Yet these ships, despite being insanely costly, is easily taken down by simple AI in Rank7-10 zones, and if that wasn’t enough,
they are killed in a matter of seconds by a single fighter.
The total cost of a R14 destroyer in credits alone is 70-80 million, and then add the value of all the materials used for crafting the components
as well as the ones you have to buy for GS… you need 20 of those x400GS per.
I’ve seen Sparks that costs literally nothing compared to this, fly up to them an utterly annihilate a Tyrant in seconds.
Basically a ship that costs a fraction of a R14 destroyer can just rip it apart without much effort - how is this considered balanced and not pay-to-win ?.
If a shp that costs vast amounts of resources isn’t suppose to be worth it compared to much cheaper and easier ships to obtain, then what would be
the point of actually building it ?.
And considering the amount of players who’s already built their R14 destroyers, you can’t make them cheaper… So make them actually WORTH building.
You devs have painted yourself into a corner with this so called “balance”.