(I exclude Taikin from this suggestion. I refer to standard interceptors)
I’ve been flying a lot of interceptors in t5 lately and I’ve come to a conclusion:
Interceptors, in their current iteration, don’t seem to really work. A constant spam of autoaim modules and weapons will most likely kill your shields before you even get close enough to deal damage, a vast array of manouverability inhibiting modules then takes your only advantage from you, only so that even more autoaim can than kill you. (Wazgot station, Thilith, Hive, Sattelite Crystal,…)
So it’s already a hassle to get to enemys and to stay there long enough to deal some damage. However, it just doesn’t seem to be worth the effort, as you then have to use an array of peashoters. Granted, not all of them are bad, but most are. The projectile speed is mostly abysmal, which greatly reduces their usability. I suggest the following:
Plasma gun: increase damage by 10%
RF Blaster: increase its rate of fire to 400/s, increase projectile speed by 10%, reduce damage so that the dps is increased by 10%. (Putting the ‘rapid fire’ back in the rapid fire blaster)
Shrapnel cannon: increase projectile speed by 20%
Kinetic Supercharger: disable the friendly fire from the shrapnel clouds, decrease time to cool to 2 seconds.
Phase suppressor: increase projectile speed by 10%
Skrah: increase the ‘fire rate buildup’ rate (turn pew pew into pewpewpew faster)
Discuss if you would like to see such buffs to intercepor weapons. The numbers are of course subject to change.