Last Man Standing! The best improvements (Ideas)

The Danger Zone should be decloaking everything, even a Singularity with the Long Descent Special Module and so it should function like a Microlocator so that you can’t hide outside.

Buffs need an upper limit (maybe ~4 each), having 7 times the normal weapon dmg + 100% crit chance is not balanced at all.

43 minutes ago, John161 said:

Buffs need an upper limit (maybe ~4 each), having 7 times the normal weapon dmg + 100% crit chance is not balanced at all.

It’s actually more of a balancing factor to my knowledge. The longer someone stays on the map, the more OP they get. So the game progresses faster. Where at the start of the game, ships are standard and can survive more hits.

 

Edit: oops didn’t realize this was ideas thread still. Ignore this. Or don’t.