First things first, I counted the current ships in R16-R17.
R16
Interceptors: 1
Fighters: 5 (including Tornado)
Frigates: 4
Destroyers: 0
R17
Interceptors: 3
Fighters: 0
Frigates: 5
Destroyers: 2
Total+Planned:
Interceptors: 4
Fighters: 5
Frigates: 9+1
Destroyers: 2+1
So what’s the point calculating ship numbers?
I will go straight: Please balance the number of role in R16-17.
Yes, I know Devs are working hard to make new ships, balance the meta, etc.
However, this does not excuse the “current biased tech tree”.
While frigates already have 9 and 1 planned, fighters only have 5, and interceptors only 4 in total, meaning Frigates > Fighters + Interceptors in near future.
Also, I’m really surprised that there is no single fighter in R17 since R16-17 was introduced, and haven’t heard about the plan in near future.
Ok, calm down. There are plenty ships in tech tree ~R15, and why are you insisting to balance the numbers in R16-17?
Seed-chips.
Imagine you are a fighter player and get a decent R17 seed chip perfect for fighter.
But then you realize you have to use it in other ship, since there is no single R17 fighter in current tech tree.
You know seed chips are very important for PvE players in OS, Spec ops, PvE missions, and farming seed chips is very hard.
Some seed chips are decent for specific role, but they are in storage. Why?
Because there is no R17 or R16 ship for specific role. (Some are missing in both ranks, examples: Empire fighter, Empire Recon, Jericho Covert Ops)
Ending…
I don’t want tech tree like 5:5:5 or something, since it is really hard to do it.
However, tech tree should not miss a specific role in R16-17. That is my thought about tech tree.