This is base for the mission, now fine-tuning is needed.
The path of transport ship should be through the entire system.
Transport should have more HP-hit points that casual transport has now.
At least twice more HP if not even more.
We all now that it is harder to protect especially when you have weapons like Front Blaster in the game or some LRF desintegrators…
Transport ship should also have a sensor that makes all invisible ships visible in radius of 3.5km. The reason is the same like before Front blaster is to OP and unbalanced and would easily do enough damage to destroy transport even if we enlarge HP of it.
Player that is killed doing this mission should not be able to respawn in sector for next 15min.
Path of transport should be 10-15min long.
Respawning of new transport is five min after first is destroyed or after first is completed it path.
Rewards should be bigger and _ appealing _ for this mission. If we have now for reward x amount of reward than defenders should get 4-5x and attackers 2-3x of that amount.
And defenders should get 2x bigger reward as attackers will get…
PS;
How does appealing reward for mission look?
That is for you to decide, but tor me getting 10 metal plates or silicon or… or 20 monocrystals is not appealing.
The reward should be something like 5 plates of enriched materials for defenders and 3 plates for attackers.
Or 10mils credits for defenders and 6 for attackers.
Or some super rare BP for defenders and rare BP for attackers.
Or 80K vouchers for def and 50K for attackers.
Perhaps even some build parts for ships…
and so on.
This is how appealing reward should look by my opinion. This is easy if you have some imagination.