| Error report |
| Describe problem and what you saw | All objects are rendered a flat gray 2D shape, and therefore miss depth perception. |
| What you expected to see | Rendered 3D objects. |
| Conditions in which error reproduce | To reproduce start PvE battles, and just get the PB-12 map.
(Not tested if PvE exclusive, not tested for mass repeatability (happened 2/2 times though)) |
| Problem details |
All objects are rendered as flat gray 2D shape, and therefore miss depth perception.
Enemies are rendered normally, I don’t remember if debris was rendered properly.
If relevant: From teammate behavior I’m assuming it’s a local to me bug.
System info:
Linux Mint 20.2
Kernel: 5.8.0-63
|
| Frequency of reproduction | always |
| Time of bug | |
Please, make and post several screenshots
[@Krzd](< base_url >/index.php?/profile/265268-krzd/) I suppose you use Nvidia GPU?
[@Skula1975](< base_url >/index.php?/profile/239039-skula1975/)0089600
Screenshots, I noticed that the flares also aren’t visible, as well as the deployed drone. If I use the Tackler module, the shader applies normally, but on top of the grey material, not the ship texture.
Confirm the bug for me
Linux Mint 20.1 (Cinnamon)
nVidia GTX 1650 (driver actually in use: version 460.91.03-0ubuntu0.20.04.1
I also got bug every time I use a microwarp module (no matter waht ship is), like Phase Jump / Warp-vortex / Reverse Thruster etc.
Regards
PS
The issue dont affect ships like Spectre Falcon etc.
5 hours ago, MarcoStars said:
Confirm the bug for me
Linux Mint 20.1 (Cinnamon)
nVidia GTX 1650 (driver actually in use: version 460.91.03-0ubuntu0.20.04.1
I also got bug every time I use a microwarp module (no matter waht ship is), like Phase Jump / Warp-vortex / Reverse Thruster etc.
Regards
PS
The issue dont affect ships like Spectre Falcon etc.
Don’t hold your hope up to ever see them fixed. Both of them are 2+y old and they never attempted to fix it