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  1. TheDarkRedFox

    TheDarkRedFox

    Forum Moderator


    • Points

      21

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      8,375


  2. ORCA1911

    ORCA1911

    Star Conflict Developer


    • Points

      7

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  3. lupoululi

    lupoululi

    Mercenaries


    • Points

      4

    • Content Count

      7


  4. ravendarke

    ravendarke

    Mercenaries


    • Points

      3

    • Content Count

      11



Popular Content

Showing content with the highest reputation since 02/06/2019 in all areas

  1. 3 points
    There was massive shadow nerf within last two days, it barely gives any money any more (1 in 8 containers gives money, most likely 120k), I am getting spammed with processing blocks and screened batteries, sampled over 120 mysterious containers today and this is at absolute different level than two days ago, useless rubbish.
  2. 3 points
    This would be amazing. It could tie in to a "prestige" system that let's you re-level your ships with added bonuses over and over.
  3. 2 points
    To be completely honest, I thought that the "docking" function would work more like a ship getting close to the destroyer, pressing g, then sticking in place, attached via a crystal pillar or something. And in kind of a hollow hemisphere that allows them to turn and fire. But since that isn't how it happened, here's some ideas that could be used to make the current landing platform less bad: -Allow the landed ship to use active modules. It makes no sense to restrict their use like that. -Give the landed ship increased damage resistance and maybe an additional shield that is slowly restored along with the hull. -Allow the landed ship to rotate 360 degrees, but stay flat on the pad. Landed players quickly leave because they can't fire on enemies often. -Allow the destroyer to manually kick off a docked ship via module activation. -Allow the destroyer to detach the drone without needing a locked target. -Increase drone deployment speed, and possibly allow for more than one drone to be created at the cost of hull durability. -Highlight the landing pad for allies, so that they know that they can dock there. -Let the weapons of the landed ship fire through the destroyer+modules, or not deal self-damage.
  4. 2 points
    I loved back when pirate caches spawned more frequently and you could make about 10mil per hour just nabbing them in a quick ship. Now they don't spawn (or do EXTREMELY RARELY) but still drop better items than mysterious containers. Honestly MC's need to drop bigger things like ship parts and unique weapons and modules and items. And no less than 500k cred items. Make them worth the price of both gold AND time.
  5. 2 points
    It wasnt nerfed, its just like that for a while now, the issue is reported and should be fixed sometime soonTM.
  6. 2 points
    It should be possible to upgrade any ship for GS into a premium ship with all the bonus traits: -no repairs - +2 cargo slots -generates 20% free synergy - +credits A neat additional bonus would be, if the ship would also be promoted to the highest rank of the tier it's in (an r4 ship would become r6 with all the upgrades/additional slots the higher rank has: bit more hull, bit more shield, bit faster etc). The reason for this suggestion is, that it's fun to fly a destroyer but with my Mammoth i get way more out of a match/mission and that's a shame. Also it gives people a choice what kind of internals they want on their premium ship. Upgrade T-Rex or buy Mammoth for example
  7. 2 points
    There are some presets that almost nobody has so its probably not possible for you to see how they look like, why there is no preview option on such an expensive thing i dont really know...
  8. 1 point
    Just some possible ideas for new crew for higher ranks. I would still love to see more implants available. 16: When the shield is lost, shifts the ship in a random direction by 750m with 30 second intervals. 16: Automatically takes down one missile within 800m with 30 second intervals. 16: Gives immunity to pulling/pushing effects for 10 seconds on activation of a multipurpose module. 17: Regenerates the hull by 1% every 2 seconds if the ship hasn't been damaged in 10 seconds. 17: Projects a small static shield with 7,500pts at the crosshairs when the shields go down with 20 second intervals. 17: Missiles have a 5% chance to not consume ammo.
  9. 1 point
  10. 1 point
    While you can sorta get a "carrier-style" Elydium ship with the Crystalline Swarms, it doesn't really feel the same as a true Carrier. Back when I was playing Fractured Space, the Paragon was essentially the game's carrier, and could send multiple squads of ships to multiple different targets at a time. You also could do the same thing in World of Warships (though they're reworking Carriers in a few days from now). And while you can use Attack Drones, they'll tend to only go after your selected target, and once they're killed you have to wait a long time for your missile cassette to reload. What if you had a ship that was dedicated to drone production rather than heavy weapons like a Destroyer, and could send these drones against multiple enemies at once? Would that be fun to play? This is just theoretical stuff, so don't freak out. I'm also relatively new to the game (only started about 3 weeks ago), so maybe there's already a ship that can be a "Carrier".
  11. 1 point
    Can you remeber This was so much fun
  12. 1 point
    Pegasus Command is part of a mutigame guild founded in 2011. We are open to anyone over 18 and looking for an English language guild focused on fun and run by its members. To join please apply at our guild site http://pegasuscommand.com and join our discord, invite link is on the site under Guild Discord.
  13. 1 point
    I never though about it till recently, but why are "bombs" restricted to detonation and destroyer specops? Why not have them randomly deployed in othe game modes like PvE matches or out in OS to either assist in killing, or to complete a special mission or something. It seems like it would be rather easy to implement as all the needed assets are already present, and it could add just a little extra versatility to matches.
  14. 1 point
    Happens with economy changes, should get fixed soon.
  15. 1 point
    So much potential for OS yet they keep doing this. *sigh* MC's used to actually contain useful items and blueprints. Now it's just junk resources and (as you said) pitiful amounts of credits.
  16. 1 point
    Pilots! We continue to share the latest changes that will appear on the game servers in the upcoming updates. Among them are new ships, new missions and game modes! Today we will tell you about the new PvE-raid — “Return to Eden”. After the latest Ellydium dreadnought “Defiant” managed to return to its base at the “Pilgrim-11” complex, the data it received were processed by the specialists of the corporation. It turned out that in the first experimental flight the dreadnought faced a new kind of crystallid — the “Devourer”. It earned its name for its incredible size, features and firepower. It seems that a new specimen of alien technology has been discovered. Perhaps it is a kind of fusion of crystallids and biones. The scientists of the Ellydium Corporation cannot stand aside and are assembling a new Expedition to the Devourer's habitat. In this regard, the UMC, on behalf of Ellydium, announces a special contract for the support of the expedition for all mercenaries. The contract is valid for groups of 10 to 12 pilots. The task of the group is to cover the Dreadnought “Defiant” for the time needed to obtain important scientific data. Groups of already well-known biomorphs and crystallids will interfere with data collection. And from the first clash of the “Defiant” with the Devourer we know that it possesses strong shields that protect it from attacks. In order to help the Dreadnought destroy parts of the huge crystallid, we need to disable these shields. To win, you will have to act together with the team of the Ellydium dreadnought, which has already met the monster and managed to survive! The wait is almost over! Stay tuned, and see you in space!
  17. 1 point
    Whenever I'm looking at guides for ship types, I keep seeing module icons as being totally different from the ones we have today. It's very frustrating when I'm trying to follow a build and can't tell what modules are what. I'm guessing those module icons were changed a while back (I've only been at this game for a month by now), so I was hoping there could be an option that allows you to see icons as whatever they were in the past. Namely, a "Legacy Mode" for icons.
  18. 1 point
    not sure if that's still the case, but years ago, long before the introduction of "Tackler", "Engineer" etc, Federation frigates had 2 kinds of drones, depending on the ship. The ones we have now, that replenish your shield if it's <50% and ones that could intercept a missile every 10-30 seconds. The anti-missile drones were quite neat against Jericho frigates
  19. 1 point
    it was very basic at this stage and battles where skill
  20. 1 point
  21. 1 point
  22. 1 point
  23. 1 point
  24. 1 point
    Crew button is above ship slots now. Very hard to see there. Boosters are gone.
  25. 0 points
    This has been suggested several times now, sadly it wont be a thing anytime soon.