  30. 2 points
    - Prepare the jump now! Dr. Al-Khali was literally roaring, but Dariusz, the Jericho pilot, paid no attention. His gaze was glued to the monitor and the sixteen flashing dots that were approaching the station. If at least one of them reached the station's surface — there would be victims. Considering how many people huddle in narrow corridors... there would be at least dozens of victims. It seemed that Sam understood this better than anyone else. The mechanic girl lowered the circular saw and released it from her hands. It fell to the floor with a crash, but no one even shook. ‘We will demolish the entire seventeenth sector and everyone in it if we jump now, do you understand, Doctor?’ — Sam's voice was soft but sure. ‘The leap will free up so much kinetic energy that everything around...’ she paused for a second, ‘we need to undock first.’ Then we can fly to a safe distance and... ‘Safe !?’ — ‘Al-Khali looked at her with unconcealed contempt — we are their number one goal! And we do not even have working shields!’ Sam crossed her arms over her chest. The doctor's aggression had obviously hurt her. With another malicious look at Albert, she turned to Dariusz: — Are they going to attack their shrine? The servant shrugged and nodded. — For the sake of preserving its holiness. Red stripes flashed on the holographic screen, which evidently indicated the station's kinetic gun salvos and return fire of the drones. Several points went silent. The gunner half-heartedly watched this terrible view. He was focused on the audience. ‘The Seventh Seal Generator feeds the guns of the station’ — Nick finally said. ‘Undock or simply turn on the shields — and they will stop shooting.’ ‘It's up to you,’ — said the Jericho, looking at the Gunner for some reason. ‘You're the captain now’. Nick was taken aback. — What do you mean? ‘Dr. Al-Khali himself called you sergeant.’ — It looked like the pilot would begin to read the sermon again. ‘And this ship, whether or not it's a shrine, is docked to the Imperial station.’ Our books very clearly describe this situation. You are the senior in rank. ‘Actually...’ the doctor began, but Dariusz interrupted him, clapping his claw loudly. The doctor noticeably shuddered. ‘I'm the only one here who can sit at the neurotower.’ And I will do what the captain tells me. More than half the points on the monitor have already disappeared under the onslaught of the station. But the next second, even more fluttered at the edge of the screen. Nick did not need to count to understand — now there were 32 drones. Gunner was slowly becoming aware and along with it, a wave of icy fear swept over his body. If he understood correctly, not only his own life depended on his decisions, but the life of everyone who was at the station. The time was running out, but he could not act blindly. — Is this tub armed? Dariusz clearly did not like the word ‘tub’, he cringed, as far as his facial implants allowed: — Yes, but the guns will have to be managed manually. Perhaps it was worth respecting the ship to gain the assistance of its pilot. ‘How strong is the hull of... the shrine?’ — Without shields... against four light opponents... — Dariusz counted — the hull should survive for two, maybe three minutes. For thirty more seconds we will be able to deal with the primary depressurization. If there are more of them — there's no point in even counting. — How is the cruiser connected to the station? — Nick turned to Sam. — A gateway and a standard high-voltage cable. — Is the cable strong? Flexible? The mechanic nodded twice. The roar spreading through the hull of the station reached the seventh seal. The floor shook beneath their feet. — This is madness! The doctor could not restrain himself. ‘They'll kill us all!’ We have to jump right now! And not argue about the cruiser's parameters! — Shut up and find something to do — Nick growled. — I will not participate in this adventure! — Albert yelled. — Then you have two minutes to get to the station. We will undock. The pilot intervened: — We'll need an astronavigator — he said dryly, and then turned to Nick: ‘Do you take command?’ Sanctity reverberated in his voice, and Nick felt the full responsibility of the moment. His answer would determine his future destiny. — Yes. — So be it. — With these words, the Jericho headed, apparently, to the pilot's cabin, but before he left the room, he stopped and pointed his claw at one of the corridors — the gun turret was there. The gunner turned to the mechanic: — Sam. Dock only with the gateway and mooring. Do not touch the cable. We will take it as much as we can. When you're done — run to the engineering compartment. Through the excitement the girl managed to smile: — Yes, captain! This even sounded somehow pleasant. Captain. If they survive, Nick thought, he would not even mind being called that. The mechanic, meanwhile, picked up her saw from the floor and rushed towards the gateway. Nick had already moved toward the gun, but stopped next to the doctor. He stopped at about a strike distance. The doctor looked at the gunner's eyes. Not a muscle moved on his face. — My knife — Nick said, holding out his hand. Then he added: ‘Please’
  31. 2 points
    Suggestion: Rank 4 Empire: Destroyer Barrier and Heavy Repair/Charging Drone requires 25% less energy and duration time increases by 25%. Rank 4 Federation: Destroyer Barrier and Heavy Repair/Charging Drone recharges 25% faster with the ability to erect one additional Barrier or Heavy Repair/Charging Drone. Rank 4 Jericho: Destroyer Barrier and Heavy Repair/Charging Drone is 25% more durable. Heavy Repair/Charging Drone effect is 25% stronger. Complementary suggestion:
  32. 2 points
    Name: Complex System Regenerator Type: Passive Hull Module for Destroyers Tooltip: As the ship slows down, repair drones are released by a modified ship bay to repair destroyed modules and other structures. Reaches maximum repair speed at <10% of maximum flight speed. If all modules are completely restored, the drones begin to repair the ship's hull for 150p/s.
  33. 2 points
    We need that sale in bulk/stack option and user defined prices, this is going nowhere...
  34. 2 points
    I think the waz is pretty balance, it's just the gravi-wave that might need a tweak but it the only viable defensive module the ship have. If it get nerf in the wrong way, the waz'got will be extremely vulnerable, right now the only thing I see is reducing the push speed to something like 500m/s and make the wave stay active longer for example
  35. 2 points
    Ok but I love seeing destros flying away at 1200m/s and smashing in to a wall.
  36. 2 points
  37. 2 points
    I fear the day the perma-cloaking perma radar jamming ellydium tackler comes out, it's gonna be so overpoweredly stealth it doesn't even have a texture, not even in the hangar.
  38. 2 points
    Why make them that rare to begin with? Its kind of like the hotdog dilemma. You buy a 8 pack of hotdogs but have to buy 2 6 packs of buns even though you only need 8 buns. Its a rip off marketing scheme that is very frustrating.
  39. 2 points
    Patches like this are exactly the reason I am no longer playing. I was hoping for a positive change, but.... nerfed more than buffs as always.
  40. 2 points
    Hello This update realy suck, I don't like this nerfing ships that you did now, you are way to late with this. Like 10 months to late. Since I like to use fighters and interceptors my favorite ships in this moment were Tharga and Taikin. So I really realy realy realy realy don't like this update. Targa is now more then 30% worse then before. The way you reduced points for next level upgrade is idiotic. I don't mind that you reduced 175 points from before but how you did it. It would be way better and interesting if we players who actually play this game could set level of ship and then chose upgrades-moduls like we wish until max points. Now I'm forced to pick some upgrades from low rank (to get points) that I don't like just to get to next level. Did I tell you that I don't like this update? Did I tell you that what you did is realy realy realy bad? regards ps; you are (still) doing something wrong since u have less and less active players and patch like this don't realy help. Perhaps it would help that you reduce waiting time for PvP or PvE game. Ofcourse it would be also nice if we get in game before captain was killed in com.recon. Or before it was -30 or +30 kills for one team in survival. Ah and detonation is also great when you are waiting to enter game and you can watch how bomb is delivered to final station. I realy think if you repair this things it will help game much more than nerf-updates like this, Oh one more thing, I hope you like my honest opinion and will rethink what I told you.
  41. 1 point
    sounds fun i'm in for those who need it: 5:00 PM (17:00) Paris Time = 3:00 PM (15:00) UTC
  42. 1 point
  43. 1 point
    Translation: A: Ariane thread is hard B: Iridium is hard to get C: RNG shouldn't be a thing
  44. 1 point
    daily screenshot! -->you can still provide me screenshot in ultra settings taken in battle hud off!
  45. 1 point
    rumors have it that after the success of ellydium craft "waz'got", engineers in the federation decided to get a one-up on the alien technology with their own station. It is theorized that this is in the works and the federation plans to sneak it past the corrupt UMC clearance system during the influx of equipment. alright so my plan is for an "octopus battle station", it's stats are identical to that of the waz'got battle station except for it's upgrades, which i have customized wherever possible Stage 1: Weapons (when weapon has not been picked an assault rail gun-like device is the main weapon) Default: a long range "halo" launcher-like weapon Option 1: an eclipse launcher with long range (only shoots at enemies when there is nobody in range who needs hull, focuses on ally with least hull) Option 2: a close range kinetic shotgun Option 3: a mid range thermal beam weapon Stage 2: Alpha Module Default: the station shoots down 1 missile every 3 sec Option 1: station repairs itself for 200 points per second (same as waz'got station) Option 2: station receives 35 points of resistance to all damage types (same as waz'got station) Stage 3: Beta Module Default: enemies within range of the station lose 3% of their shields per second Option 1: repair ally hull by 225 points per second (same as waz'got station) Option 2: repair ally shields by 300 points per second (same as waz'got station) Option 3: allies within range regenerate 70 energy per second (same as waz'got station) Option 4: a bastion shield around the station with a 1km diameter, 10k health, regenerates 500 health per second, if destroyed, then the shield does not reappear until it is back at full health, (shield can be repaired by shooting station with shield repairing weapons) p.s. if it wasn't clear, this would be released with all the other modules in the standard ship mass rework, and the "corrupt UMC clearance system" is me talking about the developers Au revoir!
  46. 1 point
    There is an implant to counter that. Making kills in ECM is no art. Actually making kills is not the goal here, it is to win. Ergo, you should take the ship your team needs in order to achieve victory. A destro has many times the survivability, of any other class. naturally it should be an investion in cost and avaliablity. There is a situation for every ship, you just need to understand that a destro is not a solution for anykind of problem anymore. It needs a team, because it's a supressor. A destro can force the entire enemy team, to reposition, providing it has a team to make something out of it. Fact is, most of the games are small nowadays, and if there is objectives, chances are the destro might not be the right choice to take into the fight. Anyways, looking forward to meet you ingame again
  47. 1 point
    simple request, the default weapon "battle laser" on that waz'got battle station is in my opinion one of the best options and would be great as a permanent option, it is accurate and has great range, please make "keep battle laser" one of the stage one upgrades
  48. 1 point
  49. 1 point
    Pilots! We have found technical problems that affected the stable operation. The cause of the problem is known to us and we are working on fixing it soon. Respectfully yours, Star Conflict team
  50. 1 point
    Or like a super-drone that has a small shield and guns and engines and stuff. That'd be epic. I hope the Elly LRF has an RC-drone specmod.