I just want this here so people know why players are leaving the game.
- Too grindy.
Suggestion: If the game was 10x less grindy, it’d be still be chore.
- Source crates are random. I don’t like this, if i’ve grinded and grinded and grinded, and paid for DLCs and grinded and grinded and grinded some more, the least you can do is tell me precisely what resources i’ll get.
Suggestion: in loot boxes let people select what loot they want. Don’t let people end up with 3x of the same photon emitter component, and then have to spend days trying to exchange it on the market.
- Low respawn rate on certain maps. On some open space maps the respawn rate is so low, there’s literally 5-6 people waiting for something to respawn so they can shoot five of them, and in some maps the local patrols kill them the instant they spawn. When you’ve got so much competition to get targets, people lay down drones at spawn points. What is good to see is when people shoot just a little health off a target so other players can finish it off so we aren’t all waiting for an eternity, but the problem is:
a) after a certain period of time, the damage ceases to be counted as a kill
b) because there’s such a rush to get to the target, people have no choice but to kill them completely else they’ll lose their chance of getting a kill for the next few minutes.
Suggestion: increase the spawn rate, or at the very least stop the friendly patrols from one shot killing them the instant that they spawn.
- PVP is completely and totally broken. It’s never worked properly, the whole idea is fundamentally flawed. Here’s a list of problems with it:
a) You’ve got people trying to level up their ships. You’ve also got seasoned players with maxed out everything. People levelling up are just not going to win. Just forget it, they aren’t going to be able to contribute anything to the match.
b) The people with ships that need to be ranked up cannot change their ships - they need the exp, but players that are maxed out, absolutely can, putting non seasoned players at a huge disadvantage because the seasoned players can pick the perfect ships to pick off the others.
c) You’ve got people forming squads. This is a problem because you can form a squad that has a perfect collection of weapons that complement each other, this means it’s basically impossible for the other side to win.
d) There are some ship / weapon combinations that are unkillable. For example the LRF, with cloaking, and with jump backwards, and with that module that reduces damage proportional to distance. That is an unkillable ship. You can’t target it, because it’s cloaked. You can’t find it because it’s cloaked. You can’t get near it because it’ll jump backwards and pull you behind the enemy lines making you completely vulnerable, and it’s completely invulnerable to any meaningful long range damage. Not only is this is an unkillable ship, but it only takes one of these ships on a team to win a game.
e) Another annoying ship that should never have been in the game is that twin ship that players can switch between ships. Imagine a hard to hit interceptor, that’s really difficult to hit, now imagined a season player with every upgrade there is. Already that’s a near impossible ship to kill, now imagine that you’ve got to kill both of them. Again, you need just one person with a lightning ship to totally change the game.
d) and e) are game breaking ships, they are so imbalanced that the game is completely unplayable. The minute you see either of those two things on the other side, i just quit, because it’s not worth playing. You don’t get anything from losing and you’re not going to win, and anything’s going to be better than dying over and over and over again with absolutely nothing whatsoever you can do about it.
f) You need to select 1 ship to go into battle and players are stuck with it.
g) That 4 lives game was horrible. Only the seasoned players have 4x or all the active and passive modules maxed out. So only they are going to win that game. That pvp concept was the worst idea ever.
Suggestion 1: get rid of these magic combinations of ships and weapons. I mean do you think that if there was an invincible combination of counterstrike weapons and equipment that people would play the game, or that there would be only certain ships that attack certain others? No, so why do you think it would work in star conflict? What you’ve designed is broken at the most fundamental level.
Suggestion 2: You need to ban squads, and you need also to prevent players from switching ships and / or seeing the specs of other ships.
Suggestion 3: You need to stop people choosing between 4 ships.
Suggestion 4: You need to rebalance the players halfway through as counterstrike does, and you must prevent players from changing ships.
- As if all this didn’t make the game fawful enough, you’ve now got grievers hanging out in open space, picking off players who are just trying to complete a task in 2-3 minutes so that they can go about the rest of their day. Instead you’ve got squads of interceptors of those stupid twin ship things, or steams of destroyers waiting to ambush you. Or some other nonsense.
They do 10x the damage to you that you can do to them.
They are invisible.
They move 3x faster than you can.
Their shields and hull can take what seems like unlimited damage.
At the end of the day, people play games because it’s fun. Unwinnable and unkillable ships, and a game that continually pits people against ships which seem totally unkillable, and there’s no explanation as to way, isn’t sporting, it isn’t enjoyable, and it’s not a test of skill.
As a result i’ve been actively boycotting pvp for months now. But at this point, i’m done with this game. I’m just gutted that i spent so much time and money on it. I was a complete idiot. You got me. You ripped me off.
I’m cutting my losses and quitting the game. I highly recommend that before other people quit they list down their reasons for quitting too, who knows, maybe developers might listen.
Hahaha, who am i kidding, they wont listen.
Edit thanks for the replies.
Suggestion for open space:
One thing to mention, and this is something that i think would be really good for this game, is you have a procedurally generated map from a random seed. When you go into certain jump gates you enter in the seed number. Because it’s procedurally seeded from that number, it will be the same every time. If you implemented that, it would change the dynamic of open space completely. Possibly you can then also bookmark seeds and things and be able to explore the universe with other players.