Leaderboard

  1. TheDarkRedFox

    TheDarkRedFox

    Space Explorer Beta


    • Points

      33

    • Content count

      7,520


  2. Rakza

    Rakza

    Forum Moderator


    • Points

      25

    • Content count

      2,447


  3. xXThunderFlameXx

    xXThunderFlameXx

    Mercenaries


    • Points

      24

    • Content count

      1,954


  4. Koromac

    Koromac

    Space Explorer Beta


    • Points

      23

    • Content count

      6,607



Popular Content

Showing content with the highest reputation since 03/22/2018 in all areas

  1. 7 points
    I actually have some information on their exact date of release, the result might shock you
  2. 6 points
    The module/weapon drops that you get from OS should also be obtained in PvP/PvE loot. Remove credit loot entirely and make credit loot resources, and the "uncommon" or "rare" drops be modules and weapons etc for the ships you're using. (so you have to play the ship you want mods for)
  3. 6 points
    Although inertial stabilizer says it enhances strafe acceleration speed that stat is not present in the stat window of a ship when you hover your mouse over it. The only thing it shows is the acceleration tied to going forward and top strafe speed. Basically, would you like to see that stat present in the stat window?so many stats missing...
  4. 5 points
    Limiting Versus AI mode to ships rank 1-12 is just lame. Please up it to all ships. ESPECIALLY, with higher rank ships coming out.
  5. 5 points
    Im a bit tired of that "every member of a group has to have at least one ship that equals the rank of the max rank of the current leader" thing and seeing how every rank gets mixed up now it doesnt make much sense to have it.
  6. 5 points
    Hello. I just saw a matchmaker try to purposely make me lose a quest by making me wait well over 5 minutes for matchmaking. I have also noticed bias in other aspects of the game. My question is when will you get rid of the biased matchmaker op's who get complaints all of the time. I personally just have been do nothing and take it but this was the last straw. Can you please get rid of all matchmakers and replace them with a computer program. This is getting silly. Thank you!.
  7. 4 points
    Thank you for the concern. The pressure has caused Tinnitus as well. I guess in a graph it would look like this: Tick or host of Lyme Disease → Jungfaha → Mycoplasma growth → Meningitis → Tinnitus → unable to leave the house due to weak condition. But this is nor a boohoo type deal. It's a ... I'm glad to finally figure out the basis of this pain and suffering, because now I know what i need to get better. One can not fix a problem if they do not know the cause. So starts with a brain scan and making more money to pay for medicine Also I will no longer be indifferent to those whom are handicap, or have health issues. For a long time, i found it hard to understand other peoples suffernig and just hoped them the best. Though now having and being in this dire situation i realize... I must help awareness of Lyme disease because I dont want anyone, not even my enemies to live through this... Sincerely regards, without prejudice (UCC 1.308)
  8. 4 points
    And im more interested in the 4 new ships that should have come out last week, git it done boi
  9. 4 points
  10. 4 points
    Here a special in-sight of the incoming guard : Had to build a Maginot line to protect it !
  11. 4 points
  12. 4 points
    how about allowing any ship to be upgraded to premium status in exchange for GS? Would be awesome to be able to use secret project ships or alien ships in battles and still get 20% credits Something like 4-6k GS to upgrade a R15 to premium - enable premium status - instantly max synergy addendum: shouldn't unlock extra modules. That feature is creating enough imbalance already
  13. 4 points
    I'd also like to point out how disappointingly weak Diffusion Shields have become, now that everything either blocks energy regeneration, drains energy or deals a million damage per second.
  14. 3 points
    Suggestion: Killed players should not be able to loot for trophies if inactive/absent for too long! I've seen too many times that (some) players were intentionally dying. The cause of this was either usually complete inactivity or clear stupidity on their part. After that, they refused to use a single Duplicator. If I used a Duplicator on them, they usually did not spawn. They remained inactive for the remainder of the match. In most cases, such events can cause you to lose a PvE match if you need at least two or more active players, depending on the situation, prolonging and ruining the match for others. To be absolutely clear! If there's bad or inefficient player, he's at least trying to help. Such actions are welcome. Problem is when players are just too lazy to care and help others in battle! There is more than enough chances now to get Duplicators for free in Open Space from regular containers, looting trophies in general, or just by crafting them in the Workshop. I suggest the following actions for specific circumstances in PvE battles/scenarios: A player that was killed in PvE battle will get regular Credits from this battle, but he will not be able to claim any loot/trophies if he's not respawned within first two minutes. A player that got revived by someone else, did not spawn. Inactivity or refusing to spawn with the ship will prevent you from looting trophies. If a player did not use his Duplicator or 'Revive attempt' in less than two minutes in the Spectator mode, he should automatically lose his right to claim the loot/trophies. (same as AFK) If a player got killed within a less than the 2-minute period before the match ended, he will get still all the rewards, including looting trophies and possible daily purple loot spots. If a player got killed just before his first PvE battle ended, his daily purple loot spots will also be removed, even if the battle was victorious. (same as skipping the loot) Optional: (to avoid excuses and incentivize the use of Premium ships) All Premium ships should automatically have 'one free duplication attempt' if destroyed in a PvE battle. The 'warning message' should be given if a player has no Duplicator/s in his Storage/Armory when he's about to play/start a PvE match. (including 'Special Operation' scenarios) Discuss.
  15. 3 points
    Well they did a good job of hiding the tournament. If only there was a post on the forum that announced when registration opened, closed, when the tournament started and everything else...
  16. 3 points
    so considering the spiral and endeavor skins I was thinking maybe some of the silver ships could get similar skins by doing quests unique to them, here are my ideas for possible quests, please recommend your own quests and skins -Wolf - Probably something wolf related for symbolism deal 500K damage with Squall Launcher, ship must have max synergy to complete this quest. -Ira Deus - Maybe something that makes the ship look like a big missile Kill 150 destroyers with Hindenburg Overcharge, ship must have max synergy to complete this quest. -Styx - I'm thinking some kind of spartan style skin Get 150 assists with pendulum module, ship must have max synergy to complete this quest. -All gunships with Thi'Es - Some sort of crystallid skin Deal 1M damage with Thi'Es beam, ship must have max synergy to complete this quest. -Spiral - The current one Heal 100K damage with invulnerability projector, ship must have max synergy to complete this quest. -Endeavor - The current one Block 500K damage with the shield thingy I can't remember the name of, ship must have max synergy to complete this quest. Cerberus - No idea Kill 100 enemies while under the effect of surkov ballistic projector, ship must have max synergy to complete this quest. Nightingale - Sensor array thingy (based off fox's suggestion) Cloak allies for a combined 15 minutes with masking station. Stingray - imagine the lighting effects premium ships have... stingray would get a sword or a lance printed on each side, which would light up just like premiums (r15) do [Direct quote from flash] Deal X amount of damage with entropy generator Please recommend your own quests and skins
  17. 3 points
    It's time for a spring poll! Share with us your vision of the game and the major update Star Conflict 1.5.1 Journey. Together we will make outer space even more friendly for all pilots. As one classic said, "Our opinion is important to you!" <a data-cke-saved-href="https://lawrencehill1987.polldaddy.com/s/birthday-s-survey" href="https://lawrencehill1987.polldaddy.com/s/birthday-s-survey">View Survey</a> Thank you for being with us! Yours faithfully, The Star Conflict team
  18. 3 points
    Front Blaster seems fine now. Next step is to nerf the range and crit damage of the Focusing Laser!
  19. 3 points
    Are we waiting 3 months for the next batch of ships and just how big is this corner?
  20. 3 points
    Pilots! A significant part of the big update Star Conflict: Journey is already on the game servers. The global fleet revamp is almost complete, and very soon players will have access to rank 16 and 17 ships with unique design and capabilities. We are going to discuss them in our spring Developer Blog. Federation Covert Ops Interceptor ‘Spike’ The new interceptor will have a unique special module - an improved plasma web that accumulates a charge for each downed enemy.Each accumulated charge increases damage of the special module. Active module ‘Energy-Burning Mine’ burns the enemy's energy, and the CPU modifier ‘Maneuver co-processor’ significantly increases maneuverability when enabling active modules or a special module. Jericho ECM Interceptor ‘Zhen’ When the special module ‘Virus attack’ is activated , it is better for opponents not to use active modules, so as not to lose speed and not be blinded.Active module ‘Engine controller hack’ will significantly complicate the enemy ship's maneuvering, forcibly turning on the afterburner and reducing its maneuverability, and the hull modifier ‘Emergency Hack System’ will make the ship invulonerable when its hull reaches critical condition and disrupt the work of the guns of all enemies who marked the ship as a target. Jericho tackler ‘Singularity’ The second ship from Jericho will also surprise pilots with a couple of new features. Among them, the special module ‘Long Descent’, which provides the ship with long-term invisibility, while slowing down the recharging of modules.Active module ‘Trap Mine’ will not allow any enemy in range to escape, and the CPU modifier ‘Drone Booster’ will increase damage of all allied drones. Imperial long-range frigate ‘Project 101’ The Empire will please the marksmen players with the special module ‘Synergetic disintegrator’.It looks very much like an ordinary disintegrator, but only at first glance, because its improved version increases damage after each hit, if you don't miss, and the CPU modifier ‘Disintegrator Booster’ will allow to shoot the special module more often. The new active module ‘Sharpshooter’ will also boost the combat power of the new frigate: locking targets in a cone, it starts to accumulate a charge, and then launches missiles at the locked targets. Also, as part of the global fleet revamp, recon interceptors and engineering frigates will also be updated. So, for example, the T-Rex ship will become the owner of the ‘Energy-compensating projectile’ — this is an active module that launches a grenade.At the point of explosion, there is an area where allies can restore shields, and enemy regeneration speed is reduced. Alligator-M will get the module ‘Explosive restoration’ — if you hit an enemy, nearby allies have their hulls restored. Swarm will be able to run two holograms at once, with the help of the active module ‘Triumvirate Hologram’, and Black Bomber will be able create an "‘Energy anomaly’ that burns the shields of opponents that fall under its influence. The changes are just around the corner! Stay tuned and see you in space!
  21. 3 points
    And destroyers are Ultra-Vunerable at Close Point-Blank Range. That's a feature to prevent Destroyers from being Exceptionnally Broken. Destroyers are "Suppressor" not "Brawler". They are supposed to be cripsy chips for ships able to reach them. Even if you don't destroy it, a Crippled destroyer is loosing efficiency.
  22. 3 points
    Name: The Congratulator Type: Unique Destroyer Rank: 5 Speed: 200m/s A/B speed: 250m/s A/B energy: 400p/s Hull: 70k Shield: 55k Shield regen: 250p/s Energy: 9k Energy regen: 600p/s Description: Appears as a smaller destroyer with vivid colors and a unique, rigid looking hull. Much like a cross between Jericho and Empire design. Command tower at the top-back and 3 active modules in a straight line along the top of the ship in front of the tower. One active module below the command tower. Looks like a real-world destroyer but with more fun added. One central main engine with 4 afterburners in an X shape around the main engine. Primary weapon: Confetti Cannon Damage: 3,650 Thermal RoF: 60rpm Maximum range: 6,250m Projectile speed: 2,250m/s Blast radius: 300m Tooltip: Fires rockets containing scraps of metal and debris that closely resembles party flare. Enemies caught in the explosion leave behind a long and easily visible trail of colorful debris for 8 seconds. Allies caught in the blast recover 100-1000 hull points. Active Module: AA Gun Is a clone of the thermal blaster turret that is always on its highest firing rate but does not slow enemies. Active mode makes projectiles explode in to confetti like the primary weapon. Active Module: Firework Barrage Is a clone of the Tempest Launcher, but activation only launches one missile at the crosshairs, and the cartridge passively reloads slowly. Missiles do not swerve and explode in to 500m firework clouds that blind enemies in them for 2 seconds. Active Module: Party Popper Recharge: 10 seconds Energy: 1,200p Range: 5,000m Tooltip: Fires a capsule containing useful items. Allies can pick it up and be granted a random gift. Regeneration, resistance, speed, invulnerability, a helpful drone, extra missiles, increased damage, and more! If an enemy picks it up, they receive the same effects but in a negative way. Active Module: Bubble Gun Recharge: 12 seconds Energy: 1,200p Range: 4,000m Drone durability: 3,500p Drome active time: 80 seconds Shield radius: 1,500m Maximum # of active drones: 3 Tooltip: Fires a drone that creates a spherical shield around itself that allies can hide in. Allies receive automatic compliments from the user via chat while inside the shield, to boost morale.
  23. 2 points
    I miss contracts. They were simple. They were mostly passive. They were good. My permanent Loyalty gain from the DLC I bought years ago seems nearly useless without contracts. At least if you do a contract for 4000, you could see you'd be getting 4400. I think all Open Space missions should have Loyalty gain to them. The loyalty gain should increase based on number of jumps away from the home station ...increments by 250 or so. So a mission in Ice Pits might give you 250 Loyalty. A mission in Service Shop would give you 500 Loyalty. Either it could alternate which faction you receive or you could choose. Thanks.
  24. 2 points
    Current economy scheme simply does not support open trade - You have an infinite supply of items, and let's face it, farming is easy, and with exception of couple locations, you can get a lot of items in the fairly short amount of time. - You have a finite demand, each item really needed to be purchased once, it does not expire, it does not break, it can be refitted over and over. In order to make a trade like you propose, ALL tradable items have to become consumable, with a finite lifespan to create an infinite demand on infinite supply, and personally I would hate that big time.
  25. 2 points
    I agree. But also - for R13 and higher - please make something more interesting. Like Ellydium AI ships with evolution trees unlocked and normal ships with those new modules.
  26. 2 points
    Did u know star-conflict website has behind the scenes? Well this is what it looks like... Way better then the white screen. What do you see? A blinding white wall with some black text? Oh and I have a bunch of DLCs that are just sitting in my steam inventory. If you have steam or willing to connect ur steam account with starconflict, then feel free to contact me for these DLCs. These were legally purchased in the steam store back in the day when we could still store things in our steam inventory. I had initially purchased these as monthly give away for those whom participated with the former Jungfaha Corporation. Now that the JungC has pulled out of starcon and moved on.. well I still have these DLCs taking up space. I need to pay for a brain scan, due to meningitis caused by Lyme disease. It would be most appreciated if i could sell these so that I may pay for my medical bills. Meet me on Discord https://discord.gg/bzZHxDy Sincerely respectfully, regards, without prejudice (UCC-1.308)
  27. 2 points
    lol Yeah this game is doing poorly but it is a GAME so take it easy if you don´t like it just play some Contra or The Legend of Zelda
  28. 2 points
    Bug report: Empire sectors (all of them), do not spawn any Mysterious Containers. In order to detect and easily obtain the Mysterious container, you need a Spatial Scanner. Another sector that does not contain any Mysterious Container, is Ellydium Theta Station sector. Please, fix it. Affected sectors: - 'Ellydium Theta' Station - Scrapyard - Captured Dreadnought - Ontregos Drift - Imperial Transport Hub - Transit Route - Iridium Mines - Tracking Station - Station 'Guardian 17' - Ontregos Pass - Raider Range - Blackwood Shipyard - Felony Border - Collapsed Laboratory - Wasteland - Warden's Outpost Ruins - Dreadnought Debris - Pandora's Anomaly - Devil's Jaw - Naberia-392 Complex - Northstar Crash Site - Ice Reef - Corporate Shipyard (Empire) - Corporate Shipyard (Federation) - Corporate Shipyard (Jericho)
  29. 2 points
    I've seen better days lol but it's mostly fine I shared the post around so more people get involved
  30. 2 points
  31. 2 points
    I prefer real competition in fake corporations to just reading complaints on the forum.
  32. 2 points
    SO.. I'm surprised I've not seen anyone bring it up yet, but, why is it that there is still RNG involved in these particular crates when we have to spend iridium that can ONLY be earned by playing the game to even open them, and when we are ready to open them, there is nothing to stop the game from giving us something we ALREADY HAVE GOTTEN numerous times?! I feel this is a major issue that could cause pilots to rage and potentially leave the game if the rarity of certain blueprints (Wolfhound Hull Plate for instance) is so low that pilots, like myself will see the processing chip, or the cabin blue print drop from the crate.... 4+ times before they see one of the other possibilities. Not to mention the fact that the chances of getting granite parts feels to be way easier considering the 3 of the first 5 crates i opened myself gave me all the granite BPs. Given that we as pilots are spending currency that can only be earned as far as i can tell or remember 2 different ways (daily victories and dreadnought battles) and even with said ways, the chances of getting a high enough amount of iridium to total up to what you need to open the crate once a day is slim to yeah right keep dreaming; why isn't there a system in place that could effectively have the action of checking our accounts as we open the crates to see what we already have and give us something that we dont? I know this is coming off as a rant, but i feel it is an issue. I myself have spent the past..... im going to say week or so doing everything i can to earn iridium, only to not get the one last BP i need to build the wolfhound. So for 7 straight days, I've gotten everything (mostly wolfhound processing chip BP that i now have 4 of as of tonight) BUT the one LAST component i need to build both ships. So my question is simply why are the chances of getting each item from this crate so different? all the parts go to the same 2 ships, so why aren't they at LEAST the same drop chance? Or better still, why is there not a system in place like alot of other games have that can see what you already have and give you something you dont?
  33. 2 points
    dear devs, make those blueprints tradable please, I'm sitting on at least one of each
  34. 2 points
    I got my hands on this overpriced bad boy recently and have no clue what role it wants to fulfil. It's weapon is clearly meant to be used at long ranges, with 4 km base range and low fire rate. Adaptive resonator module also promotes that extending the range to over 5km. Yet bonus fire rate from Satisfaction Algorithm passive triggers only at 2.5km. That means either that you must charge forward for this fantastic team buff and risk being destroyed (its not very maneuverable and missing is very punishing) or trigger only at ally death, conflicting what command ship should do - buffing allies resistances so healers have it easier to keep them alive. So then I thought, maybe it mean to be tank? Adaptive Resonator buffs my resistance for each ally nearby. Nope - I got 'Archangeled' from full to zero even with coating polarizer on. This module seems to not work properly or I am missing something, the in-game tooltip says something different than in hangar. In the end, I had to reroll back to old trusty Diffusion Shield giving up the damage and weapon effect is kinda pointless. Anti-sabotage module is great, but need it's effect changed - the bubble greatly covers the view. Conclusions of the ship: -Adaptive resonator doesn't work properly. It seems just to increase resistances by 50pts once, not by 40 for each ally nearby. -Less tank capability than Saw One or even Aura. -DPS is on the level, but rate of fire OR projectile speed is just dreadful. -Resonator promotes long-range fire, while buffs and passive are not. -Going full Diffusion Shield regain some of the tank, but you must give up the damage. Suggestions: Decide what this ship is meant to be - close range 'Buffship' like Loki or long range proper command. Close range: -Change class bonus to command modules strength -Increase base speed a little -Change 25% energy regen bonus to hull resistances or even weapon damage -Energy discharger - decrease range, increase rate of fire. Hitting target also increase duration of other command modules. Long range: -Change class bonus to command module range -Move engine or capacitor slot to cpu -Change 25% energy regen bonus to EM weapon projectile speed and spread (so it also buffs Phaser or bubbles) -Satisfaction algorithm: triggers at 4km with less duration. Extensible by energy discharger hits -Energy discharger: hitting targets increase duration of other command modules and satisfaction algorithm buff. Adaptive resonator: -Fix the resistance buff or turn it into weaker diffusion shield like Archangel doing with overdrive -'Scope' range buff could also affect allies. -Add some visuals to indicate it's still on without having to watch the icons Anti-sabotage 2.1 -Change the visuals, too much covering the screen making it nuisance for allies -Lower the CD to 30 something seconds For now, not worth 60 electrum tbh.
  35. 2 points
    57 years ago, the first human flight into space took place. On April 12, 1961 the ship ‘Vostok’ with Yuri Gagarin on board flew around our planet and safely returned to land! We want to once again congratulate you on this greatest achievement of humanity and encourage you to take part in the research contest! The space of our game world is great and every day there are interesting discoveries in it. Your task is to come up with or tell a real history of world exploration (briefly, no more than 100 words) and to take a screenshot that would reflect the beginning of the story or could become its cover. Requirements and conditions for entries: Each participant can only present one entry; The story should have no more than 100 words; Cover quality remains at your discretion, but preferably at least 1280x720 pixels; The entry has to be published in a special thread on the forum; Be sure to indicate your nickname. Time frame and rewards Admission is open from April 12 to April 26. The winners (5 distinguished authors according to the jury) will be announced on April 28 and will receive: Evolution Advanced Pack (7 days of premium , Container with Skull stickers) - or - Red Evolution Pack (500 Galactic Standards, 3 days of premium license, Star stickers container, Cerberus pattern) Good luck pilots!
  36. 2 points
    By looking at the latest map we can see a lot of corporations that are important parts of the new storyline and task system of the game. Some of them had been introduced to us already while many more will appeare only later on. I also noticed that game development put good efforts into creating well integrated stories for these fictional corporations to back up their presence and "activities" within the Star Conflict universe. So, I've got an idea. Why not represent the corporations created by players in the game the same way. This is how it could be done: There would be a contest for players that are willing to represent their corporation and provide a story of it. The goal is to create a story around their corporation, possibly backed with as many facts, events from its life as possible. Facts, events might be: stories of infamous battles, SecCon achevements, dramas within the corporation that the wider puplic may not know, etc. You name it. Stories could be completely fictional To help others understand the full story of a corporation, explaining certain facts, events with side notes would be advised One story for each corporation Stories have to be approved by corporation leadership (CEO, VP) Length should be limited to fit into the regular, already existing stories Winners should be selected by game administration The best stories would/should/could:) be implemented in the game and, of course, translated to every language currently available in-game These corporations would get their logo and name displayed somewhere on the map. Attention! Their affiliation (choice of dreadnought) would determine the location. Winner corporations could act the same way as Ellydium, for example, and become the part of the daily task system by offering missions to players. Lets say, play a SecCon battle, or help a corporation in defending their sector, etc. You get the idea. Well, this is all on the first thoughts. What do you guys think? Another thing. There could also be a poll for players voting for their favorite story.
  37. 2 points
    When they introduced "Roles", because before this, there was no role. Only Classes and differents special modules, as exemple Federation Frigates used to have 2 Differents kind of drones around them. One like the engineers have and One Anti-Missile drones. Frigates were able to use "Stabilized Railgun" that was the ancestor of "Gauss", you could even see Jericho Frigates with Pulse Laser or Shrapnel Cannon. So, when Devs introduced the "ROLES" (Recon, Covert Ops, ECM, Gunship, Tackler, Command, Long Range, Engineer, Guards), they decided to rebalance the Weapons and adjust ships regarding their respectives roles. Guards were given 4 Cannon Slots because they were extremly resilient. Modules were also extremly differents, Mass Propulsion Inhibitor was preventing passivly the use of Afterburner in a 3.2Km Radius / Signature Masking was reducing all damage by a huge percent in a 3km Radius / Missile Shield was perma-Active and was shooting down missile every 10 seconds. At this time Engineers and Long Range were still having 6 Cannon Slots. And one of the most massive Shitstorm started on the forum "The Great Frigball". Engineers were much more resilient than now and they had 6 Cannons and Devs took a looooong time to realize that they were the cause of the Frigballs, they instead focused on Guards because that what people were taking in the face in first place. So after nerf after nerf on Guards, Some players ( And I was one of them) started to be pissed as hell and we started our own shitstorm about Engineer being able to heal interceptors in 3 seconds and having 6 cannon slot. Devs enventually removed 2 cannon Slots on Engineers and made the game more or less balanced. That's what we asked when they introduced Barrel Rotation Mechanics while removing the "Heavy Weapon" which had "Slow Barrel" mechanics. But this weapons were still not properly balanced (aka the Coil Mortar with 48 RPM able to One Shot Interceptors). I don't know if they considered the idea but they didn't work on it or talked about it. I don't think so. They seems to be back on the "We don't care about Frigates". Look what they have given to LRF Look at the diversity of tools Guards got. And Look what Engineers are going to get. While they give New Damage/Escape/Control mechanics to fighters and interceptors, frigates can slowly die under the carpet. Better start learning how to play Interceptors and Long Range Fighters. Object NY18 is the perfect exemple of P2W Ship that have access to broken mechanics while having no penalty. No blind Spot, no Rotation or Strafe difficulties, access to modules way stronger than standard Guards, able to remove Debuff by itself. You want to know what message they are sending to frigates players? "You should better play Frigates with max Rang 10 if you are not playing fighters or Interceptors because at least you will have a better choice of tools and better resistance and we absolutly don't care about it" @CinnamonFakeThe last part is exactly the kind of message you are sending to the Frigate Players.
  38. 2 points
    Recently, I several of my members noticed a steady decline in our corporate iridium fund. I couldn't figure it out for a while until I realized that the missions giving iridium to the corporation when a pilot does something in pvp or whatever they were (50 iridium per mission). Not all corporations have players that have enough personal iridium after buying caches to give their iridium to the corporation. I have several of my members running sector conquest in time zones I can no longer participate in, and they go after resources other than iridium, so they don't get any iridium to replenish the iridium spent on moving the dreadnought. I now have to either ask all of my members to fight AND WIN 2 battles in a t4 50 iridium reward sector before they queue for the battle in the sector with rewards they actually want, and give all but 5 of their iridium rewards from each of the previous two battles (granted they win) to the corporation to recover what was spent on moving the dreadnought, OR, I have to demote all of my members to ensure they can no longer A) queue in groups for sector conquest and B) spend iridium moving the dreadnought. I could replenish the iridium myself through special operations, but only if I A) have time to do them that day and B) get on in time to get into the group before they're full, and that leaves me with no iridium to spend on the much-needed caches. This change was unprecedented and uncalled for. Corporations having iridium has never been an issue in the past, and it still isn't an issue today. When dreadnoughts were incorporated, players were given contracts that gave iridium to help fuel the development of their dreadnoughts, why suddenly take it away? Any new corporations are going to have to create their shipyards and dreadnoughts through personal funds! This is ridiculous. The missions granting iridium rewards need to be reincorporated. If you think this is not something that should happen, please tell me why.
  39. 1 point
    Nope that would not be fair to regular human players. Imagine two Orelus with full modules and Focusing Laser. Someone have to test how MM is working, it would be lie that all is fine.
  40. 1 point
    Somehow your complaints mostly sound like: "Mimimi, I can't farm noøbs with my Nyx as it used to be". Judging by your stats you are used to be in uneven battles, just mostly on the winner site. Now that you only won ~54% of the PvP battles this month you start whining that the mm is so unfair and that you only loose battles which is just not the truth, mayBe you should create a new account if anything that you want is farming noøbs.
  41. 1 point
    They are valuable on the battlefield. But they are suffering from the same problem as Guards. They want to only "Command" themself as Guards are mainly guarding their own asses.
  42. 1 point
    Okay. I just had the exact same problem. I could not log in either into the game or the forum. I had to change password to get acces to the forum. Which of course would not have been possible if the game site hadn't opened my account automatically that it often does for some reason... ... And I just saw the techincal issue message in the launcher window so now just waiting for resolution.
  43. 1 point
    -'Leech' System (Would be available to all engineers rank 5 and up, would be found in OS) Engineering Module Cooldown: 60 seconds Effects: Spawns a device on the field with 1500 hull points, this device will siphon shields from one enemy in a 4.5km area to one ally in a 4.5km area at a rate of (100,124,148,165) points per second, the device lasts until a new one is placed or the engineer dies. Notes: This device is visually identical to a recon's station, with the same size and hitbox
  44. 1 point
    Daily Screenshot!
  45. 1 point
    Download [ windows | linux | mac ] Source [github] Features ------------------------------------------------------------- Quick translate messages Real-time chat update Timestamps filter chat by message type Search in logs (Ctrl + F) Notifications- on whisper receive & Battle start [configurable] copy conversations Installation ------------------------------------------------------------- This is a portable app and is packaged inside a simple zip file. Just extract the zip and run LogReader.exe IMPORTANT: simply opening the zip in some program and running logreader.exe will NOT work. You must extract all the files for the app to be able to read them Download: [ windows | linux | mac ] Source code: https://github.com/terrorblade-sc/starconflict-logreader/ Changelog 23/1/2015 - v1.0.2 - minor UI improvements - fix font issue on russian interface - fix auto update 28/1/2015 - v1.0.3 - added toggle switch for global chat 8/1/2018 - v2.0.0 - better performance - faster and more accurate translation - linux & mac builds - OS Notifications for PM/battle (like so) - easily change log path 10/4/2018 - v2.0.1 - handle nested logdir - remember custom log path
  46. 1 point
    happened for me once. I think it's just some parsing issue that happens with certain log lines/characters Deleting my old chat logs fixed it and I saw new chat. Will probably look into it this weekend
  47. 1 point
    Or open the chat log manually with an text editor.
  48. 1 point
    I've gotten the maniac medal in pvp battles on rank 15 ships twice, but the mission counter still reads 0/3. game.log game.net.log combat.log
  49. 1 point
    Figyelem, pilóták! A közeljövőben, április 9-én, a xenochipek el lesznek távolítva minden zsoldos felhasználói fiókjáról. Most még el lehet őket költeni prémium hajókat tartalmazó speiális konténerekre a játék áruházában. Hamarosan új eseményekről várható egy bejelentés az EZsK-tól. Figyeljétek a híreket!
  50. 1 point
    Heres a blown up versoin for us cellphone users of the forums