Leaderboard

  1. TheDarkRedFox

    TheDarkRedFox

    Space Explorer Beta


    • Points

      11

    • Content count

      7,885


  2. PapyMcBites

    PapyMcBites

    Space Explorer Beta


    • Points

      11

    • Content count

      517


  3. Scar6

    Scar6

    Space Explorer Beta


    • Points

      8

    • Content count

      674


  4. GatoGrande

    GatoGrande

    Mercenaries


    • Points

      6

    • Content count

      496



Popular Content

Showing content with the highest reputation since 07/29/2018 in all areas

  1. 3 points
    So a lot of new faces here and a lot of old ones gone, so it's time for another round of "Get Fox a Hunter"! Foxo needs a Hunter and he will not stop until he gets one. One of every Crystallid ship that is.
  2. 2 points
    "Pimp My Dyrnwyn" TheDarkRedFox
  3. 2 points
    Taikins are still capable of permanently debuffing your manouverability to frigate levels. Meanwhile they can launch inhibitor crystals out of a permanent cloak, circle you with ludicrous speeds and spam you with homing balls of doom. All that combined with a million gtfo buttons. The only things that hurt them are weapons like thilith or thies. Detonation games are dominated by taikins that move almost 700m/s despite carrying a bomb. I would be happy if at least the satellite crystal would receive a nerf. Its impossible to dogfight such a small and fast ship when all your manouverability gets stripped away.
  4. 2 points
    There should be a locked option in the game where you can set a simple pin and "lock" the game where nothing can be bought or sold so you can let friends try the game to see if they like it. Many will not like the game starting fresh knowing nothing and it's good to show off "what you could have" instead of "what you start with".
  5. 1 point
    Responding to this again; is freaking OP as all hell. I just got 2 shot, twice, while spawning, before I could even react, with 50% kinetic resistance and 10k hull, excluding shields, total surv is ~25k don't know why its saying 14k when it should be 16k. I went into a custom, with every other gun, and none came close. Deconstructor needs to get in line with the other guns, the devs WILL NOT UPDATE THE REST! Sick of this meta bullshiz with rank bonus abusing. Pictures were taken inside on granite with an energy based build, I can survive 2 sniper shots directly and still have shield, not a deconstructor, totally balanced. It's totally balanced to be 2 shot in less than 2 seconds by cutter that just quantum's out because thats how the game works now.
  6. 1 point
    Daily Screenshot!
  7. 1 point
    Taikin dies at almost any scratch when not having emergency stasis installed. It's only good for low ping players.
  8. 1 point
    Oh hi, Mark! IGN: PapyMcBites
  9. 1 point
    I agree! Get Fox a Hunter!
  10. 1 point
    You can avoid any punishment by pressing f or by double taping strafe up. Dont forget r7 middle implant to break any tackle. There are taikin builds that almost play themselves, including aiming your weapons. Calling that ship difficult to play is plain ignorant.
  11. 1 point
    I did use it had like 10+kills in each game I don't use it any more I'm to OP, it wouldn't be fair against others perhaps not but it would be more interesting that it is now and perhaps more versatile I do, I play PvP and I'm not bad so I kind have some feeling what is good or not. All this is correct, but players that su ck in every ship except in Tai'kin will always say opposite. Also I did say this
  12. 1 point
    add chance to meet alien mothership/destroyer and npc dreadought spawning from time to time that would be in space for 1-2 minutes and players would hunt them down for os-related rewards the dreadnoughts would spawn in all solar systems maximum two per whole os space and no level limit,could come even in empire home system give us more tools to fight crystallids
  13. 1 point
    Few suggestions for better player experience for next update. I would certainly change a few things here like ; - return Combat Recon but without hot joining - hack remove hot joining entirely - boost credit reward income after the game for 10% - 20% - remove credit reward in loot search after the battle and replace it with various items - nerf Deconstructor - nerf Tai'Kin - remove damage income anomalies between different ship classes. - make missiles do the same damage to all ship classes (intys are protected now by receiving far less damage than other classes) - make new players lose bonus (damage + survivability) on low-rank ships after every hundred PvP played by 10% (personally, I would remove all of it but ok let's protect new players) - make loot-bundles that we buy for iridium more player friendly it is crap to get a 3x same item in 3 possible attempts. - make Spatial scanner loot better it is really crap now. - return old beautiful module icons this new one are really not user friendly - untransparent - return the former position of Cargo drones or color them that we can spot them from far far away. - implement worm-jump hols, nebulas that will lower sensor range, pulsar stars that will slowly eat hull of ships.... in open space (don't complain about the game engine or even make it excuse) it is boring now - remove station protection in open space after players reach R15 - make NPCs in open space harder to kill but less intelligent it is weird to see that entire fleet of NPCs is following me even if I'm invisible. - make all modules work against NPC alien ships as well - remove perma pulsar from aliens - tournaments on Sunday should bring more interesting rewards like GS or Electrum or much more Iridium. - dread battles are boring with this nuke tactic, would suggest enlarging reload time of nuke also let nuke do damage to all players - remove an option that single player without corp can join Dread battle - remove an option that one player can face entire wing in dread battles ( it was so when I last tried, don't know if it is still same ) - weapons like nuke and gravy lens should do damage to both teams (it is crap to see how someone nuke beacon and he kills enemy players and at the same time his teammates can cap it) - faster response of developers when players are pointing to something that is OP - more polls to interact with players and actually, listen to results of polls I could think on something more but if this would be change it would be great for start. This would be based on some my experience in this game, ah and yes I know some will pick now here one thing and harass me rather than consider what is my opinion.
  14. 1 point
    Official Api: https://gmt.star-conflict.com/pubapi/v1/userinfo.php?nickname=SunnySweet Third Party Web Services http://schistory.space/ https://johnzi.gitlab.io/StarConflictStatsViewer (Mine) http://it4ly.altervista.org/
  15. 1 point
    Daily Screenshot!
  16. 1 point
    I totally agree with this. !00% accurate. Also, I'm glad that someone else has noticed these anomalies. I'm always for a fair fight but since this R bonuses and OP deconstructor I didn't use ship lover then R12 for some time now. Tho I have some screenshots how unfair is R9 Nyx or even R14 Jerico Cov ops with that Deconstructor when I used them. I don't have Cutter to test that ridiculous OP combo with Deconstructo. I bet that some Dev is abusing this combo on some account to feel that he have the biggest one. But exactly thing like this makes people avoid PvP and finally leave the game when they get bored at PvE and PvAi.
  17. 1 point
    I agree with Deconstructor Remove Explosion(no interceptor should ever get a close range explosion gun, it takes every skill out of dogfighting Remove extra damage to health or change to DOT but nerfed by ~30% Again, rank bonuses are stupidly *abusable* with this gun. Proximity versus Spark: 893/hit at 39% resistance for 5 seconds of firing Proximity versus Kalah: 453/hit at 15% resistance for 10 seconds of firing Same instance, no added resistance, they are not R17, they act like R30 ships! It's xxxx. Nerf rank bonus as well
  18. 1 point
    I think it is because how easy it is for you to land shots. Covert Ops weapons that have higher damage have huge spreads, preventing use at long range (RF blaster), severe damage falloff (Pulse laser, Shrapnel Cannon), or unique limiting mechanics (Front Blaster). Deconstructor is almost perfectly accurate on the first shot, and has little spread on the followup shots either. Its projectile speed is quite high, too. Also, it does not suffer from damage falloff at range. It's heat/cooling stat is very good. It is just a very easy-to-use weapon that does lots of damage; easy weapons are good weapons in PVP chaos. I think my way of bringing it in line with other weapons should start with Deconstructor's cooling rate and spread recovery rate (it currently comes back to zero spread very quickly when you stop firing). This would not affect the first few shots' power but prevent the weapon's ability to perform optimally in long fights.
  19. 1 point
    better B E A N IGN: PapyMcBites
  20. 1 point
    Can you make this screenshots less spectacular? Whenever I see your screenshots and start game after it, I search settings on game graphics just to be disappointed when I see that it is already set on max.
  21. 1 point
    Simple. Redirects collision and bypass damage to shields. Increase shield resistance by 10-20-30-35 points. Decrease shield volume by 5%. Jerry need strong shields.
  22. 1 point
    Maybe I should rename the topic to "Idea To Make Multipurpose Shield Slightly Less Useless"...
  23. 1 point
  24. 0 points
    Hello! Today we’re going to speak about five best gunship fighters in the game. Our list will include one gunship from ranks 1 to 6, one from ranks 7 to 9, one from 10 to 12 and another one from ranks 13 to 15. Phew. The list will also include the best premium gunship fighter. What’s important is that it’s not a top five per se. Every machine that we mention is the best in its own rank group, not the best ever. We also do not speak about custom ships because these little birds are too damn customizable to judge them properly. Sincerely, Star Conflict Team
  25. 0 points