Leaderboard

  1. Koromac

    Koromac

    Space Explorer Beta


    • Points

      17

    • Content count

      6,851


  2. Deelena

    Deelena

    Star Conflict Developer


    • Points

      8

    • Content count

      39


  3. TheDarkRedFox

    TheDarkRedFox

    Space Explorer Beta


    • Points

      7

    • Content count

      7,674


  4. xXThunderFlameXx

    xXThunderFlameXx

    Mercenaries


    • Points

      7

    • Content count

      2,020



Popular Content

Showing content with the highest reputation since 06/03/2018 in all areas

  1. 4 points
  2. 3 points
    Attention to all pilots! The UMC has received a fixed-term contract from the so-called Broker. You need to take part in orbital support of a special operation in the dead Jericho city known as the ‘Monolith Ruins’. New PvE mission ‘Operation Monolith’ Customers of the Broker, who wishto remain anonymous, pay credits to all pilots who will provide orbital support to ground operations for breaking into the Monolith. According to operational data, someone had organized a secret center for studying alien artifacts in the depths of the Monolith ruins. Including prohibited artifacts obtained from the Morag system. The special mercenary group ‘Huron’ must infiltrate the facility, seize the control post and prevent the removal of artifacts and data from the system. Unfortunately, the data about the artifacts of AAA class in the Monolith Ruins may have fallen into the hands of cybers. According to some reports, they are planning a massive attack on the dead city in the next few hours. SecCon Players can now move to the location their corporation owns, for free Awards in SecCon are doubled, except for iridium Ships Spike Reduced power consumption for afterburners Increased ship turn speed Added new ship bonuses to choose from: increased critical damage and increased maximum speed Object NY18 Increased power consumption for afterburners Hull durability reduced by 7% Waz'Got Reduced hull durability Increased shield volume Weapons ‘Ignis’ blaster Damage increased by 10% Maximum range increased by 5% Doppler laser Damage increased by 15% Focusing Laser Range reduced by 20% Damage reduced by 5% Deconstructor cannon Damage reduced by 15% Front blaster Damage reduced by 10% Active modules Energy systems destabilizer Range reduced to 3,500 km Active time reduced by 25% Waz'Got battle station Reduced station durability Reduced weapon damage Increased recharge time Increased energy consumption during activation Squads PvP battles no longer have ship rank restrictions for squads PvE missions have the following restrictions: the squad leader always has the highest rank the least experienced pilot's rank is not more than 2 positions below the leader's rank Atlas New ships added to Atlas Project 1011 Spike Singularity Zhen Added a name search option Miscellaneous Several elements of the interface have been improved Improved a number of texts Improved the logic of several interface elements Campaign missions in Open Space are now available from rank 3 Increased the strength of hard AI opponents in ‘Custom Battle’ Bug fixes Fixed a number of errors in texts and descriptions Fixed an error in the ‘CHASING ECHOES’ rank mission description Fixed a number of interface bugs Fixed a bug in the ‘Remote disintegrator’ description: removed information on damage dependence on the installed weapons Fixed a bug in a rank mission to get rank 21 Fixed text positioning in some descriptions Fixed a bug with icon display for the ‘Waz'Got combat station’ Fixed a bug with Static Barrier opacity for the Pulsar boss in the PvE mission ‘Blackwood Shipyard’ Fixed icon bugs in achievements Fixed a bug with displaying someone else's system messages Fixed a bug where some models of disintegrators could adversely affect allies Fixed a bug with the Singularity starter pack Fixed a bug with module ‘Universal Shield’
  3. 3 points
    this game is just diying
  4. 3 points
    NEVEROVERHYPEANYTHING
  5. 2 points
    Pilots! Today we are launching the Chinese localization of our game's universe! This means that the game is almost completely translated into Chinese. The pilots who chose this language in the launcher settings can now have a dedicated chat! The rules of behavior in the game also apply to Chinese chat. The translation will be constantly improved to help players fully immerse themselves in the world of space battles. Yours faithfully, Star Conflict Team
  6. 2 points
    The rewards for SCL and other Tournaments handled by players are given manually. It takes some time to give everything to everybody, usually it takes one week
  7. 2 points
    Nice rewards especially unique weapons but if I could make a suggestion for the next tournament about rewards.Whether it is at all possible to find sponsors that donated some of the material rewards.A lot of players comes from some of the weaker material environment so if at all possible that for the next tournament some of the prizes for example,to be. mouse, keyboard or even a headset.I think many players would be glad with that . српскиазербејџанскиалбанскиамхарскиарапскиафриканскибаскијскибелорускибенгласкибосанскибугарскибурманскивелшкивијетнамскигалскигрузијскигрчкигуџаратиданскиенглескиесперантоестонскизулуигбоиндонежанскиирскиисландскииталијанскијаванскијапанскијерменскијидишјорубаказахстанскиканадакаталонскикинески (поједностављени)кинески (традиционални)киргискикмерскикорејскикорзиканскикреолски (Хаити)курдскилаоскилатинскилетонскилитванскилуксембуршкимађарскимакедонскималајаламмалајскималгашкималтешкимаорскимаратимонголскинемачкинепалскинорвешкипаштунскиперсијскипољскипортугалскипунџабирумунскирускисамоанскисвахилисебуаносесотосиндисинхаласловачкисловеначкисомалскисундскитагалогтајскитамилскитаџичкителугутурскиузбечкиукрајинскиурдуфинскифранцускифризијскихавајскихаусахебрејскихиндихмонгхоландскихрватскичешкичичевашведскишкотски галскишонашпански
  8. 2 points
    I did. It's called real life.
  9. 1 point
    Suggestion: I'm already maxed with the Loyalty vouchers, can you make an option to convert any capped/excess Loyalty vouchers to Credits? I don't want to waste rewards just to get nothing. Screenshot: (example: 15000 loyalty vouchers should give 150000 Credits - x10 multiplier) Thank you.
  10. 1 point
    Lets be real here if you using this mode it isn't because you grinding in OS it because you screwing around having a good time. Yes this would be plain stupid for combat and what not, but in OS (or PvE if your ballsy) this would be fun.
  11. 1 point
    Best way to do it is Tai'Kin with piercing missiles, get HRS and heal with with that, try not to die until you get it, after getting it you can die and repeat it.
  12. 1 point
    Get an ECM with Kinetic supercharger, hide somewhere near an object, damage yourself, heal, repeat, profit.
  13. 1 point
    Sometimes it feels like the developers want to drive players away on purpose.
  14. 1 point
    It would have been much better if each sector would display an additional interface when viewing OS map, showing all possible drops for the selected sector.
  15. 1 point
    Good prose poetry. Well-formed and clearly thought out. Also, clever rhyme. @PapyMcBites @Koromac
  16. 1 point
    "Operation Monolith" both ends. So to start with I'm very sorry I've forgotten to turn off my mic so there is a weird sound in the background... I just hope it won't be too annoying!
  17. 1 point
    You guys didn't even mention you added allied bots to PvE. Good move as far as I'm concerned, it'll cut down on queue times, but they're so stupid. They don't even shoot the enemies, they just sit afk at spawn... At least they draw a bit of aggression from the enemies, but at that rate just make the mission 1 player and lower the difficulty by 75%. They usually end up just drawing the enemies so far away that you have to wait for them to just self destruct in missions such as Fire Support and Defense Contract.
  18. 1 point
    New PvE Whats the deal with the payoff for this mission. I've run it a few times and don't think I'll ever run it again, its a waste of time. 1. Objectives are unclear to most people and the mission is more confusing than difficult. 2. The enemies spend most of their time derping around and don't even pay attention to you. 3. Why are the "Cyber Saw" enemies labled "Cyber Saw" when they don't even use plasma webs the way "Cyber Saw" from Ariadne's Thread do. The same could go for several other enemy names. This entire PvE mission seems like a hackjob in the conference room. What was the topic of discussion there? How to reuse stuff we already have? I imagine the meeting went something like this: Guy 1 - Quick, we need something to keep the players busy! Guy 2 - We could add a new PvE... Guy 1 - Sounds like a good idea, but a lot of work - we need to keep them busy right now, before they all leave again. Guy 3 - What if we made a PvE... but we didn't? Guy 1&2 - What do you mean, Guy 3? Guy 3 - We take assets that we already have from other PvE missions that aren't even remotely related to eachother and are from all 5 ship factions, and we stick them all together and present it as if its an actual mission. Guy 4 - What about retention time? Guy 1 - You're right. We need to make the mission something they would come back to, but how do we do that if the mission is utter sh*t? Guy 2 - We could make it pay so little that they have to run it 3 times to get the same payout as any other mission. Guy 1 - I like where this idea is going. Let's do it! 4. What the F*CK is that payment?? The payout seems to be the same in each tier, and for that matter there seems to not be a tier restriction, seeing as people can fly together on rank 8 and rank 17... This is PvP MM all over again... It seems to average around 300,000 credits per run. You can get 3x or more credits from a standard 8 minute mission... 5. Unpolished garbage. Overall this mission blows. None of the assets are remotely related, names don't match the ship that displays it, weapons don't match, colors and aesthetics are from completely different things and look gross together, f*cking even the ships the enemies fly come from all factions, there's even an alien ship in there with Thar'Ga abilities. What is this? Someone's failed science experiment on how to grow cancer that they forgot about and left it there until a tumor the size of f*cking Manhattan formed? Sector Conquest Players can now move to the location their corporation owns, for free What does this mean? Nobody I’ve asked has figured this out yet. We even found an unclaimed sector and tried moving our claimed sector there but couldn’t get anything to happen. Has this even been implemented yet? Awards in SecCon are doubled, except for iridium Hah nice, still doubt I’ll see people there, not a whole lot of use for the game mode right now. Ships Spike: Reduced power consumption for afterburners Increased ship turn speed This ship turns so quick it breaks the aiming prediction marker and the ship starts rubber banding on everyone else’s screen. Object NY18: Increased power consumption for afterburners What? Ok? I get that it’s a guard and guards aren’t supposed to use afterburners all the time, but the way most people play it is as a strafe simulator… It’ll make it easier to kill them for sure, but they didn’t really have much else going for them other than stupidly high strafe. Hull durability reduced by 7% Still has a confusingly higher hull than shield tank though… Weapons ‘Ignis’ blaster: Damage increased by 10% Nice, but I don’t think anyone is going to use this gun yet except for drawing crude representations of genitals on the station walls. Maximum range increased by 5% Nice, but I don’t think anyone is going to use this gun yet except for drawing crude representations of genitals on the station walls. Focusing Laser: Range reduced by 20% F*cking finally, this gun is absolute cancer, especially in Sector Conquest when you get hit from across the map by it. Damage reduced by 5% 5% really isn’t a lot. This thing can still melt a tank in a few seconds, even without gunship equipment active. Deconstructor cannon: Damage reduced by 15% Nice, but it still does xxxx loads to the point it can drop a command with a dedicated build for Diffusion Shield in a few strikes. Front blaster: Damage reduced by 10% Sure, but it can still aim-bot lock onto cloaked tacklers from any range. Why exactly is this in the game? Active modules Energy systems destabilizer: Range reduced to 3,500 km Nice. Active time reduced by 25% Nice. Waz'Got battle station: Reduced station durability Nice, but by how much? If it’s some stupid 1% drop in hull or something... Reduced weapon damage Increased recharge time Increased energy consumption during activation Nice, but by how much? What about any changes to the monstrosity of a slowing field that is for some reason larger than a tackler’s dedicated ROLE SPECIFIC slowing field? Squads PvP battles no longer have ship rank restrictions for squads So you’re telling me I can now enter PvP in a squad with someone on rank 1 while flying a rank 17 instead of only being able to enter PvP with someone on a rank 1 while flying a rank 17 through your broke AF MM system? For what purpose? PvE missions have the following restrictions: the squad leader always has the highest rank W- Wh- th- it was already like this… the least experienced pilot's rank is not more than 2 positions below the leader's rank W- th- this was already like this too… Stop embracing these broken systems and try fixing them instead! Atlas New ships added to Atlas: Project 1011 Spike Singularity Zhen Why were these not added when they were added to the game…? Added a name search option Why was this also not added at the start? Where’s the search by name option in the warehouse? Miscellaneous Campaign missions in Open Space are now available from rank 3 Open Space is dangerous now. Who in their right mind is going to waste time trying to run these missions on a rank 3 ship? Even the mission that wanted you to complete it only using a Lynx still allowed you to run it on rank 15… Did that even count as a campaign mission? I’m level 19 (f*ck these rank up missions btw – x3 “All Mine” medals in rank 15+? Are you mental? That’s a quick way to f*ck up your W/L if you aren’t careful. Most of these rank up missions practically ask you to abandon your team and the battle so you can do your own thing to finish them.) and I haven’t even completed that one yet. Increased the strength of hard AI opponents in ‘Custom Battle’ What for? T5 bots can already insta-gibb most things. Try looking in the general direction of an enemy team and see how your ship fairs against a team of +50% damage Mk4 100% accurate x6 beam cannons… I would understand this being added to the t5 bots in Sector Conquest but why custom battle and nothing else? How many people even use custom battle other than testing with other humans or getting screenshots?
  19. 1 point
    If you play against real players then it is PvP. if you don't get real players for opponents then you get bots - in this case, it is PvE
  20. 1 point
    It's just hitting it's 4GB memory limit - that's it. Over the years textures were added, more models were added but that limit stays. If it is a mem leak or simply running OOM because of extra textures/models - is for the dev team to determine.
  21. 1 point
    At the risk of being existential, if there will always be something to complain about, why complain? In other words, if you can do something about an issue, don't complain and get to work. If you can't do something about an issue, don't complain because you are wasting your time. Just don't complain.
  22. 1 point
    Always complaining about something and never satisfied. Auto-afterburners is useful for open space and energy independent builds.
  23. 1 point
    Star Conflict 2: Awakening
  24. 1 point
    Here you just got the answer why we can't do that
  25. 1 point
    This. This is the biggest issue the game hase. I peronally love SC, is a really good game and I personnaly enjoy playing it I have over 500 hours on it. But, the grinding, the flipping grinding, it dose ruin the game a lot. idk how often you guys get this request, but please, I beg of you makin the grinding more easy. Because SC is starting to transform in a grinding simulator, and no one likes grinding. So please, do someting to make the grinding more easy. like more credits from pve. and one more thing, that did change the game a lot in a very bad way, is the wepons. Now that we are able to buy just 1 weapon for each class does ruin the game more, so pls, bring bak the buyable weapons. or make them buyable with xenopoints and keep the xenopints as a permanent resource. Please guys and girls. SC is a good game . so please do the stuff i toled you would make the game good again and SC will be even a better game. thank you for taking your time on reading this post! i hope it will make some game changes