Leaderboard

  1. WolfKhanGeneral

    WolfKhanGeneral

    Space Explorer Beta


    • Points

      233

    • Content count

      1,371


  2. millanbel

    millanbel

    Mercenaries


    • Points

      54

    • Content count

      5,516


  3. g4borg

    g4borg

    Mercenaries


    • Points

      52

    • Content count

      2,603


  4. Swifter43021

    Swifter43021

    Space Explorer Beta


    • Points

      25

    • Content count

      2,626



Popular Content

Showing content with the highest reputation since 04/12/2017 in all areas

  1. 12 points
  2. 6 points
    So, any resources that I may get are now destroyed automatically because now the game has arbitrary and ridiculous limits on what you can save, this game is going downhill in a major way now, the player base will fall off if this "limit" isn't removed. I really can't believe the developers are willing to kill this game, but that is how it's looking....
  3. 5 points
    I loved this game but damn. It's impossible to advance or get any of the new content (with exception of Vulcan Cannon) without buying/spending GS now. Due to random containers dropping everything but what you need, you are forced to use the awful market system. There is no way to trade parts or items without using GS. Mininum GS prices for the market are prohibitive. Event items aren't even guaranteed for people who play a lot any more. Namely new specmod items that don't drop from their containers that cost an insane amount of Iridium. The game is one huge useless grind. You can't advance or gain currency besides credits outside of T5. (Or your maximum playable rank.) Vouchers are now only actually obtainable in OS from super rare drops. OS is useless and gives no useful rewards now besides impossible escort mono missions. Mysterious Containers don't exist any more, or are no longer accessible, even with the Spatial Scanner GS item. No ways to get GS in game any more without someone having spent money, even though it is now supposedly a "market currency" that "can be obtained without paying". (Lies.) All the new stuff is of limited availability, so players who actually have a life will NEVER be able to get them without paying. JUST MAKE IT A PAY TO PLAY GAME FOR FxCK'S SAKE. UNDO ALL OF THIS NEW MESS AND LET EVERYTHING HAPPEN WITH CREDITS. SELL AESTHETIC ITEMS FOR REAL MONEY.
  4. 5 points
    I came up with a proposal of how to further enhance the trade feature and provide a possible long-term solution on the game’s economy and a viable in-game store suitable for both parties. The general idea would look like this: The trade we all know now moved into the store tab listing all sale offers from every player in the game and not just a specific chat server. How does it work? Simple, no need to contact the seller nor buyer thus making the whole trade much faster and more stable in prices. All a buyer needs to do is write down the first word of the item he/she is looking for and it would list all the sellers and their prices as shown above. The additional sort feature would be used to sort through prices, from lowest to highest or from oldest to newest (in case if someone wants to wait for a better short-term deal). Chat trade Moving the feature into the store tab does not mean it should be removed from the chat. The chat trade would be used to trade only common building materials in real time like osmium crystals, computing chips, metal blanks, graphite plates, pure silicon, screened batteries and processing blocks. The transactions should be done with credits making it a high flow of basic building materials and credits negating the credit overflow most people experience and making it a normal currency again. Players that prefer modes like PvP/PvE would interact with players fond of Open Space and mining providing them credits that they are usually lacking from that mode whilst offering the basic materials in return that the other party lacks. Reworking the GS->Credit conversion would provide extra profit and could be convenient for players too. Chat trade should be limited to 3-5 trades a day with a maximum of 100 units of building materials per transaction. Limiting the inventory to 999 units per item would be preferred in this case so the whole deal doesn't go sideways. This would eliminate the need of having basic building materials in the bundles, reworking the price of each bundle slightly to be more appealing to the masses and more likely make the players/users buy it regardless of financial background, not to mention more satisfied. The randomness can still be a part of the bundle store with this without much negative backlashes. The store The store would have resources like monocrystals, xenocrystals and ores like beryllium, neodium and electrum because, why the hell not, you need profit to develop something dude. The store would seem like a convenient option since there would be no other material involved in the bundles other than the variations of the rare materials everyone needs. Long-term changes In the long run, making the basic materials tradable via credits would negate the overflow of credit gains and make that currency more valuable and it would lower the stress of gathering them and leave a more appealing (positive) game experience in the very basic form of the game. Moving the trade we have now with gold standards into the store tab and listing every sale offer with some kind of a filter would make it a lot easier and faster for players and more profitable for the company due to tax on trade. Another variation of the same idea would be implementing the trade as seen above in the picture, making everything tradable via gold standards and reworking the bundle store by pulling out the common resources making it more appealing to buy. The common resources then would be a thing of trading, making a massive profit due to taxes on GS. Limiting the inventory to 999 slots per item would be useful to deny any massive influx of materials and general economic chaos of any kind.
  5. 5 points
    Are you guys tired? Tired of Tharga chases that end in death as soon as their actives reload? of those downright annoying shipbuilds with no purpose if flying solo like the tackler long range gravi beam that just slows you down for no particular reason? of PvP games involving 20+ players where only 2-3 score big and the rest are imitating dead walruses at spawn with their guards? of survival on repeat whilst trying to play something you actually like and never getting a chance to do it? of those small loopholes and players exploiting them as if they are not decent/good enough so they have to do it to score? of PvE being a swarming mess with the latest buffs implemented in the only way so it's neither difficult nor enjoyable? of players that came all the way to rank 15 without at least a basic knowledge of the game and its mechanics? of trying to score that first win of the day in the first couple of hundred battles today and fail? Well, i got a bit disheartened by more than just this to say at least, so what i have to say is this: Join me in my Open Space stress free sessions every day where you can get synergy, materials, credits and much more for the same time but with more fun and enjoyment of having a decent wingman to talk to and shoot stuff together. It's a multiplayer game so why fly solo when you can fly yolo, with yours trully ORCA1911 PS check this out if you're interested or have doubts about this :D
  6. 5 points
    I have a problem. I can't upload my video :
  7. 4 points
    s more and more item been add into the trading system, the ”chat yelling“ trading system is really out of control. at first, we been told the trading system in this way may increase the communicate, seriously anyone get any friend from this "yelling trading system“??? The trading system we want: And the trading system we got:
  8. 4 points
    - T4 R12 prems and below cannot gain loyalty from missions due to not being of 'max rank' (R15) as they previously could; despite having a +20% loyalty bonus. You must now play non-premium ships to gain those rewards. - T4 R12 prems and below cannot claim mission rewards due to not being of 'max rank' (R15). Despite the purpose of premium ships being to gain more rewards, not less; they gain zero. You must now play non-premium ships to gain those rewards. - Research amounts to a 95-99% reduction in loyalty gained on premiums, the purpose of which was to upgrade modules, for which they are now worthless, except T5 R15s. - Premium +2 cargo spaces are now irrelevant, as Iridium, Monocrystals and Blueprints no longer drop in Open Space as they once did. May as well have zero extra cargo spaces. - Premium ships used to gain 100% 'free synergy' prior to launch, then reduced to 2x 10% and increased to 2x 20%; equivalent to a 60% reduction in 'free synergy'. - Premium ships are now out-performed by 'unique' and Ellydium ships in almost every category, tier, and rank. Especially at R11, which take part in both T3/T4 games. Essentially, premium ships have been reduced to +20% credit gain (the most common currency). The only rewards which remain are on the most expensive of premium ships, T5 R15. All other perks have been incrementally stripped from them over a 3 year period. Only 1% of system messages include premium ships, which is an indicator of their current value. I plan to amend this post with further information, but I just can't be bothered right now. Furthermore, I toned this post down, because if you wanted my actual opinion on this matter, it would have resulted in a demotion of my forum account. Worthless, Obsolete, Ancient, Dilapidated, Junk - Use whatever term you wish to describe them.
  9. 4 points
    Yeah it was designed to make a stalemate and cause you to self destruct.
  10. 4 points
    Wolfkhan... does not know how to build ships. He obsesses with high shield regen for some reason. That might work in 1v1, but in a 12v12 game there's no chance. And there's not much a tackler can do against a shpt that can reverse time. I've not met many of them so far but the ones I have met seem quite strong. I just hope the buff to the tackler modules to prevent teleporting will be sufficient. We'll see.
  11. 4 points
  12. 3 points
    Star Conflict 1.4.4: Legacy of the ancestors Cryptogram BRIF12-122047 From: United Mercenary Centre To: all@star-conflict.com Subject:Lost Technologies Pilots! Leaks of so-called ‘lost technologies’ continue. This time, parts of the legendary Spiral and Endeavour ships, carefully re-created in accordance with blueprints and technology extracted from the special archaeological expedition to Erebus system, hit the black market. UMC internal security is extremely concerned about the leaks of such sensitive and important information. An investigation has been launched. UMC Administration Spring Marathon We congratulate all pilots with the beginning of spring and spring holidays. For the spring break season, UMC offers a huge number of bonuses and discounts! Star Conflict team congratulates pilots on Victory Day of the Great Patriotic War! In honour of the holiday, we have prepared a gift — special colouring scheme ‘Star Camouflage’ and a unique sticker ‘St. George's ribbon’, which will be available to all players during the Victory Day celebrations from May 8 to May 10. To do this will need to go to the ‘Bundles’ tab and select ‘Victory day’. Ships A special expedition from the Erebus system provided UMC with all the information received. We remind you that the expedition was engaged in excavations of the ancient object ‘Spot’, found in the asteroid belt of the star system SY3176-GIII-A4. The discovered ancient object turned out to be a repository of old tech from the times of humanity's stellar expansion: weapons, vehicles, modules and terabytes of project documentation. Deciphering all of the data will take some time, but the unique legendary ships Spiral and Endeavour are available to all pilots right now. Spiral Modular ship Main module class:Engineering frigate Additional module class:Interceptor Allegiance: Empire Rank: 10 The space combat system ‘Spiral’ is the only representative of the legendary modular system of combat starships developed during the early stellar expansion of mankind. Blueprints and technologies of the unique modular system were lost during the formation of the Empire. The combat system has perfectly proven itself during the battles with the Revenant Order in the days of Direktorium. The system consists of two combat modules that can function as a single unit, or separately. The detachable module can temporarily become a full-fledged interceptor, and then reconnect and use all the capabilities of the frigate. Blueprints and technologies of the ‘Spiral’ system were lost at the end of the XXXVI century. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus. Special module: MiG-105 Undocks the MiG-105 ship, ensures its invulnerability during the first seconds of the flight and transfers control to it. The carrier vehicle explodes after undocking. When the effect ends, it calls a backup carrier vehicle. Overheating laser Type: Thermal weapon Mounted on: Spiral This weapon's projectiles are capable of speeding up the heating of enemy weapons. Plasma Blaster Type: EM weapon Ship type: Frigate (Engineering) Powerful electromagnetic weapon. Shoots exploding plasma charges. Active module ‘Invulnerability Projector’ Type: Active module Group: Engineering modules Mounted on: Spiral Makes the carrier and the ship of the chosen ally temporarily invulnerable and restores its shield. Active module ‘Hyperwarp jump’ Active module installed on the detachable part of the Spiral space system. The ship becomes invisible and jumps forward. Invisibility can not be disabled for a certain time. ‘Shadow’ mine Mounted on the detachable part of the Spiral space system. Places a mine with invisibility module. Activates when trying to get away from it, or on a timer. Quickcharge system Type: CPU modifier Mounted on: Spiral Accelerates recharging of active modules, increasing their power consumption. Endeavor Class: Guard frigate Allegiance: Federation Rank: 10 Guard frigate ‘Endeavour’ looks like a legendary ship from the first steps of mankind in the exploration of outer space. The ship was widely used since the middle of the 27th century during the ‘religious wars’. It proved itself well in the battles with fanatics of the so-called Fringe — the same organization that became the foundation of the church of believers in the Signal. It was ‘Endeavour’ that became an experimental model to carry the famous ‘Jumper’ — the first model of an interstellar engine of ultra-compact size. Blueprints and technologies of ‘Endeavor’ were lost almost immediately after the adoption of the ‘Frontier Decree’. They were rediscovered in the special facility of the ‘Spot’ object, found in the asteroid field of the star system SY3176-GIII-A4 by a special expedition from Erebus. Special module ‘Accelerating Shield’ Continuously deals damage to enemy shields, while the speed of recharging the module decreases for each opponent. When the module is activated, the ship receives additional resistance to all types of damage and a bonus to ship speed, which gradually decreases within a few seconds. Compression railgan Type: EM weapon Mounted on: Endeavor The damage dealt by the ship in the last few seconds increases rate of fire. Induction Laser Type: Beam Weapon Ship type: Frigate (Guard) If you hit the target and other opponents, recharging time of the modules increases. Phase demodulator Type: Active module Group: Guard modules Mounted on: Endeavor All opponents in the zone forcefully mark the ship as a target. At this time, the shield charge increases significantly. Reinforced Shield Type: Shield modifier Mounted on: Endeavor Increases shield resistance to all types of damage, while reducing the range of primary weapons. Tech race April 27 to May 14, inclusive, is the time to collect unique resources for construction of the legendary ‘Lost Technology’ ships. When the stage ends, the parts can be obtained only by trading with other pilots. Ship and weapon parts can be purchased in special bundles in the game store with special currency — Xenochips. Xenochips are added to the game for a limited time and after the end of the event will be withdrawn from the game and from the accounts of all pilots. We recommend that you spend xenochips before the end of the event. Xenochips will be awarded to everyone taking part in the ‘Tech race’ Xenochips can be obtained by completing Broker missions in PvP mode Xenochips can be obtained by completing special Selena Galo missions in PvE, Co-op, and Open Space. Xenochips will be removed from the game after May 15. Each bundle can only be purchased once, and you are guaranteed to receive. Old friends of Cortes Attention to all pilots! This is the UMC special liaison Selena Galo. Due to the fact that in recent years UMC has been working closely with Ellydium, we were contacted by the head of the Ellydium Theta Station Security Service Natasha Cortes. She requires mercenaries to destroy cartel fighters who allegedly know too much about the Cartel's common past with Ellydium. Cortesreally wanted to personally supervise this operation. Find and destroy the cartel fighter ships, marked by Natasha Cortes in open space. As a reward you will receive xenochips! Tai'Kin resources UMC reports that the Broker missions, previously connected with obtaining the cabin of Tai'Kin ship, were fully transferred to Conrad Dimeni. By completing special missions you can purchase containers with resources for Tai'Kin for 200 iridium. Conrad Dimeni still provides pilots with unique contracts, that can help them quickly upgrade the ship Tai'Kin. Containers are available to pilots for credits after completing the contracts. Also, valuable resources needed to build a Tai'Kin can still be purchased by trading with other pilots. Attention! All pilots can purchase special container bundles with a cabin and resources for the rapid upgrade of Tai'Kin ship with galactic standards. Ships We continue to make balance changes in key parameters of game modes, weapons and modules. All changes have been made based on analysis of battles and statistics. Premium ships Now all premium ships receive an additional bonus +50% to loyalty earned in battle Thar'Ga Decreased ship maneuverability Decreased the speed of the ship's lateral movement Destroyers Destroyers now receive less damage in close range. A ship that flies closer than 750 m. to a destroyer deals x1.5 damage (previously x2.5) to the shield, hull and modules. Weapons and modules Weapon Quantum Railgun Damage reduced by 16% Reduced projectile speed Increased maximum scatter Increased heating time Increased cooling time Weapon Boson cannon Reduces damage of direct hits by 20% Special module Synergetic disintegrator Damage reduced by 17% Special module ‘Frontal Shield’ Shield time reduced Module Disintegrator modifier Reduced rate of fire boost Module Reflected Fury Damage reduced by 30% Increased active time Capacitor modifier Reserve generator Recovery time increased Now you can install no more than one modifier per ship Resources Improved logic of working with resources If one or more resources exceed the limit when scrapping a component, scrapping is blocked After purchase, receiving rewards, etc. the pilot receives the over-limit resource in a letter The lifetime of the letter is 24 hours from the time of sending If the limit is exceeded when opening a resource letter, the overlimit part is sent with a new letter If none of the resources in the message can be placed in the warehouse, then the resources from the letter are blocked Restrictions on Resources Added a limit on the amount of resources for production in storage Enriched beryllium — 500 Neodium plate — 500 Beryllium — 1000 Raw neodium — 1000 Update of current resources New resources will now be used nstead of Monocrystals and Alien omposite panels: Enriched monocrystal Composite Alien block ATTENTION! Out-of-date resources — Monocrystals and Alien Composite panels — are in player storage in full! You can convert old resources into new ones 1:1 at any time. Conversion is free. New materials also have a storage limit of 500 units. Corporations Added intracorporate rating of earned influence points Rating is reset when exiting the corporation Sector Conquest Reward to corporation pilots for control over locations is increased. The reward can be in credits, iridium, resources for construction of destroyers, xenocrystals and monocrystals. The reward depends on the level of the location. Now, while capturing the location, which until then was held by another corporation, the initial number of tokens increases Tokens are awarded only when entering the game Building a dreadnought The cost of building and improving dreadnoughts is reduced x10. The speed of building and improving dreadnoughts has been increased x10. Interface Reworked resource production window Changed synergy transfer display Miscellaneous A number of graphic effects has been improved. Maximum size of the warehouse increased to 2500 seats. Pilots who bought sets with the maximum warehouse will have its capacity increased automatically Bug fixes Fixed a bug with Thar'Ga hull recovery under certain influences Fixed a number of obsolete texts Fixed a number of errors in texts Added recovery time display for some missions Fixed enemy icons in PvE mission ‘Ariadne's Thread’ Fixed several map bugs Fixed a bug with damage to Thar'Ga when using ‘Resonating Crystals’ Fixed ‘Reduced Recovery’ bug on Thar'Ga
  13. 3 points
    There is no 'fix', unless you mean 'rig' and not 'repair'. CinnamonFake already stated that Dart/Gargoyle will not be balanced. Game is Kaput.
  14. 3 points
    Already been done, killed a dessie in less than 10s, happy now?
  15. 3 points
  16. 3 points
    Wondered why your blueprints and ship parts seem to be unsaleable ? Here are some reasons for it: 1) Missing demand Many players don't have T5 destroyers so why should they bother buying related blueprints and modules. Other player don't see a need in Mk5 Weapons, as the cost in manufacturing a orange weapon or module isn't worth the better specs. 2) Fixed minimum prices If the demand is low usually the prices fall. Here you still pay the same overrated prices for blueprints or ship parts even if there is an excessive supply. 3) Matured markets There aren't enough new players to absorb the mass of blueprints and parts that are bought with the caches. The market may still be able to produce more demand but only if for example T5 destroyers would be introduced again. 4) Amount of money in circulation The amount of money in circulation is reduced with every trade transaction (tax 10%). If players don't buy Galactic Standards for hard currency the amount of money out there is shrinking. As there are no more tournaments for earning GS the only way to get GS is to sell stuff (which isn't really working) or to buy GS (which works pretty fine). How to fix the trade system ? Good question - I would start to reduce the prices. But in the end the real reason for trade is to make us buy more GS. That is okay for me as servers and developers need to be paid - but the line between a fair compensation and naked greed shouldn't be crossed too often... That is my view... feel free to comment. Voodoo
  17. 3 points
    As title suggests, T'Har'OK beamer sphere damage is way too high and frigate/destroyer class doesn't stand a chance. 8k dps is somewhat ok, 20k dps is way too high. Also fire rate is extremely high and need to be nerfed, gun overheated in less than 2s while equipped with supercool ammo with 25s overheat time.
  18. 3 points
    Ask swifter. We had two tacklers in a squad in a recent match and it was impossible to kill him.
  19. 3 points
    actually my point is, in SC, items DO NOT lose value because your personal demand is 1. Forever. All this is is an exchange of "unlocks". It's not economic. I always try to suppress my laughter, if others talk about "economy" in this game, as if it really exists.
  20. 3 points
    https://internetsarcasm.com/
  21. 3 points
    I never said I was on a t4 premium ship. I said I was in the other hangars in order to get loyalty vouchers for the three factions
  22. 3 points
  23. 3 points
    this is the only part i cant agree on. usually, the problem of income generating loot in sandboxes is that the amount of circulation is constantly increasing, devaluing items, because loot is generated out of playtime. there are only a few parts which you basicly "use up", so you will only buy each item once, as all needed materials to really craft these things is not tradeable. so items are actually not devalued. the money in circulation is basicly endless, because people could always buy new gold standards however once you have unlocked specific items, you do not have any need for it anymore. except to earn yourself GS, for unlocking further content. But then you actually use the market the other way around, to obtain GS. de facto any whish to have a true trading system with a market, which is more than a stamp collectors exchange is hardly imaginable. I imagine, things will change if it gets expanded. But I am not yet sure, how it would work.
  24. 3 points
    There is no way technical limitations forced you to implement this limit. Eve online has 40 thousand active daily players and no limit on the ressources you can own. And that game is 14 years old. So you are either being cheap on server tech or lying and it is indeed a purely economical change, not technical.
  25. 3 points
    Why not just remove the limit entirely? Studies have shown that 0% of players asked for a limit on the number of anything and everything that exists, and that also 100% of players who wanted anything to happen to the storage system wanted larger warehouses.
  26. 3 points
    You are such a helpful member of this community, and very pro-active too. You give solutions to problems that are yet to come. Thumbs up. I also vote for pure Vapline to be renamed to Pure Vulpine, in honor of our community's fox.
  27. 3 points
    Last good update was Dogs Of War.
  28. 3 points
    @CinnamonFake Okey, let's copy paste my message here There's a huge problem with this way of thinking : Trading is not a free option. Right, it allows players to get GS for free. BUT it also destroy a part of the GS, a premium currency. Trading is a premium feature. If no player in the world spent money to get GS, then nobody would trade items. So balancing stuff around trading, thinking that free players can somewhat get GS is a bad idea. They may get GS. But it's GS that somebody else paid. They did not just "appear out of nowhere". Conclusion > Remove the taxes of trading, or make it works with credits. Or stop forcing us to use trading, and both remove the limit + reduce the "random" to make us able to play for free.
  29. 2 points
  30. 2 points
    It looks more like a delay with rewards for those missions. There's also resources convertation going on right now, which may be the cause of it. In any case we're closely monitoring the situation.
  31. 2 points
    Monos are near impossible to get now in any useful amount. A single ship part may cost over 20 monos and you can get only 8 per day as a normal player without buying anything. Since they are no longer dropped from PvP/PvE/Etc any more. (as far as I can tell) I have not seen a single monocrystal since a few updates ago.
  32. 2 points
    I opened 10 containers for 300 Iridium. 3000 Iridium total. What did I get? 2 xenos, 2 xenos, 5 alloys, 2 xenos, 5 alloys, 2 xenos, 2 xenos, 2 xenos, 5 alloys, 2 xenos. I will not be spending any more Iridium on this. I got too much stuff that I can't even sell, due to how trading was executed. When I post an offer, my post already gets pushed upwards, because of all that spamming. Then, when you specifically say that you only want to sell, you got people offering you items at rip-off prices. In any case. Iridium should drop in massive quantities. It should also be available in Open Space again. Each Tier V Iridium spot should have 100 Iridium at all times. Losses cannot be replenished at this rate, if you can only commonly get 22,44 or around 60 Iridium daily. In any case, I think we will get another storm soon, when we will actually get a new resource system that will replace the old one. Of course, old one will be converted, but exchange ratio is the most problematic or crucial here. They already stated, that it will be higher and not even, which is a troubling matter! In any case, none of the suggestions are getting any attention, but what we really need, is this:
  33. 2 points
    List ot sounds not getting played: Looting Sound Torpedo Warning Microwarp Changing hangar slot How to reproduce: Play the game on Linux(?) Logs: Will provide later if needed, it only shows some timeouts about trying to play the missile warning 22:44:20.814 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.826 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.838 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.850 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.862 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.873 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.886 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.897 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.908 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.920 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.933 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.945 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.957 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.969 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.980 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:20.992 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.003 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.015 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.026 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.038 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.049 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.061 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.072 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.085 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.097 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.107 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.119 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.131 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.144 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.155 | Skip sentence 'ANCR_INCOMING_MISSILE' due timeout 22:44:21.806 | Play sentence 'CMDR_ALLY_BOMB_SITE_DETONATED'. channel_timeout 1.0, timeout 1.0, voiceid 1
  34. 2 points
    We have multiple topics about this patch and what we as EN community think about it. So let's keep it one topic and make it 'civil'. Therefore I welcome you to discuss patch Star Conflict 1.4.3! --- Who edited my post?!
  35. 2 points
    As some players already noticed, tai'kin upgrade system is the worst thing that ever happened in upgrade history, why do such a simple interceptor required so much farming, restrictions, time and effort? Since the release if r14 destroyers a new type of event see the day: time limited event. The most unlikable type of event. Even after we tell dev's to not introduced those type of event it seem like they didn't listen. The tai'kin is a interceptor! It should not required more resources than a fighter! If they would have done this with a frigate or a destroyer i'll say "yea ok why not it's a big powerful ship" but cmon a ceptor?! Does this mean evertime we'll see a new ship i'll get worst ? This ship is already almost impossible to get in the free way or without being forced to used trading! Trading window is spammed like crazy cause ppl are desperate to get more gs to be just able to continue playing! Where is the fun in that?!
  36. 2 points
    Did someone say methane? I smell some new guns agin.
  37. 2 points
    At the end is easier I got 3 hulls in a row. But still need ~100 hours
  38. 2 points
    Love the new MM.
  39. 2 points
    What I love about you, milf, is you always find the most abusive way to play a ship It's great! You could ask to be a tester, if you have the patience to deal with google translating Russian "pre-patch notes".
  40. 2 points
    Having everyone cloak all the time is not fun, either. I am against it. Also it will go down anyway, people just play all recon atm because of the Taikin quest.
  41. 2 points
    The onliest reason to implement a limit is when you have already a plan in mind but you noticed "damn to many players have to much recources". Now they needed an quick solution and they found one... 1st the limiting and now the "convert your old recources into the new (limited) ones". So they did slap 2 flies in one go cus "piss the community off" in the 1st round and then let it look like "we listened to your complains and reacted to them". So my personal guess is that it´s more or less an preparation for some other useless addition that requires even more farming in this "farming simulator" feast cus honestly i have the feeling that SC has become nothing more then that already. From Grinding Simulator to farming Simulator where the goal seems not to come closer at any point cus the progress is so freaking slow for the build projects. And honestly if i (whenever that will be) have reached all 3 main nations (ellysdium aside cus of "contracts farming") with R15 on all (regular) ships + maxed them out (Prem and project ones not included). The game is done for me. The reason is simply in terms of the regular ships the goal is forseeable when it will be reached (even when slowly but steady). The build projects however feel like an eternity cus when you check for the needed building parts it feels like no progress cus you see the monos next to the mats that are way more scarse then bery and neo together could ever be (only 8 per day "possible" (4 of them by mindless sector crossing simulation while the 4 others are "locked" behind pointless SCL)). So i won´t and never will own or build an project or dessie cus the farming was made way to insane and "complicated" where you really need to throw away any last bit of "human soul" to survive that torture.
  42. 2 points
  43. 2 points
  44. 2 points
    well if we see it that way, no matter if they would introduce a cap or not, at some point in a few billions years, some player might reach the last integer in the database table. so we are all doomed. -- The UMC has made a wise decision to reconsider, our efforts to refit our Matryoshka Brain on K-238 Celebris Minor into a Dyson Beam aimed at UMC HQ will be called off. This would have been otherwise a fine surprise in a few years... 10.000 seems like a reasonable cap to me to grow into, and i hope, at least in the future, such sudden cut actions are avoided. Any resource should have a sane overhead. Also, instead of destroying resources, why not add an additional resource, which drops if resources are destroyed? Wait. I Am Joking, Am I Joking - but at least credits.
  45. 2 points
    Hello ~ I small suggestion here Make that owning a license has different impacts on trading : - Remove the daily 5 trades limit - Remove the 10% taxes when selling items. That's it. Short, but intense. Please do this.
  46. 2 points
    I think we can all agree... PapyMcBites
  47. 2 points
  48. 2 points
  49. 2 points
    Pilots! More ships will be added in Ellydium ship tree there in the near future. Technology research requires a special resource "xenocrystals", which experienced and avid pilots can be in excess in the storage. According to the engineers of the corporation, it has its own structural problems, which they managed to solve, combining several elements of this ore and subjected to special treatment. Attention! Ellydium engineers and scientists created a new resource "Xenoblocks." This resource will be required to create new ships from corporation's ship tree. It is more durable and more convenient to use in new technologies. The possibility of transforming xenocrystals into xenoblocks is found. For this, pilots will need a blueprint, payment for the services of engineers in credits and actual xenocrystals. Obtaining one xenoblock will require several xenocrystals. More information about the conversion of resources will be available very soon.
  50. 2 points
    meh I reached the limit, I can't participate... my video got destroyed