Leaderboard

  1. EndeavSTEEL

    EndeavSTEEL

    Mercenaries


    • Points

      40

    • Content count

      1,871


  2. ORCA1911

    ORCA1911

    Forum Moderator


    • Points

      15

    • Content count

      3,192


  3. Koromac

    Koromac

    Space Explorer Beta


    • Points

      14

    • Content count

      6,109


  4. TheDarkRedFox

    TheDarkRedFox

    Space Explorer Beta


    • Points

      12

    • Content count

      6,899



Popular Content

Showing content with the highest reputation since 11/25/2017 in all areas

  1. 6 points
  2. 5 points
  3. 4 points
    "Endless Mode" would be a solo/team PvE mode where the player or players face ever hardening waves of AI controlled ships. Starting with Fire Support enemies, moving to Blackwood enemies, then Pirate Raid enemies, then AI bots of increasing difficulty, then AI aliens, then OS enemies of increasing difficulty, then Adrian's Thread enemies, and so on. The waves would never stop and would be harder every wave until players are essentially fighting bosses the whole time. Each completed wave would grant +10% of the rewards and +1 loot spot, like Adrian's Thread. Every 5 waves, there would be a dual-wave wave where lots of very weak enemies appear just before a powerful boss ship appears. Completing this wave grants +25% of rewards and +2 loot spots. Hull/speed/damage buffs would randomly spawn around the map to keep players moving. Never spawn within 5,000m of a player. This would be a mode primarily for massive credit gain and for loot spot grinding (materials and monos etc). It would unlock at rank 6, but then be available for use with ships of any rank. No match-makig required, just throw players in to new matches. Last man standing gets +5% to overall rewards. Thiughts? This would be amazing "practice" mode and "endurance" mode.
  4. 4 points
    A transcript of the secret meeting of the top managers at Ellydium-Alpha has fallen into our hands. Today we would like to show you some excerpts from this very remarkable document. Sokal: As I can see, today's topic is controversial for many of you.Almost all the invited employees are honouring the conference hall with their presence. Even the very busy ones from distant branches still found time to visit our humble abode. Dimeni: Arlette, let's get closer to the topic. Sokal: Today we have gathered all of you, senior management of the Ellydium company, to show you the report of our analysts.It turns out that we are not paying them a load of galactic standards for nothing. They are ready to provide us with extremely interesting data collected from all available sources. Please, Dr. Parks. Parks: Ladies and gentlemen.We conducted significant analysis of the study of both open data and data received through secret channels. As a result, we are ready to present you with an updated political map of the galactic space available to us. The news we received from the metropolis is sad. The old political structure of the world, stable for several hundred years, has fallen under the wave of the Alien invasion. The inner worlds are partially destroyed, partially unfit for life. Surviving Aliens scurry everywhere, the number of systems occupied by them is unknown, while pirates, terrorists or desperate robbers can be encountered even far away from the former hubs of civilization. We did not fully understand the goal pursued by Aliens, having launched an attack on humanity. Moreover, the analysis of the obtained data tells us that the attack on humanity was carried out by several Alien species not connected in any way. And even hostile to each other. The situation is particularly grim in the former Empire.Aliens, whom we call biomorphs, invaded the solar system and crushed the Wardens. The Emperor's fate is currently unknown, as well as what is happening now in the captured system. It is rumoured that some of the Wardens managed to evacuate with the Emperor to a secret shelter system and they were cut off by a portal storm, but there is no confirmation of this version. During the war with the Aliens, the Federation was more exposed to attacks of so-called crystallids, which, with rare exceptions, were quite successfully defeated thanks to the Armada. Formally, the power still belongs to the Council of the Alliance. De facto it belongs to corporations. The semblance of order is beneficial to everyone, because an alarmed consumer does not work well and does not buy well. Pay special attention to organizations such as the Sargas Foundation, the Corporation Suncorp, upstarts from Sci-Tech Universal and the Hermes Block, who have breached all boundaries and are already engaged in slave trade! It seems that all that is left of Jericho is the Mendes Family.The rest of the families left. At the same time, the remaining Jericho real estate on planets and orbits is managed by various kinds of AI. But this only emphasizes the lack of people. Attempts to question the AI to find out where and under what circumstances the entire Jericho race disappeared, did not yield any results. Rare daredevils, who decided to be the first to look into the once-closed systems of Jericho, found out that some of the drifting cities still remained, but they were silent. Scanning these objects indicates a possible infection with the biomorph virus. Particular attention should now be paid to the so-called Sentinels. Despite the fact that Techs disappeared along with Jericho, many objects under AI control remained in this race's sectors. They continue to act like a single faction and call themselves Sentinels. Their goals are not clear. But they actively engage with us and share technology. Sokal: Thank you, doctor.Now let's move on to other important topics. Revenants. According to our data, their leaders have long been under the influence of biomorphs! We have to decide how we can better use this information...
  5. 4 points
    In this mode players can't use destroyers. Only interceptors, fighters and frigates can be used. This mode has subcategories, it is available for Team Battle, Domination, Detonation and Beacon Hunt. I am not so creative with names, developers can be change the mode name.
  6. 3 points
    i've just noticed the update is called "Journey" ^^
  7. 3 points
    A very simple suggestion: Add more colours to the customization tab. I would love to see various different shades of reds, purples and so on. Especially the Tyrant's dark red and its 'plastic purple' come to mind. Various dar metallic reds, greens and purples (like on the Ronin) would make many more interesting colouring scheme possible.
  8. 3 points
    Ima spoil you and say something like this is underway, but not sure yet, required Cinnamon-senpai seal of "gonna happen" to B sure.
  9. 3 points
    Daily Screenshot!--> By PapyMcBites
  10. 3 points
    Daily Screenshot!-->By PapyMcBites
  11. 3 points
    Or perhaps you should listen when people tell you your guard build is bad and instead of wasting cap slots on a shield regen boost your dmg
  12. 3 points
  13. 3 points
    I don't know, Ellydium ships is not so broken like destroyers. Destroyers can fire in ANY direction, Static Shield that can prevent practally ANY damage, heavy repair drones that can heal ALL the time, destroyer modules that you CAN'T lock, STUNNING auto turrets that can prevent practally any ship to get close to destroyer, LONG range weapons that can humiliating the most powerful LRF, HIGH speed/maneuverability or INSANE survivability, and INSANE dps (destroyers are the new "Guards" and "LRFs" in this game). The problem is not these properties, these properties is only overpower when using against interceptors, fighters and frigates, because this i suggest this game mode.
  14. 2 points
    a missile slot weapon that can be used to escape a fight or buy yourself time to heal missile, interceptors only cooldown: 10 seconds charges: 2 cassette reload time: 60 seconds leaves a smokescreen with a radius of 500m, smokescreen lasts 30 seconds, players inside the smokescreen become radar invisible, however their radars are disabled too,
  15. 2 points
    1... Love it for the shield regeneration 2... Love it for the shield capacity 3... Love it for the shield resistance 4... Love it for the shield recovery special module 5... Love it for the shield recovery shield modifier 6... Love it for the shield recovery module 7... Love it for the pirates that say "shielded xxxxxxx"
  16. 2 points
    I'd like to see some new unique ammunition types in the game: Kinetic: High Ex Charges: Makes your weapon explosive. It would add a 50m blast radius to non explosive weapons and it would increase the blast radius of already explosive guns by 50m. Precision Charges: Increases critical damage by 20%, reduces rate of fire by 10% Coulomb Shells: Adds an EM damage over time. Active time: 3s, worth 10% of your weapon's base dps Thermal Superheated Lens: Increases the heating rate of enemy ship's weapons by 30% 'B.U.R.N.'-System Adds thermal damage over time, worth 15% of the base dps over 5s. Reduces damage by 10%. Pulsating lens Increases damage by 20%, reduces time to overheat by 50% EM: Multistage Deflector: Increases critical chance by 11%, reduces rate of fire by 5%. Superconductive coils: Increases rate of fire by 30%, reduces damage by 20% Hot plasma: Each critical hit will add a thermal damage over time. The damage over time deals as much damage as 30% of the initial hits damage over 5s.
  17. 2 points
    smoke missile that screws with locking systems of targets inside the smokescreen would be awesome, everyone inside the smoke would be radar-invisible but would have their radar jammed
  18. 2 points
    "I accept your surrender." IGN: Flash0914 (Not for the contest but consider it anyways: "That's just a proof of my superiority!")
  19. 2 points
  20. 2 points
    Every 5th day we are prompted to accept the free license. When you go there you also have the option to buy. This is where I propose the change. On this screen all the other paid options should have a discount. If you accept the discount you forfeit the free license on this interval. You would either take the free license as usual, or buy/add license time for a discount. The discount should be random each cycle. Something like 5% to 90% making the higher percentage more rare. The way it is now, no one will buy the license when a free one is offered. Publishers only care about money, that why I proposed it this way. I think we all can agree proposing a 50% flat discount every time like I would want is probably out of the question.
  21. 2 points
    Title says everything. Remove it and game will be much better. This modul destroy all tactic.
  22. 2 points
    Do you even strafe? IGN: xXThunderFlameXx (does everyone need to do this now?)
  23. 2 points
    You mad bro? IGN: Confliction
  24. 2 points
    Suggestion: (Open Space - Defiler) I am suggesting that killing a Defiler in Open Space means something. Destroyed Defiler should drop at least six containers, where you can only get two types of items - 150-300 Iridium and/or Special Module Shards for Ellydium ships. This can be also a time-limited event. The choice is yours! Please, vote and comment!
  25. 2 points
  26. 2 points
    "¯\_(ツ)_/¯" or "¯\_(-_-)_/¯" (depends what is supported by the game in terms of symbols) IGN: ORCA1911
  27. 2 points
    You still have much to learn, kid! IGN: endeav
  28. 2 points
    Taken on an 8-year old potato. - By Koromac
  29. 2 points
    Daily Screenshot!-->By PapyMcBites
  30. 2 points
    True. I think that our dear developers made a mistake with wazgot's special modules. As for me, the best system for them is a quests. For tharga it was quests for kills, so for wazgot it should be some engi-based quests.
  31. 2 points
    "Here have a staged perfect encounter between an unmoving ECM and an unmoving poorly built destroyer that is already underpowered because of the constant nerfs to its class."
  32. 2 points
  33. 2 points
    Daily Screenshot!-->By PapyMcBites
  34. 1 point
    Naa.. the other kinds...
  35. 1 point
    Hi, please add a direct buy button next to player trade postings inside the trade window. Especially rare items are fake posts to fool players that do not know its real price. Thus if not for comfort reasons please add direct buy buttons for fairness reasons. thx
  36. 1 point
    After the success of the spiral, the empire was approached by a jericho tech startup looking to use their "shadow mine" blueprint in their arsenal. The empire was initially doubtful of "Decanus", however after a classified discussion, the empire agreed so long as they received a large cut of the profits and priority for contracts, to which "Decanus" agreed. A few years later, "Decanus" resurfaced in a federation court where they asked for permission to test their technology on the patented federation frigate category. To which the federation agreed under classified terms. The most recent interaction regarding "Decanus" was a conversation with the UMC, in which they asked to have their modules equipped on engineers, another classified discussion later the UMC gave "Decanus" permission to run field tests with their mercenaries Now "Decanus" is requesting mercenaries to test their equipment, and will allow mercenaries to keep the finished technology afterwards. -A. Gage the mercenaries will be able to get missions from Arthur Gage: -"Decanus" calls accepting this mission automatically completes the mission. rewards: multipurpose minelayer 8-12 multipurpose minelayer 11-15 (unlocks mission: "Decanus" securing) -"Decanus" securing deploy 150 mines using multipurpose minelayer deal 100K damage with multipurpose minelayer use multipurpose minelayer in pve mission: "Decanus" defense rewards: ammunition printer 8-12 ammunition printer 11-15 (unlocks mission: "Decanus" resupplying) - "Decanus" resupplying deploy ammunition printer 25 times give 100 missiles to allies using ammunition printer use ammunition printer in pve mission: "Decanus" defense rewards: suppression drone 8-12 suppression drone 11-15 (unlocks mission: "Decanus" suppressing) -"Decanus suppressing" deploy suppression drone 100 times deal 100K damage with suppression drone use suppression drone in pve mission: "Decanus defense" rewards: paint: "Decanus" (digital camouflage, mainly black and dark green, with a small amount of neon green) Players can also participate in a new pve mission "Decanus defense" during which they must defend a facility against pirates for 10 minutes, the enemies fought would be the same as in "ariadne's thread", there would also be side missions such as: -turret testing a turret spawns at the facility, the players must let the turret kill 10 enemies -dirty thieves destroy a pirate frigate using stolen "Triage" technology -filesave the players must scavenge files from a destroyed ship -escort the players must defend a transport that approaches the station the 3 earlier mentioned modules are as follows -multipurpose minelayer (engineer module) spawns a mine that is very similar to the shadow mines and vigilant mines. rapid use, max 3 mines at a time, mines last indefinitely. -ammunition printer (engineer module) a station that gives missiles to allies withing 500m of itself. the station fully replenishes the missiles of an ally, a player cannot receive missiles from ANY station if they have received them within the last 90 seconds. max 1 printer at a time, station lasts indefinitely. -suppression drone (engineer module) a drone with a rapid fire laser (360rpm) that has a long range (5km) and low damage (50 thermal damage per shot), enemies have their weapon damage reduced by 25% for 10 seconds upon being hit by this drone. max 1 drone at a time, drone lasts indefinitely. so this is an updated version of the old "Triage" security suggestion, please comment. oh, and orca, if you see this, please forward it
  37. 1 point
    there's an actual word for that, suppression, boost range, accuracy, and heat, aim at an area, and fire away, works wonders with a vulcan as it becomes really lethal once the crit boost kicks in
  38. 1 point
    Ha, even this guy thinks WolfKhan builds sux sweet
  39. 1 point
    Koromac XDDDDD new AI good. but what will they give us? new ellidium ships? or the new ships will be a hybrid of good old honest destroyers / ships? open space will be repaired. Well, so what? since there is no survivor able to survive in the fight against pirates for more than 12s [Destroyers were able to defend themselves], there is only a quick scan and escape. my top open space ship's jaguar Tai'kin Sword AE sadness http://prntscr.com/hkemer
  40. 1 point
  41. 1 point
    This and that in regards to your response to my suggestions:
  42. 1 point
    why i'm not surprise ? ...:/
  43. 1 point
    'Dag'tnith' Launcher , Coil Mortar , Halo' Launcher ............ If your new to the game and want to win PVE you need to use these weapons ... they all do high DPS and are all AOE weapons that kill turtles and destroyers with static shields they go on DESTROYERS and LONG RANGE FRIGATES ..... these are the only ships you should take into PVE and when I say PVE I mean Defense Contract ....... The most played and most popular PVE in game. Destroyers should be ranged at 7280 meters and the LRF should be HIGH Crit and ranged at 3650-5000 meters LRF's should be high strafe and full afterburners at all times .... dodging not tanking .......... The LRF's job is to kill turtles , snipers and engines you do that and the destroyer can take the cruiser solo ...... I am sick and tired of loosing defense Contract at rank 15 because destroyers use Meson Cannon or Coilgun or LRF's think they can actually kill a cruiser only using a sniper weapon the whole match.
  44. 1 point
    use nanodrone -> pop energy -> use mass shield gen. You can do big heals with both if you use energy emitter – it's a good AOE to have in general, as well. Destroyers/guards on your team will love it Adaptive shield federation engi (the go in and get out) is not very good anymore. There are too many slowing debuffs and adaptives dont work on hull anymore (in addition a destroyer will tear right through that adaptive build) In current meta empire/alien engineer is much more effective. Might as well not bother with fed engineers (except for octopus and maybe t-rex if you have good map knowledge)
  45. 1 point
    Last updated 12/3/2017 Ellydium Contract missions by NPC C. Dimeni tend to have confusion on how they're completed or what exactly certain phrases mean. Below are the screenshots of the exact mission text in screenshot form, as well as searchable text. But first, an explanation of "maximum available rank from any side of conflict in a combat slot". There's 3 different things going on in that statement. Combat slot means the 3 (or 4 if you reached Rank 12) ships you can bring in to battle. You do not have to play as them, just have them in the slot. Any side of conflict means 1 of the 4 factions, including Ellydium ships. Maximum available rank is the highest rank ship you have, of that faction. Looking at the screenshots below, I have rank 15 ships. However the rank 6 Empire ships also count as they are the highest rank I have of Empire. To satisfy the maximum available rank requirement, I would either need to bring in: Rank 6 Empire Rank 15 Federation Rank 11 Jericho Rank 15 Ellydium Below is the ships I have in my combat slot, note the rank 6 Empire is my maximum available rank from any side of conflict. I bring in the destroyer for kill counts, especially when it's for kinetic or EM. Waz'Got for thermal kills. Tai'Kin for efficiency. That rank 6 Empire will still count even if I was running rank 15 PVE. Keeping one faction low like this lets me easily complete these missions, while those who have rank 15 for all factions will have a much more difficult time. [Ellydium Evolution] Mission: Win battles with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Just win with a max rank ship slotted. In my case, win a battle with a rank 6 Empire. I do not have to play it. Can be done in Coop, PVP, or PVE. Mission: Take part in 3 battles on an interceptor with a ship of the maximum available rank from any side of conflict in a combat slot Solution: Have a max rank slotted. You do not have to play that max rank. You do have to play an interceptor at least once during the battle. Does not matter if you win, lose, or change to a different ship. Can be done in Coop, PVP, or PVE. Mission: Take part in 3 battles on a frigatge with a ship of the maximum available rank from any side of conflict in a combat slot Solution: Have a max rank slotted. You do not have to play that max rank. You do have to play a frigate at least once during the battle. Does not matter if you win, lose, or change to a different ship. Can be done in Coop, PVP, or PVE. Mission: Take part in 3 battles on a fighter with a ship of the maximum available rank from any side of conflict in a combat slot Solution: Have a max rank slotted. You do not have to play that max rank. You do have to play a fighterat least once during the battle. Does not matter if you win, lose, or change to a different ship. Can be done in Coop, PVP, or PVE. Mission: Destroy or help destroy 25 ships using thermal damage with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. You have to kill or have an assist with thermal damage type as your main weapon. A destroyer with a Halo Launcher is EM, and kills from the Blaster Turret which is thermal does not count as the main weapon is used for the mission. Recommend to bring in a frigate with heavy blasters and hit everything at least once. Does not have to be done in asingle battle. Can be done in Coop or PVP but not PVE. Mission: Destroy or help destroy 25 ships using kinetic damage with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. You have to kill or have an assist with kinetic damage type as your main weapon. Examples of good weapons to use are rail guns, coil mortors, mass drivers, coilgun. Recommend to bring in a destroyer with coilgun and hit everything at least once. Destroyer turret kills with a coilgun as the main weapon will also count. An easy way to get access to coilgun is to remove the primary weapon and enter battle without a weapon. The destroyer will default to it. Does not have to be done in a single battle. Can be done in Coop or PVP but not PVE. [Tai'kin] Mission: Win battles with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Just win with a max rank ship slotted. In my case, win a battle with a rank 6 Empire. I do not have to play it. Can be done in Coop, PVP, or PVE. Mission: Use Microwarp engine while locked as a target by an enemy and with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. Play as Interceptor: Recon, but make sure the special module says Microwarp. A Tai'kin is an Interceptor: Recon but does not have a Microwarp engine even though they are very similar. As soon as you hear beeping of a lock-on, use microwarp. The lock-on icon is shown in the screenshot below with a red triangle in the bottom left corner. You don't have to wait for "Incoming missile", which shows up in the lower right corner. Does not have to be done in one battle. Only tested with Coop and PVP. Don't ruin a PVE match by trying to finish this. Mission: Earn a medal from 'Drone Combat' category with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. 'Drone Combat' is actually 'Drone Suppression' when you view your medals. The drones are the beacon guard drones and only appear when the enemy team owns the beacon and can only be done in Capture the Beacon or Domination. The easiest medal is to destroy 4 of the guard drones in the same match. Tackler sentry drones and engineering drones do not count. Can be done in Coop or PVP but not PVE. Mission: Earn 1000 effectiveness in battle with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. Earn 1000 effectiveness. Does not have to be in a single battle. Can be done in Coop, PVP, or PVE. Mission: Destroy or help destroy 10 enemy ships on a recon ship and with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. You must play as an Interceptor: Recon, which includes Tai'kin. Kill or assist 10 enemies. Recommended to equip a high rate of fire weapon and hit everything at least once to get an assist. Does not have to be in a single battle. Can be done in Coop or PVP but not PVE. Mission: Deal the final blow to five ships while on a recon ship and with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. You must play as an Interceptor: Recon, which includes Tai'kin. Kill 5 enemies. Must be the final hit, and must show up as a kill. Assists do not count. Recommended to skip/cancel, or be a jerk and killsteal as much as you can. Does not have to be done in a single battle. Can be done in Coop or PVP but not PVE. Mission: Deal t30000 damage on a recon ship and with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. You must play as an Interceptor: Recon, which includes Tai'kin. Deal 30000 damage. Does not have to be done in a single battle. Can be done in Coop, PVP, or PVE. Mission: Capture a beacon and win the battle with a ship of the maximum available rank from any side of conflict in a combat slot. Solution: Have a max rank slotted. You do not have to play that max rank. Capture a beacon during Domination or Capture the Beacon and win. Can be done in Coop or PVP. Not tested in PVE.
  46. 1 point
    We continue our story about the global fleet update with unique equipment and abilities in Star Conflict. This time we will talk about tackler fighters. The ships of this role are focused on countering fast and maneuverable enemies. Let's begin by tradition with ships of lower ranks. Rank 4 tackler Machete will acquire a new weapon, shooting missiles with a manual guidance system.They will follow the beam, which can be freely controlled and pointed at targets. And to make it go smoothly, the new shield modifier will reduce maneuverability of all enemies around you. By activating the new active module, the Lynx-M ship at rank 3 will be able to remove invisibility from enemies in range and increase its projectile speed. The Fox family will get an impressive set of new equipment.The active module at rank 5 will launch a combat drone capable of slowing the nearest enemy within range. An additional engine modifier will increase turn speed depending on the number of opponents around you. The new electromagnetic gun will not only deal damage, but also reduce maneuverability of the target when hit. The battle module for rank 6 Fox-M will project a energetic beam, dealing electromagnetic damage to enemies. At the same time, enemy interceptors will receive additional damage. A unique weapon of the ship will be a homing laser, which will consume energy ship when firing. It will be possible to destroy not only your own reserves of energy, but also those of the enemy. The new modifier burns the energy of the enemy, marked as a target, within range. The senior model at rank 7, Silent Fox, will get a unique active module ‘Regrouping’.Its activation will ensure invisibility for radars and at the same time will restore the ship's hull. And the capacitor modifier will start emergency shield recharge when it is completely depleted. The favorite rank 9 Federation fighter Hyena will receive a new active module ‘Slowing projector’.The ship will release a controlled beam that makes enemies completely lose speed when hit. At rank 9, the Jericho tackler Katana AE will be able to tickle the enemy team's nerves with mines on the battlefield.The module ‘Mine network’ launches a container capable of installing a minefield at a distance. With a blast, the mine deals damage and slows the enemy ship. Many of the new modules and modifiers are installed on models of higher ranks. For example, Lion Mk II will be able to use the energobeam, ‘Slowing projector’ and borrow a laser from Fox-M. Jericho Sword AE will try on new Katana AE equipment and a unique cannon from the ship Machete. Wolf Mk II and Tiger will receive modules from Lynx-M and Fox, respectively. We did not forget about Lance, Lance Bartle and Lion, whose pilots will also be able to mount not only a few new items listed above, but also new exclusive modules. Up-to-date hardware can also be equipped and on premium ships of the corresponding role. Remember that the new modules and weapons will be available immediately when buying a ship. Pilots, who already have ships, will be able to easily get new items on their own: build them or find them in the game. The start of global update of frigates, interceptors and fighters of the Star Conflict universe is scheduled for December. Stay tuned and see you in space!
  47. 1 point
    sure let me tell you the story of the 3 R14's dessy brothers, Mr Tyrant, the eldest is the one who spent the longest time in battle, fighting through a lot of different type of location, all his foes knows him, he terrify them and that because he have no mercy! Mr Sirius, the true space gunslinger is the most famous bounty hunter in the galaxy, give him the target and watch him die! he still try to catch up to his brother Tyrant... despite the fact he's somehow a gentleman. Mr Vigilant despite his name he's everything except that, he say that to keep the enemy from knowing his true nature... a frearless berserker. His brothers don't know what are his motivation but legend say that it's something linked to a destroyer made of crystallids...
  48. 1 point
  49. 1 point
  50. 1 point