Missions in Open Space

Missions in Open Space are not so interesting as they could be.

 

I suggest some changes for PvP sectors in Open space,

a new-old type of mission executed in a bit of different way.

First get rid of bots in those sectors they will not be needed for the mission that I will suggest.

 

When you get rid of bots mission will be Escort transport for half of the players,

another half should at the same time get a mission in the same sector to Destroy that same transpor t that is protected by the first half of players.

 

This way mission will be much more interesting than just running from zillions of npc bots in those sectors.

This is base for the mission, now fine-tuning is needed.

The path of transport ship should be through the entire system.

Transport should have more HP-hit points that casual transport has now.

At least twice more HP if not even more.

We all now that it is harder to protect especially when you have weapons like Front Blaster in the game or some LRF desintegrators…

Transport ship should also have a sensor that makes all invisible ships visible in radius of 3.5km. The reason is the same like before Front blaster is to OP and unbalanced and would easily do enough damage to destroy transport even if we enlarge HP of it.

Player that is killed doing this mission should not be able to respawn in sector for next 15min.

Path of transport should be 10-15min long.

Respawning of new transport is five min after first is destroyed or after first is completed it path.

Rewards should be bigger and _ appealing _ for this mission. If we have now for reward x amount of reward than defenders should get 4-5x and attackers 2-3x of that amount.

And defenders should get 2x bigger reward as attackers will get…

 

 

 

 

 

 

 

PS;

 

How does appealing reward for mission look?

That is for you to decide, but tor me getting 10 metal plates or silicon or… or 20 monocrystals is not appealing.

 

The reward should be something like 5 plates of enriched materials for defenders and 3 plates for attackers.

Or 10mils credits for defenders and 6 for attackers.

Or some super rare BP for defenders and rare BP for attackers.

Or 80K vouchers for def and 50K for attackers.

Perhaps even some build parts for ships…

and so on.

 

This is how appealing reward should look by my opinion. This is easy if you have some imagination.

Escorts (defenders) would need an immense reward. Something that the devs would never allow.

Attackers would always win, unless MM happened in open space and no attackers showed up/way more defenders did.

 

Also they would need to be able to be healed. Maybe at 4x the normal rate by engis. And have turrets like in the home page images a while back.

 

Making escorts interesting would be a huge task, something the devs are not interested in doing.

9 hours ago, TheDarkRedFox said:

Escorts (defenders) would need an immense reward.

 

Twice as big as attackers can get.

 

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Something that the devs would never allow.

 

Heh that is funny statement since they give free GS to all and free GS for just entering PvP at the specific time

 

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Attackers would always win, unless MM happened in open space and no attackers showed up/way more defenders did.

 

That is yet to be seen. I did propose that transport should have a lot of HP and it could also be healed by defenders-engineer if he is there of course.

 

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Also they would need to be able to be healed.

 

Read upper line again.

 

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Maybe at 4x the normal rate by engis. And have turrets like in the home page images a while back.

 

That is not needed, as I said it is yet to be seen, and it always can be easily fine-tuned by more HP or a bit more resist…

 

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Making escorts interesting would be a huge task, something the devs are not interested in doing.

 

That is not so big task, you make way weirder and unrealistic proposals then this is, so I’m surprised that you are so negative about this one.

 

Or you just prefer to play alone and shot bots?

 

Don’t get me wrong I too would like this addition, but there’s just a whole lot to consider here. Maybe the focus in OS shouldn’t be escorts and should be some other missions.

2 hours ago, TheDarkRedFox said:

Don’t get me wrong I too would like this addition, but there’s just a whole lot to consider here. Maybe the focus in OS shouldn’t be escorts and should be some other missions.

 

Open space is now just one big PvE where bots are chasing us through entire maps and that is boring.

This my mission would add little life to PvP in open space.

 

What is a good mission in open now? Killing one ship or pick some random loot when all NPCs in the map are trying to chase us.